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#1

Player Sensor Bug?

Archive: 4 posts


I'm creating a platformer with collectible items I created which increase score (instead of bothering with a score giver I just make it big enough for a bubble to hide behind). My goal is also to have a sound go off when the item is touched and then have it disappear. The problem I'm having is that the sound never goes off. I have the player sensor set with a 3 foot radius, which is set to the music sequencer that plays the sound (the music sequencer detection is set to 1 foot just to avoid that sensor also going off). I even see the bar go across the music on the sequencer, but it stays silent. Does anyone know what might be going on?

And yes I realize this whole thing could be solved by just using the regular score bubbles, but this is something I want to try.
2011-02-08 22:41:00

Author:
Patronus21
Posts: 266


make it so the sequence does NOT loop and the sound is to a 1 SHOT.that should work 2011-02-09 00:03:00

Author:
killmanx27
Posts: 66


i had this problem, you to click square on the sequencer bar so the line is gone for some reason because i tested the sound and didnt reset it in create the sound wasnt playing in play mode. its a bit stupid that have to do that tho.2011-02-09 00:20:00

Author:
artise
Posts: 353


Alright. Thanks guys, I'll take another look at it using what you said.2011-02-09 00:39:00

Author:
Patronus21
Posts: 266


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