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top down survival shooter

Archive: 13 posts


http://lbp.me/v/xhpyx4Cubecide is kinda my first LBP2 level even though i allready made bot test(it was just to show off what i could do with sackbot). this level doesn't use any sackbots but lots of holo material.

-includes 5 different ineractive music boxes that can be switched from useing dpad left/right and a music sequencer i made myself(theres a sound when you tune in to it)

-3 different enemys Zombies, huggers (at 400 points), and ghost (at 1000 points)

-4 different weapons with reload times and unlimitied ammo

-experimental day/night cycle

sadly for now it is only singleplayer. i'm working on multiplayer but it'll take a while.
expect more stuff in the future maybe
http://lbp.me/v/xhpyx4
2011-02-09 01:34:00

Author:
Unknown User


I can see this going in a good direction. I would suggest a health bar, would make alot of difference imo. Also I felt like the hero has really bad arthritis (or a broken trigger finger), cuz he only shot about 1 round every 4 seconds Otherwise I'll be keeping an eye on this to see where it goes 2011-02-09 03:04:00

Author:
Turkeyntz
Posts: 88


thank you for trying out my level.
were you using the magnum right next to the spawn?
it emits the slowest.
2011-02-09 03:19:00

Author:
Unknown User


it's been awhile but my level now has three player support.
i haven't been able to play test with three players let alone two but it should work.
theres also a semi nice menu/ lobby before you start your game.
i also added in some prizes you get from achieveing a high score.
these include a chip i used for sackbot commands, enemy sackbot, and all the music i made for the level.

i'm thinking of starting something new so probably no more updates untill i make a second level layout (maybe add in weapon upgrades aswell) and get some feedback on my certain game mechanics ( like the knife).
2011-02-19 04:17:00

Author:
Unknown User


Its a pretty good level, but the minigun isn't that effective since the counter can only count only one tag even it has three tags in it, try ca=hanging the counters to timers, they more much more effective for weapons like those. I also gave it a yay2011-02-20 10:06:00

Author:
TheDesertDrifter
Posts: 72


thank you for the input.
i'll make sure to test out a timer later.
2011-02-21 03:50:00

Author:
Unknown User


Take mine for a test drive
https://lbpcentral.lbp-hub.com/index.php?t=50259-Sodium-One-salt-shooter-2.0-1-to-4-player
And i'll give yours a wirl
2011-02-21 04:06:00

Author:
TSFRJ
Posts: 249


maybe tweaking so it faces direction your moving.
weapons need some more work was ganged up on and killed by 4 enemies only able to kill one while other 3 held me against a wall and killed me
details look great level layout is interesting
2011-02-21 04:58:00

Author:
TSFRJ
Posts: 249


I like the idea but its just too hard to kill anything. I had a few go's but got nowhere.2011-02-21 12:25:00

Author:
TimeH33
Posts: 51


thanks for the input.

i haven't been able to test Desert Drifters timer yet but i think that is the way i'll have to go.
i'm also thinking about making the bullets occupy the big layers instead of the small layers.

i'm making all these changes in a different level with a new layout. it's much closer fighting to go along with some new weapons and abilitys.

did any of you play this with another person or two other people?
2011-02-21 22:48:00

Author:
Unknown User


I'll try to test this one out with multiple people tomorrow. My level can be found here: http://lbp.me/v/xzk7-62011-02-22 05:02:00

Author:
Shantdogg
Posts: 21


Second player test: I can confirm that the second player does not die (His health meter does fill though). I haven't tested a third, but it would appear that secondary players can in fact live forever. Besides that, fun concept.2011-02-22 18:21:00

Author:
Shantdogg
Posts: 21


thanks shant
i didn't see your message here but i managed to test it to and i think i fixed it as well.
qued your level and will leave feedback in a review.

little bit of advice- orginise your wiring when useing logic.

the second level is out with a little story that explains level design and things the player can do.
2011-02-25 05:27:00

Author:
Unknown User


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