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#1

Beginning game on a Controllinator?

Archive: 4 posts


Ok got solved my other problems and here comes the last one (i hope man, i hope).
Soso i need to spawn directly on the Controllinator-Turret when the game begins, never exiting it. How wow?
The other thing i still have not found out is, how i can make the game end (player die) when an object (block)
falls on the ground (another block). The Problem here is that the Blocks gets emitted, so i cant chain it somewhere.
Any idea?
2011-02-09 17:23:00

Author:
Unknown User


There's an option in the controlinator tweak menu called auto-enter (or something like that, sorry can't check it at the moment). If you switch it to auto-enter, you can set a radius in which the auto-enter will be triggered. Make sure your spawn point is within this radius. If you want to avoid that players leave the controlinator, you can choose "disable pop-it controls" in the conrtolinator tweak menu. Players won't be able to access their pop-it or press circle to leave (buttons will only do the functions you assigned to them; press R3 in create mode to eject).

To end the game when a block falls down, try the game ender tool (can't check the exact position in the pop-it now, I guess where the checkpoints and scoreboard are). There's also a tutorial movie for it. You can put a tag onto the emitted block and an impact sensor on the ground. Set the impact sensor to "require tag: yes" and choose the same tag colour (and tag label) as the one on the block, and connect it to activate the game ender tool. When the block hits the ground, it will be triggered, when something else falls down (without the required tag), nothing should happen.

Hope this helps

Edit: Oh, you can also connect the impact sensor to a destroyer tool on your controlinator's circuit board of course. When the block hits the ground, the controlinator will be destroyed and the player dies.
2011-02-09 17:40:00

Author:
Unknown User


Ok got solved my other problems and here comes the last one (i hope man, i hope).
Soso i need to spawn directly on the Controllinator-Turret when the game begins, never exiting it. How wow?
The other thing i still have not found out is, how i can make the game end (player die) when an object (block)
falls on the ground (another block). The Problem here is that the Blocks gets emitted, so i cant chain it somewhere.
Any idea?

The way I did it in my pinball game was set the controllinator to Automatically Enter and make the radius at least cover your entrance.

As for ending the level you can use a Game Ender attached to a tag sensor or impact sensor on the ground, that looks for the block. In my case I have it run through a counter of 3 first since there are 3 balls (lives) but you get the idea. This will eject the player from the controllinator and spawn them on the scoreboard.
2011-02-09 17:42:00

Author:
Pestilence
Posts: 7


K thanks think im happy now. Boom bada bing.2011-02-09 19:54:00

Author:
Unknown User


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