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Tetris

Archive: 14 posts


http://if.lbp.me/img/ft/4ffb12bf21aead37f6f92f1422710543791e31c5.jpg
So i remade my beta tetris beta one had some mess due experimenting, now due expirence i made it less messy and much more cleaner, also improved design. Same as beta version level is equipped with hotseat co-op mode for those to play with friends in your pod.

So here what been improved:

No more stucks - that actually been fixed by mm in patch 1.02... but then i broke due heavly changes in logic preference to see that
Revamped fall system after line explosion - My beta level had time based falling, now it much more accurate and intelligent, knows know any and where line explode and trigger falling to right pieces and right amount of time
Reduced overheat problem - Due cleaner logic it uses less termo, so no more sure overheats. Still they are technically possible if you really fill up screen with blocks and have less holes, but..
Overheat detection - ...in that case game will announce game over automatically. But i didn't have chance to test it because overheat problem been reduced
Speed regulation - which makes game more challenging
Bi-directional rotation - Shudder buttons for those who want have more control
Co-op turn off option - if you don't want to friends get involved
Tetris theme! - Most requested feature is here!
Menu and nicer design - I used same technique as "Fight of the Bumblebee " story level (not sure the name, 4th level of cosmos), and make it fully 2D, also added some fancy stuff. It also have menu on beginning with options.

So i hope you like it and would like some opinions ofcorse! Don't let sink like my LBP1 levels >.<

So pictures:

http://i2.lbp.me/img/ft/c42a8287d7caa84616602c104bc951b4941a6e06.jpg
http://i6.lbp.me/img/ft/ad68a985963f5aa36e417e135d6407acac91b271.jpg
http://ie.lbp.me/img/ft/6ae4718925ec31b4b8aac059b6360fdbf968c228.jpg

Video:

http://www.youtube.com/watch?v=164hd4alR4E

Also made project thread so i will get info on updates there (since i can do a few):
http://lbp.me/v/xkks78
2011-02-09 00:22:00

Author:
Shadowriver
Posts: 3991


Tetris theme remix is made by -Skolio, Skalio in first picture. What's real name?

P.S. It isn't important but name of 4th level in Cosmos is Fight of the Bumblebee
2011-02-09 00:47:00

Author:
darkphoenix
Posts: 97


I liked this a lot! Thanks for making this. I think almost everything is perfect. The deign, the gameplay, the music. Only one thing would be a nice addition; make a grid. Maybe a soft one in the back that's just a bit blurry or so.. dunno, be creative. But it would be nice so you can see where the blocks will end, just like the real Tetris (which this looks really a like!)

Well done! Hope you get a lot of plays, because it's worth it!
2011-02-09 01:01:00

Author:
Unknown User


It's his PSN... but i just notice i place "-" in wrong place i will fix that soon His most notable work is Music for Lockpick Labyrinth level by Luos_83 (i know you been in beta so you should know this level.. i think)

And thanks for the name i will edit up first post

Nirokieb, thanks well it's not perfect Tetris since it using semi-grid system (snap at moment check my project page i listed things in consideration
2011-02-09 01:02:00

Author:
Shadowriver
Posts: 3991


10k times better than beta version, very liek


Lockpick Labyrinth level by Luos_83

Liekd it too
2011-02-09 01:40:00

Author:
darkphoenix
Posts: 97


TETRIS!!! (http://www.youtube.com/watch?v=Alw5hs0chj0&feature=fvst)

Way cool, everything worked fine.
Multiplayer option is great too.

But I feel you need some increasing difficulty in the standard mode. I aimed to beat the high score at the time (25k?) and then reached 50k, decided to stop trying at 60k, and i'm still going.
Without the increasing difficulty, it becomes simply a matter of endurance.
Oh, and maybe increase the point payout with each difficulty/speed.
EDIT: Oh, I see that's possibly coming in an update, nice.

Amazing stuff though. Thanks for bringing tetris to LBP!
Plus thank skolio for me, I had that tetris music on the whole time I was playing.

Gave up @ 70k. ha.
2011-02-09 09:04:00

Author:
midnight_heist
Posts: 2513


Great to see this level published I managed to get a short glimpse on it yesterday, but I will have to play it again this evening. Great piece of work; the controls are quite smooth and everything works fine and feels right. I think this is pretty much the best you can get without using array-based logic with a fix grid. Nicely done!2011-02-09 09:10:00

Author:
Treas
Posts: 223


Great to see this level published I managed to get a short glimpse on it yesterday, but I will have to play it again this evening. Great piece of work; the controls are quite smooth and everything works fine and feels right. I think this is pretty much the best you can get without using array-based logic with a fix grid. Nicely done!

Yea, problem with full grid is hard to apply rotation in to it, at first i was trying to achieve digital grid movement but end up going back to my old system. Maybe Shiwayari's grid system would do better job (he released it when i as in half way making this level and didn't have a chance to check it). But you know you can find smooth Tetris in gaming same as you can find smooth Snake game.
2011-02-09 09:55:00

Author:
Shadowriver
Posts: 3991


****it, you beat me too it, nevermind scrap my project and play yours good job though 2011-02-09 11:45:00

Author:
RAWTalent
Posts: 224


****it, you beat me too it, nevermind scrap my project and play yours good job though

no no no go for it ^^ At least for trening, as a creator of this i know how problematic is to make tetris on LBP2 and i gained lot of experience for making tetris on beta that imo was crappy
2011-02-09 12:42:00

Author:
Shadowriver
Posts: 3991


Ok video is up2011-02-09 15:44:00

Author:
Shadowriver
Posts: 3991


Excellent remake of Tetris.

VISUALS:
The game is really colorful with a variety of color blocks and cool layout.

SOUND:
Excellent music choices to choose from and great custom music from the first Tetris game.

GAMEPLAY:
Exactly like Tetris. I think what needs to be fixed is that when the blocks begin to overflow, some brake apart into pieces.

OVERALL:
It's a must play. A yeah vote, a heart, and a positive review.
2011-02-10 04:49:00

Author:
JustinArt
Posts: 1314


About time someone made this! I'll ceck it out.2011-02-10 05:01:00

Author:
FreeAim
Posts: 2462


Well guys i tried to implement speed progression with higher speed then 5, but then blocks sliding to the side if they hit something.... so i decided think i leave as it is, it's good level anyway ;] hmmm maybe i will add combo points anyway (tommorow?), whats the difference if you will get mre points from it2011-02-15 05:09:00

Author:
Shadowriver
Posts: 3991


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