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Tetris
Archive: 14 posts
http://if.lbp.me/img/ft/4ffb12bf21aead37f6f92f1422710543791e31c5.jpg So i remade my beta tetris beta one had some mess due experimenting, now due expirence i made it less messy and much more cleaner, also improved design. Same as beta version level is equipped with hotseat co-op mode for those to play with friends in your pod. So here what been improved: No more stucks - that actually been fixed by mm in patch 1.02... but then i broke due heavly changes in logic preference to see that Revamped fall system after line explosion - My beta level had time based falling, now it much more accurate and intelligent, knows know any and where line explode and trigger falling to right pieces and right amount of time Reduced overheat problem - Due cleaner logic it uses less termo, so no more sure overheats. Still they are technically possible if you really fill up screen with blocks and have less holes, but.. Overheat detection - ...in that case game will announce game over automatically. But i didn't have chance to test it because overheat problem been reduced Speed regulation - which makes game more challenging Bi-directional rotation - Shudder buttons for those who want have more control Co-op turn off option - if you don't want to friends get involved Tetris theme! - Most requested feature is here! Menu and nicer design - I used same technique as "Fight of the Bumblebee " story level (not sure the name, 4th level of cosmos), and make it fully 2D, also added some fancy stuff. It also have menu on beginning with options. So i hope you like it and would like some opinions ofcorse! Don't let sink like my LBP1 levels >.< So pictures: http://i2.lbp.me/img/ft/c42a8287d7caa84616602c104bc951b4941a6e06.jpg http://i6.lbp.me/img/ft/ad68a985963f5aa36e417e135d6407acac91b271.jpg http://ie.lbp.me/img/ft/6ae4718925ec31b4b8aac059b6360fdbf968c228.jpg Video: http://www.youtube.com/watch?v=164hd4alR4E Also made project thread so i will get info on updates there (since i can do a few): http://lbp.me/v/xkks78 | 2011-02-09 00:22:00 Author: Shadowriver Posts: 3991 |
Tetris theme remix is made by -Skolio, Skalio in first picture. What's real name? P.S. It isn't important but name of 4th level in Cosmos is Fight of the Bumblebee | 2011-02-09 00:47:00 Author: darkphoenix Posts: 97 |
I liked this a lot! Thanks for making this. I think almost everything is perfect. The deign, the gameplay, the music. Only one thing would be a nice addition; make a grid. Maybe a soft one in the back that's just a bit blurry or so.. dunno, be creative. But it would be nice so you can see where the blocks will end, just like the real Tetris (which this looks really a like!) Well done! Hope you get a lot of plays, because it's worth it! | 2011-02-09 01:01:00 Author: Unknown User |
It's his PSN... but i just notice i place "-" in wrong place i will fix that soon His most notable work is Music for Lockpick Labyrinth level by Luos_83 (i know you been in beta so you should know this level.. i think) And thanks for the name i will edit up first post Nirokieb, thanks well it's not perfect Tetris since it using semi-grid system (snap at moment check my project page i listed things in consideration | 2011-02-09 01:02:00 Author: Shadowriver Posts: 3991 |
10k times better than beta version, very liek Lockpick Labyrinth level by Luos_83 Liekd it too | 2011-02-09 01:40:00 Author: darkphoenix Posts: 97 |
TETRIS!!! (http://www.youtube.com/watch?v=Alw5hs0chj0&feature=fvst) Way cool, everything worked fine. Multiplayer option is great too. But I feel you need some increasing difficulty in the standard mode. I aimed to beat the high score at the time (25k?) and then reached 50k, decided to stop trying at 60k, and i'm still going. Without the increasing difficulty, it becomes simply a matter of endurance. Oh, and maybe increase the point payout with each difficulty/speed. EDIT: Oh, I see that's possibly coming in an update, nice. Amazing stuff though. Thanks for bringing tetris to LBP! Plus thank skolio for me, I had that tetris music on the whole time I was playing. Gave up @ 70k. ha. | 2011-02-09 09:04:00 Author: midnight_heist Posts: 2513 |
Great to see this level published I managed to get a short glimpse on it yesterday, but I will have to play it again this evening. Great piece of work; the controls are quite smooth and everything works fine and feels right. I think this is pretty much the best you can get without using array-based logic with a fix grid. Nicely done! | 2011-02-09 09:10:00 Author: Treas Posts: 223 |
Great to see this level published I managed to get a short glimpse on it yesterday, but I will have to play it again this evening. Great piece of work; the controls are quite smooth and everything works fine and feels right. I think this is pretty much the best you can get without using array-based logic with a fix grid. Nicely done! Yea, problem with full grid is hard to apply rotation in to it, at first i was trying to achieve digital grid movement but end up going back to my old system. Maybe Shiwayari's grid system would do better job (he released it when i as in half way making this level and didn't have a chance to check it). But you know you can find smooth Tetris in gaming same as you can find smooth Snake game. | 2011-02-09 09:55:00 Author: Shadowriver Posts: 3991 |
****it, you beat me too it, nevermind scrap my project and play yours good job though | 2011-02-09 11:45:00 Author: RAWTalent Posts: 224 |
****it, you beat me too it, nevermind scrap my project and play yours good job though no no no go for it ^^ At least for trening, as a creator of this i know how problematic is to make tetris on LBP2 and i gained lot of experience for making tetris on beta that imo was crappy | 2011-02-09 12:42:00 Author: Shadowriver Posts: 3991 |
Ok video is up | 2011-02-09 15:44:00 Author: Shadowriver Posts: 3991 |
Excellent remake of Tetris. VISUALS: The game is really colorful with a variety of color blocks and cool layout. SOUND: Excellent music choices to choose from and great custom music from the first Tetris game. GAMEPLAY: Exactly like Tetris. I think what needs to be fixed is that when the blocks begin to overflow, some brake apart into pieces. OVERALL: It's a must play. A yeah vote, a heart, and a positive review. | 2011-02-10 04:49:00 Author: JustinArt Posts: 1314 |
About time someone made this! I'll ceck it out. | 2011-02-10 05:01:00 Author: FreeAim Posts: 2462 |
Well guys i tried to implement speed progression with higher speed then 5, but then blocks sliding to the side if they hit something.... so i decided think i leave as it is, it's good level anyway ;] hmmm maybe i will add combo points anyway (tommorow?), whats the difference if you will get mre points from it | 2011-02-15 05:09:00 Author: Shadowriver Posts: 3991 |
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