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Sequencer Help
Archive: 4 posts
I've got a part in my level where I want a sequencer to start once the player has entered a controlinator. However, the sequencer seems to start regardless of whether the player is in the controlinator, even though it's all wired up from the 'Active' button on the controlinator to the 'Start' button on the sequencer. Anyone know why this is? Also is there a way to make a sequencer only play once? I've got different methods to activate the other sequencers in my level, such as a player sensor, but the sequencer starts every time the player sensor is activated, even though I only want it to play once, regardless of whether the player sensor is re-activated. Thanks | 2011-02-09 15:21:00 Author: idontknow92 Posts: 29 |
The sequencer may be already playing because you have the 'input action' on the sequencer's tweak options set to something other than 'start playing forward' Also, check in create mode that the sequencer's icon is not lit up. If it is lit, then the seq is already active. To force a 'one shot' activation: Wire the sensor to the input of a counter, that's set to "target count: 1, reset when full: NO, input action: count up" Wire the output of that to the sequencer input This creates a system where the counter can only fire once, thus only trigger the sequencer once | 2011-02-09 16:03:00 Author: Ticklemeemo101 Posts: 22 |
I've got a part in my level where I want a sequencer to start once the player has entered a controlinator. However, the sequencer seems to start regardless of whether the player is in the controlinator, even though it's all wired up from the 'Active' button on the controlinator to the 'Start' button on the sequencer. Anyone know why this is? This is odd. I've not seen this behavior. Also is there a way to make a sequencer only play once? I've got different methods to activate the other sequencers in my level, such as a player sensor, but the sequencer starts every time the player sensor is activated, even though I only want it to play once, regardless of whether the player sensor is re-activated. Insert a perm-switch between the player sensor and the sequencer input (counter set to max of 1). EDIT: d'oh! Sniped by Ticklemeemo101. I'm getting too slow in my old age. | 2011-02-09 16:06:00 Author: v0rtex Posts: 1878 |
Sorry vortex, It wasn't deliberate, I swear xD | 2011-02-09 16:18:00 Author: Ticklemeemo101 Posts: 22 |
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