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Help with multiplayer controlinator?!
Archive: 6 posts
Hi there all.So I am working on a multiplayer level and I was wondering if I can chose which player (1.2.3.4) goes into which of the four contrilinotors.And I also wanna now how can I chose which player spawns in which spawn point. Thanks for reading! | 2011-02-10 01:29:00 Author: Unknown User |
All players must spawn at the same point and you cannot deem controllinators to specific players (unfortunately). | 2011-02-10 02:11:00 Author: RSQViper Posts: 302 |
Well you can't specific, but you can sort controllinator entry order. For example first player that appear on level will got to controlinator 1, 2nd go to 2nd and so on. To do it NOT gate the poerw of first controllinator and then plug it to eject of 2nd controlinator (eject input also blocks the controllinator) then not gate power of 2n and connect to 3rd one and so on and son, chain. | 2011-02-10 02:27:00 Author: Shadowriver Posts: 3991 |
I am working on a level with remote controlinator for each player. The entrance is directly above 4 transmitter controlinators set for automatic entry. The remote controlinators are spawned from emitters each with individual vehicles for each player. | 2011-02-10 02:48:00 Author: Ace29 Posts: 132 |
i have mine each setup with a player sensor into the controlinator one with required player 1 and set to require all players off and so on, and i have 2,3 and 4 attatched to emitters also from the player sensor so they only show up when that many people are playing. now i said before im not great at the logic part so it may not work (not tested yet) but it sounds like it should, if you want me to help test it with you just send me an invite PSN is steadler69 | 2011-02-10 02:52:00 Author: steadler Posts: 180 |
Thanks all!So,I set up by putting radius bigger on 1 and 2.This works wll,but I think there are more conventional methods.And what about multiple checkpoints? | 2011-02-11 02:28:00 Author: Unknown User |
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