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Help with player model following controllinator... no as easy as it sounds
Archive: 1 post
So I built this large device made of two glass shapes. It works perfectly for the precise platforming I needed, but the problem is that it's big and physical, and I only need one portion of it to work as the player/hitbox. How do I remotely hide this behemoth behind the scenes without taking up physical space on my level but still be able to have the player model mimic its movement? Ahhhh I don't think it's possible. Because the glass still has to respond from the player getting impacted by platforms. Sorry I know this doesn't make much sense. If you're someone who really knows what they're doing then I'll send you an invite to jump into my work in progress. my psn = username | 2011-02-09 05:25:00 Author: mipple52 Posts: 5 |
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