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BlueDot City 2 : Downtown (the return of the unique zombie surival game)

Archive: 15 posts


The Nordh Gate
http://i4.lbp.me/img/ft/1d46b3ec616e523f9c0819021b29a7e1eee363bd.jpg

The Dot-logic

http://i7.lbp.me/img/ft/8c72d69b897d3f87e8fb154c189baa3f2790ca1a.jpg

Following up from the feedback i recieved on Bluedot City and Bluedot City advanced Beta its Bluedot City 2!

Featuring : rebuilt dot logic for smarter blue dots and meaner tougher zombies
: The flaming torch power up!
: Multi player suport (with improved camara angles)
: Brand new map with red "score doors" only open when score limits are reached
: PLUS: Death in multiplayer is not the end! become a super zombie and hunt down your friends

Also available in versus version (as far as i understand it, single players cant get on the scoreboard for versus maps, hence the two versions, if i'm missing a trick here let me know cheers lol)

oh, and, the 'Nordh gate', thats right Nordh, sinse you keep beating my levels i've added a score door just for you, hit 4000 points and unlease a hoard of extra zombies into the level!

I've already posted this level on the orginal Bluedot City thread (sorry if that counts as a double post!) but as this is a sequel and i doupt i'll be changing the original anymore i thought it deserved its own thread

I havent done F4F this time as if i'm honest i spend most of my play time in create, but when i do play comunity levels i always start with pleople who have played my levels, i leave feedback and heart the ones i realy like and dont n'ah if i can see the efforts gone in

Happy to answer any questions about the Dot-AI on aswell, i've been learning (and its been evolving) as i go, i'm sure it could be smarter though lol, if you'd like a copyof the logic add me on psn (Cackfog) and drop me a msg

cheers guys!
http://lbp.me/v/xmdewe
2011-02-10 14:52:00

Author:
cackfog
Posts: 59


Awesome!! Just queued it up. I absolutely loved the first can't wait to try this one2011-02-11 03:22:00

Author:
almozd
Posts: 27


UPDATE! yeeeey its update time! i've gone back and fixed a few little bugs i spotted while play testing the new map, added a little extra area to the map and (the big bit) changed the torch mechanic, now the player can pick up up to three torches each lasting 10seconds and turn them on off at will, should add a touch more stratergy to the game! also rearranged the power-ups slightly

OH AND!!....free gift at the end of the level, now everybody can have their own little blue/green zombie dots, awesome

cheers guys


http://i8.lbp.me/img/ft/738bd2d13a50a8984cf3530ba59748c2136b8654.jpg

me defending a survivor (and showing of my new torch hud)
2011-02-12 02:09:00

Author:
cackfog
Posts: 59


Here is my review!

A great little top down level, with nice vibrant colours and a old retro style of gameplay.
i loved it, i only played twice because its geting late but a yeah and a heart from me and i will play again tommorow.

This game makes you think, run, hide, give up your blue dots to save yourself, well thought out game cant wait to play it again tommorow

Thanks for the great game.
2011-02-12 02:47:00

Author:
steadler
Posts: 180


hey steadler, sorry its taken me so long to reply havent had much lbp time recently

thanks for the review and im glad you liked my game, ill be sure to check out your levels next time im on

and for everyone who hasnt played Bluedot 2 what r u waiting for, Q it up!

cheers guys

Cackfog
2011-02-14 18:26:00

Author:
cackfog
Posts: 59


Played this the other day after seeing GruntosUK play it - very stylish, clean, and fun! Loved it. Gonna queue it up right now and check it out again.2011-02-14 19:14:00

Author:
CCubbage
Posts: 4430


hey CCubbage, glad you enjoyed the game!

i was going to ask you for any advice/help on how you get your levels spotlighted and MM picked, but then i checked out your Vectroids thread and i think i understand lol, over a hundred emitters! your insane!

Bluedot evolved from my attempts to build a zombie outbreak simulator, the orginal game involved the player placing the first zombie then getting a score based on how quickly the infection spreads, but it works alot better as a survival challange

I've taken a break from Bluedot ( i did publish 4 levels of it in a week lol ), currently working on an astro-lander re-make, much like vectriods my aim is to add to the orginal, but unfortunetly i've had to go back to work > so dont have as much lbp2 time as i had during bluedot

anyways seems like your a good man to know in the comunity, i've Q'd vectriods and am looking forward to playing it and your other levels

Cheers

Cackfog
2011-02-14 20:29:00

Author:
cackfog
Posts: 59


Very nice level series. I've played all of them, alone and with friends. Since there's a whole bunch of your bluedot levels already, I'm going to talk about all of them here
This series is definitely the most original - and fun - take at the zombie survival genre.

You should definitely work on the camera handling in the multiplayer section of part 1 though - even just increasing the minimal zoom would help. As it stands now, at least 1 player is always at the edge of the screen, not seeing what danger lurks ahead. It's quite fatal at times.

Also, the torches (at least the last time I played it) don't seem to repel player-controlled zombies. I definitely think this should be added though - as soon as one player becomes a zombie, the others can just try to let him disappear from the screen and letting him die that way, or they're pretty much screwed.

