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#1

MicroChip Mall

Archive: 7 posts


One of my newest projects for this month will be a mall filled with all sorts of useful microchips. Each will have a demonstration to explain what it does. I will try to keep them as simple as possible, so that it won't require too much outside logic.

Current Microchips:
Double Jump- 100% Finished
Wall Jump- 75% Finished
Wall Run- 75% Finished
Climb- 75% Finished
Flip- 75% Finished
Spreading Fire- 100% Finished
Fire Extinguisher- 0% Finished
Emotion Chip- 0% Finished

Please post suggestions below and I will try to add them to my upcoming level.
2011-02-10 00:29:00

Author:
Green-Tomato
Posts: 140


I could help you if you want. If not heres a few ideas:
Fire extinguisher chip (to put out fires with water)
Controllinator chip (top down)
Controllinator chip 2.0 (regular view)
2011-02-10 02:02:00

Author:
Alexxerth
Posts: 233


Sounds like a good idea ^^ I thinks its essential for the growth of the LBP2 community that certain basic logic is shared ya know2011-02-10 02:21:00

Author:
lyrradXOX
Posts: 285


Okay, Alex I'll try to send you an friend reuqest on PSN tommorow.2011-02-13 01:33:00

Author:
Green-Tomato
Posts: 140


But I already made a spread fire microchip and gave it away. 2011-02-13 02:09:00

Author:
TehKing21
Posts: 26


I've actually got a jump/jet chip that if you tap the jump button you hop and if you hold you jet for a few seconds, basically you can have different jump hights depending on how long you hold the button. Would this be useful?2011-02-13 16:03:00

Author:
TheSwede
Posts: 59


Yes that would be very useful! Is there a max height, or can you jump forever ?
Teh King, I can put a level link to your level if you want. Does that sound okay?

And by the way, I will give credit to everyone helping, or anyone that will help later.

Thanks!
2011-02-13 17:58:00

Author:
Green-Tomato
Posts: 140


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