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Machine gun mayhem, a 1-4 player shooter with npcs.

Archive: 5 posts


This is a level I created after an afternoon of being bored. I enjoyed it enough that I went back in a few days later and revamped it, and added extra weaponry.

There are always 8 players on screen, any player controlled bots will be marked with a "P1" "P2" "P3" "P4" above them. any bots that are not player controlled, will be controlled by AI. R1 fires gun, L1 lobs a grenade. No character actually dies in this game, I chose to keep players active at all times. If enough want for a kill>respawn system is present, I do have the ability to add it.

Not an actual F4F thread, however if you want me to play your level, Leave the link and I will still queue it up.

Can also check out my other levels from LBP1 which include "Gem Digger", "shootin hoops", "Electric walls", and "Skiball".
http://lbp.me/v/xcht4y
2011-02-09 12:25:00

Author:
pooter3001
Posts: 9


I played the level, unfortunately no-one was here to test it with me so I had to fight the sackbots xD.
Overall, its a nicely thought out idea, the scenery is simple which can be a good thing.. but its a little to simple. To make people feel like more is going on (the sackbots jump rather slowly.. it just feels slow at points), I think adding an audience of sackbots behind some glass, and an anouncement box at the top with the anouncement VOX playing every so often would spice things up a bit.
The idea is there but it needs some more detail to not only distract people, but also make them more motivated.
If you could add a respawn system for the bots and players, that would be a little nice as there are way too many bullets flying around at points to rack up a good score..
Adding a tag to sackbots and making emitters that emit them. Then use a tag sensor that detects however many you want there to be, when the number drops, the emitters activate and another is spawned (dont forget to adjust the Sync time).

Overall its a good job! I've made the changes you mentioned on mine. I hope you develop this level further, I can see it being really good
2011-02-11 12:10:00

Author:
Unknown User


Hey pooter, thanks for your review! Here's yours:

Looks

As mentioned by Jim, the level is simply designed, which I found helpful for the most part as it allowed me to focus more on what was actually going on. I agree that some sort of distraction would add something to the level though. (Love Jim's idea of an audience - like a deathmatch!)

Not much else that can be said really, its simplistic and I don't think it needs too much more.

Playability

I also didn't have the opportunity to test multiplayer tonight (but I WILL be coming back for more!) but I thought I'd test out your AI.

For the most part it worked well. The sackbots were difficult to fight against at some points, however I did notice an opportunity for point sitting that may need addressing. I just popped up into the right hand corner, aimed down at the middle platform, and let 'er rip! For some reason the sackbots would start to chase me, then bunch up in a big crowd, meaning I racked up approx 3000 points in the time limit, only losing a few hundred due to damage I'd later take. (Epic fail moment with a grenade. lol)

However, I still found it nice, simple fun. It worked. And that's never a bad thing. I'l be checking out the multiplayer later tonight as I'm sure it'll be a blast!

Overall

Great level, some tweaks and fine tuning here and there, but I'd say it's well on its way to being a decent mini-game versus!
2011-02-11 19:31:00

Author:
rialrees
Posts: 1015


Thank you for your feedback. I think I will add the re-spawn feature early this week I know how, just didn't entirely want to do it yet. I think it would increase the drama, and decrease the chance of bots "bunching up" because they do tend to distract each other easily. The point farming mentioned by rial is less common on multiplayer i feel, but still something that can be easy if both players seek it out(part of why i made player sackbots worth double an NPC).

I'll look into the idea of an audience, i think after I add the ability for bots to die, it could create some nice background noise if i made them react to kills.
2011-02-12 15:49:00

Author:
pooter3001
Posts: 9


I've queued it, should be back soon with a review.

Anyway, could you try my level, too, please?
Details and link in this thread:
https://lbpcentral.lbp-hub.com/index.php?t=49006-Iron-Man-Sackbot!

EDIT: Played it, now for the review:

It's pretty good. Being able to replenish grenades might help..

Also, you may wanna switch around the intro into more of a "Title Screen" where the host player can select to play right away or view instructions/point sheet. It'd save some time and keep the player from feeling rushed in reading them.

Keep up the good work!
2011-02-12 18:28:00

Author:
Unknown User


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