Maybe you could add some more powerups. Don't get me wrong, I am aware that simplicity often makes for fun gameplay, and that most minigames feel better when not overloaded with perks and features. I think, however, that 1 or 2 other powerups with unique uses could be great. A door repair kit, for example. Stand near a torn-down door and press square to instantly repair it.

Those are just a couple of ideas to help you make the experience even more awesome. I love the AI of both the citizens and zombies, as well as the powerups. i think the 100 point ones could look even better if you constructed them entirely on the thin layer. The game is really addicting in singleplayer and is on the list of levels I always play when friends come over to my place. That's why I hope for even better multiplayer

Great work, keep it up! Whether it be a new Bluedot City or your Astrolander, I'm definitely looking forward to it. Hearted and recommended to everyone I happen to meet in LBP
2011-02-15 10:04:00

Author:
Treas
Posts: 223


MAN i love these levels, playing it right away.

Ok here is my review:
Stunning, so much fun.. apart from 1 glitch that happened when my friend walked over a door and he died, which then caused him to spawn as a sackboy and was allowed to walk around on the walls, lol. but so much fun played it 3 times it is addicting. I know the therm is most likely massive but a bigger city would be soooo good

Could you play my movie? "Here today gone tomorrow" Its in my sig.
2011-02-15 13:30:00

Author:
onaga666
Posts: 293


Yup, went back in and played this - brilliant! I love the visuals and style, it's challenging but so cute looking you never get frustrated. The mechanics are well-thought-out. I didn't play multiplayer (rarely do...) so I can't comment on that aspect, but as a single-player game I love it.2011-02-15 15:44:00

Author:
CCubbage
Posts: 4430


Hey! Liked the first blue dot, and I've been meaning to queue this up, just been so busy! I'll queue it now though mate. 2011-02-15 22:26:00

Author:
LukeCF
Posts: 790


Can't wait to beat this level score Queued up for future play, whenever I can get going with it.2011-02-18 11:39:00

Author:
Nordh
Posts: 25


Aaaaand beaten. =P The new system is brutal, I managed to beat the last top spot by almost 500 points though I really loved the gated system, it makes it very difficult to kite zombies and you know that when you move to the next area, there will be a lot more zombies waiting for you. And you also know that you do have to move there sooner or later.

The way I beat the score was to try and make the zombies avoid infecting as many as possible in the beginning and just hang out until the next gates opens at 1000. At that point I had to start kiting a lot, but trying to keep in the first area as long as possible. Once it started to become quite hard to hang around (2K-2.5K) I started grabbing the 100 point symbols which I had left behind since I didn't want the gates to open too soon. The longer you wait with grabbing 100 pointers, the more you have left for when the last gate is open, and that's when the real challenge begins.
At that point I simple went for all 100 pointers in the last two areas while using the torch in short bursts whenever they were needed. And grabbed new ones when any went out. I tried to stay in the last areas for as long as I could, and once it felt too cramped I bursted back to the start which was almost cleared from zombies by then, and just tried to hide in different buildings.
At that point I was as good as out of torches and the only heart left on the level was on the other side of it. The last seconds I stood just behind a door and used the torch whenever 2 or more zombies got close to it to prevent it from breaking until I was all out and they busted down my door.

I found two bugs;
1. There's a score-symbol that's missing a 1 in the bottom right corner of the top right room.
2. I saw one zombie outside of the map once. East of the map. Not sure how it got there.

The torch system is really nice. However, it is hard to know how many torches you have (you have to use them to see the symbols and the symbols aren't very intuitive even if they look nice) and how many seconds there's left on them. At the moment there's 6 icons for 3 torches, if you only use one side of the icons for the number of torches and the other for some sort of timer of how much is left on your current torch, that would be very nice. And perhaps have it visible the whole time.

One thing I don't like about the torch is that it's easy to pop it, only to have it further out than, or on top of, the zombie itself, so you basically chase the zombie towards yourself instead or it's just stuck in place on top of the torch not knowing where it should run. Perhaps put the "scare-tag" a bit further towards the player onto the handle of the torch?

Brilliant update to a brilliant level.
2011-02-19 11:29:00

Author:
Nordh
Posts: 25


hey everyone!

Unfortunetly i am going to be without PSN access for a few months so wont be able to modify or publish any levels, but i'd like to say a huge thanks to everyone who played and reviewed the bluedot series (special thanks to Nordh for all his help and feedback) this is a great little comunity and it was great fun bieng a part of it, ion the mean time if you havent played bluedot please give it a go, completeing bluedot 2 will gift you all the logic used on the dots, feel free to use it yourselves, i would ask if you do you post to this thread (just to bump realy)

thanks again everyone

Cackfog
2011-03-02 13:23:00

Author:
cackfog
Posts: 59


Guess it's your time to be without PSN Hope you get back sooner than you think! =) I had really hoped it would be an announcement for the next part of the series when you posted. =(2011-03-03 15:02:00

Author:
Nordh
Posts: 25


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