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#1

Quick music Help

Archive: 2 posts


I want a track to play on my level when you reach a certain point towards the beginning, but when you place a sticker (and a race gate drops) I want another track to play. I thought I had this working by plugging the sticker sensor into the track I want to play when it was activated, and plugging the same sticker sensor into a not gate, then plugging the not gate's output into the other track I wanted to play when the sticker sensor was not activated.
I thought I played the level once where the non sticker track just started playing when you entered the level (I'm am also fine with this option) then it quit and was replaced by the sticker track, but now it doesn't seem to work, I've tried a chip, and I've tried just placing them on the wall. Any suggestions?

No body has an answer?
2011-02-10 06:38:00

Author:
Gutz
Posts: 175


Much of the LBP world, espiecally the English speaking LBPC world, was asleep when you posted!

As for solving your problem, you should be able to just run the sticker sensor into the new track. Every new track starting stops the old track, fading it out. Maybe your includion of a NOTed signal has confused it? Try just wiring each track up to what activation you want and letting the game work by default.
2011-02-10 09:16:00

Author:
Shifty Geezer
Posts: 131


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