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#1

Time Issue!!

Archive: 3 posts


i bet you guys hate me already the amount of questions i have asked lmao.

anyways, my game is nearly complete and im setting up a menu now, i have set it to activate the menu via a controlinator, but by the time i selct tutorial on my menu then start my enemies have already blew up my ship, so how do i make everything not start until i get in the controlinator of my ship?

i hope that made sense lol
2011-02-08 20:59:00

Author:
steadler
Posts: 180


Well what I would do is place a tag on your ship then connect the controlinator power button onto a not gate which is connected the tag. After that make a tag sensor on everyone of your enemies which detect that tag invert the tag sensors and connect them to AND gates which go to everything which involves movement on your enemy and its attacks. Hope you understand what I mean if not send me a message2011-02-08 21:22:00

Author:
MasterCreator
Posts: 464


Well what I would do is place a tag on your ship then connect the controlinator power button onto a not gate which is connected the tag. After that make a tag sensor on everyone of your enemies which detect that tag invert the tag sensors and connect them to AND gates which go to everything which involves movement on your enemy and its attacks. Hope you understand what I mean if not send me a message


that would take forever lol, looks like i have my work cut out hahaha
2011-02-08 23:38:00

Author:
steadler
Posts: 180


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