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Hungry Caterpillars - How to sync cameras and vehicle release

Archive: 2 posts


Hello everybody, I could do with some help...again.

On the Hungry Caterpillars mini game on story mode, how is it that the camera zooms in on the occupied caterpillar and misses out the empty ones? (keep reading)

I used an "and" switch which requires all players to be in position and the appropriate controllinator to be active, which kinda worked. The problem with that is that the "caterpillars" are attached to light matter which is then destroyed to enable them to move. How will I get the light matter to be destroyed at the correct time when the cameras could take any time to finish depending on how many people are playing the game? If each camera lasts 5 seconds, there could be one to four people playing the game meaning that the cameras could last anywhere from 5-20 seconds.

How do I get my light matter to be destroyed at the appropriate times?

Play the level yourself if you're not too busy, it might be easier to understand if you see it first hand.

I have a feeling that the answer could be pretty straight forward, like a simple puzzle on Zelda that I somehow overlooked and will say.. "Wow, how did I miss that?" Well, at least I hope that's what happens...

Thanks guys!
2011-02-08 21:13:00

Author:
Galactus_UK
Posts: 19


to destory light matter at the right time put the DESTROYER on a sequencer and if u need to destroy multiple put a TOGGLE logic and hook the out put to each destroy button2011-02-11 03:15:00

Author:
killmanx27
Posts: 66


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