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Question about floating movers?
Archive: 3 posts
Hello everyone, hows it going? I'm new to the site and I have came here hoping to get an answer to a question I had. I want to now if its possible to make a floating object and also have that object affected by the mover. Heres exactly what I want to do. I want to have a square float in mid air, move to the left for 2 seconds, pause (in mid air), move down for 2 seconds, pause, move up for two seconds, pause, move right for two seconds, pause, and repeat. I've been attempting this using a sequencer with 4 seperate movers, but I cant get it to float. I tried placing a mover set to 0 at the top the length of the sequencer, but that only cancels out all movement, however it does make the object float. I also tried using dark matter and a combination of movers and anti gravity thingys, but to no avail. Any and all help would be mightily appreciated. Happy creating! | 2011-02-10 07:04:00 Author: Unknown User |
I've been attempting this using a sequencer with 4 seperate movers, but I cant get it to float. Should work if you additionally attach an Anti-Gravity Tweaker, but you might find it easier to use a single Advanced Mover instead, setting Acceleration and Deceleration both to 100%. | 2011-02-10 10:12:00 Author: Aya042 Posts: 2870 |
Maybe just have tags in each corner, with a tag follower on the object? Then just activate the tags in order, and the object should follow it. Not sure about the % value of the dampener though. | 2011-02-10 10:19:00 Author: midnight_heist Posts: 2513 |
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