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#1

Sackbot won't act on cue in a movie

Archive: 9 posts


Hello fellow Sackers,

Hoping someone can help me out. I'm trying to do something very simple - I have my movie cameras on a sequencer, now, I just want to active my "Acting" sackbot with the pre-recorded actions.

Instead, he keeps acting and won't stop - or, he doesn't act when triggered. I've tried batteries on the sequencer, tags with associated names hooked up the sackbot.

What am I doing wrong guys?!

(FYI, the sackbot has no dialouge - he is just to supposed to jump on the bounce pad which catapults him up to the title of the Level - should be simple.

I've read through various movie making threads, but no one really explains hooking up acting sackbots (with specific wiring instructions)

I'm sure this is super simple.

Any help/suggestions would be appriated.

Thanks.
2011-02-09 18:44:00

Author:
CYMBOL
Posts: 1230


Unsure if this would work but I would try adding a 2nd chip onto the bot that does nothing, then wire up the acting chip to the sequencer at the right time2011-02-09 18:56:00

Author:
Unknown User


Brain surgery..

Have the sequencer turn on the sackbot behaviour chip. There might be a simpler way, but make a new sackbot, set him to idle, dress him accordingly (you can copy the other costume off and assign it back to the new one). Then copy the chip from the sackbot you recorded your sequence to the other sackbots microhip. Have your sequencer fire that new chip. A more elegant way would be to use a toggle or selector if you wanted it to do it's act then return to idle.
2011-02-09 18:58:00

Author:
jwwphotos
Posts: 11383


This is purely advice, as I'm sure there are multiple ways of doing this. hewre's how I would approach it... First, the sackbots default animation should be idle, and on the circuit board create a new behaviour chip. Create your recorded animation on that chip. On the sequencer, drop a battery and adjust it's size accordingly, but place it where you want the sackbot to begin acting. Hook the battery's output to the secondard behaviour chip, thus triggering your sackbots animated sequencer. On the sequencer, place another battery, and hook it's output back to the main bahaviour chip, with the idle action. It might be possible to skip the second battery, and just hook the second behvaiour to the default bahaviour chip, thus triggering your idel sequence, but I haven;t actually attempted that part myself.2011-02-09 18:58:00

Author:
wizaerd
Posts: 159


I have a question kind of related to this. When you have two behaviour chips on a Sackbot, whats the simplest way to alternate between them? Initially I set up a player sensor to activate the 'act' chip, but when the player moves out of range, the sensors 'off' signal doesn't trigger an 'on' to the 'idle' chip, so I've set up an additional inverted player sensor to do that. It works, but my addled brain is telling me there's a simpler way....2011-02-09 21:06:00

Author:
julesyjules
Posts: 1156


I use a selector and just select which behavior chip I want directly. Then select back to idle based on the next desired trigger..

This way you can either select the channel directly, or simply advance the selector. Whichever makes more sense in your situation.

..and I can come visit if you twist my arm.
2011-02-09 21:11:00

Author:
jwwphotos
Posts: 11383


The easiest way I have found to do it is to basically get all your motions set up, then have a emiter to emit the sackbot.
LOL it works for me
2011-02-09 21:20:00

Author:
fireblitz95
Posts: 2018


Thanks everyone - really appreciate the responses, knew I could count on you all - I'll give those a shot!2011-02-10 00:49:00

Author:
CYMBOL
Posts: 1230


Alright - again, thanks to everyone for the info.

I did find a good way of getting the sackbot to act on cue.


Brain surgery..

Have the sequencer turn on the sackbot behaviour chip. There might be a simpler way, but make a new sackbot, set him to idle, dress him accordingly (you can copy the other costume off and assign it back to the new one). Then copy the chip from the sackbot you recorded your sequence to the other sackbots microhip. Have your sequencer fire that new chip. A more elegant way would be to use a toggle or selector if you wanted it to do it's act then return to idle.

I used a variation of this - I recorded my action onto a seperate behaviour chip - and then set it to a Counter on a sequencer (set to 1). The problem I had encountered before was that sometimes, the sackbot would start its' acting again when I didn't want it to.

However, if that happens, just make a copy of the behaviour chip itself (no need to copy the entire sackbot), place the copy on the same circuit board - delete the old one and hook the counter/trigger back up. Now, the sackbot is reset and waiting.

Brain surgery accomplished!

Anyway, I really like how everything turned out - I think it will be a great opening title sequence for my new level, "Jumper". Hope to release it in about a week and this was a big step forward towards meeting that timeline.
2011-02-10 18:55:00

Author:
CYMBOL
Posts: 1230


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