#1
Cameras Skippable on Sequencer
Archive: 3 posts
Is there a way to make cut scenes skippable when the cameras are on a sequencer? As of now, the option disappears. This is strange to me, as it's WAY easier to animate cameras on the sequencer. | 2011-02-08 18:39:00 Author: ccapel ![]() Posts: 100 |
My suggestion is you have a player be sucked into a controlinator when the cutscene starts, with circle designated as a skip button. Your sequencer must be set to Positional mode, and controlled by a timer wired to its left hand input. Pressing circle in the controlinator resets the timer and turns all the cameras on the sequencer off. PM me if you have issues, as I can see many possible ones you might have. ![]() | 2011-02-08 18:50:00 Author: Holguin86 ![]() Posts: 875 |
My suggestion is you have a player be sucked into a controlinator when the cutscene starts, with circle designated as a skip button. I don't think Controlinators work when there's a cutscene camera active. | 2011-02-08 23:00:00 Author: Aya042 ![]() Posts: 2870 |
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