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Need Help Emitting a Sackbot with Behaviors Tied to a Sequencer
Archive: 9 posts
Hey gang, The title pretty much sums it up. I'm making a movie and I need some help. I want to emit a Sackbot so that it will appear out of thin air, but I also want it to have a few behavior chips with recorded actions to fire in a sequencer. So far, the sackbot emits and all of the behaviors are remembered on his microchip, but none of them are tied to the batteries on my sequencer. I've thought perhaps that I could emit something with a tag on it and tie a tag-sensor to the behaviors directly on his chip, but I couldn't get that working, either. If anyone can either help me with those direct problems or suggest a good work-around, I'd be grateful. For the moment, my work-around is to have another copy of the sackbot stand off-camera and run on to perform the actions, hiding some of the movement with camera-cuts, but it still looks a bit sloppy. Thanks! PS - Sorry if this has been covered in a post already. There were seventy-five pages of help threads and I didn't really have the time to go through more than the first fifteen or so. | 2011-02-08 18:25:00 Author: Unknown User |
You are right about the tag thingy. Place tag sensors on your sackbot-to-be-emitted's brain, and wire them to your behaviours. Then place tags on your sequencer to activate them. The signal is sent wirelessly, and will work for any sackbot (or sackbots ) you emit. | 2011-02-08 18:41:00 Author: Holguin86 Posts: 875 |
Basically, have a sequencer on the bot, like you have now, and have the main sequencer hand over all control to the bot temporarily. This means that after the main timeline spawns the bot, it pauses. The bot will start playing its own timeline, do its own business on its own pace, and at the end of that bots timeline, it activates a tag! Now, on the main logic board, you will have to detect the sudden presence of that tag and tell the main sequence to pick up playback again (either by the same sequencer, or with a new one - that doesn't really matter). | 2011-02-08 18:54:00 Author: Antikris Posts: 1340 |
Hrmm, I hadn't tried putting tags directly on the sequencer itself. I'll try that, thanks! | 2011-02-08 18:58:00 Author: Unknown User |
Hrmm, I hadn't tried putting tags directly on the sequencer itself. I'll try that, thanks! I don't know if that works!! If it doesn't, a battery on the sequencer that activates a tag on a logic board, that should do it. | 2011-02-08 19:00:00 Author: Antikris Posts: 1340 |
I may have been unclear - I don't have a sequencer on the sackbot's chip itself (I didn't even think of trying that), I've got one large one which is playing out the various parts of the movie as it chugs along. Let me make sure I understand what you're saying: Have my main sequencer fire the emitter to make the bot and once the bot's created, have a sequencer embedded within the bot start, which will play out his actions? Would that still let my other bots in the scene (which I didn't mention before because I didn't think of taking control away from my main sequencer) act? Or could I tie their actions for that portion to the appearing bot's sequencer then? Does that make sense? Thanks! Both of these are good ideas. | 2011-02-08 19:02:00 Author: Unknown User |
Since you cannot wire up emitted objects with existing objects, your best bet is to communicate through activating and detecting tags. If you make certain parts self-contained within the actor and have the actor tell the director (or another actor) that it is finished, you will have an easier time synchronizing everything (or putting in changes later). Example: if one emitted bots starts to run around and then jump out of the window... have the other bot start his panic routine when it gets the signal through that some bot has just done his last Jacka$$ scene. You can later decide that instead of running, this silly bot should calmly take his time and walk, and everything will respond perfectly and it takes no effort at all. Just make sure you put in some Note objects for yourself about who does what and when. | 2011-02-08 19:19:00 Author: Antikris Posts: 1340 |
I wouldn't recommend this because you'd have to change each individual bot if you wanted to make changes. If you activate and deactivate tags from one central sequencer you can program multiple actors and events at once, in one timeline, and changing how events correspond with each other is just as simple as moving their tags about on the one sequencer, instead of having multiple sequencers fire off each other in turn. | 2011-02-08 19:39:00 Author: Holguin86 Posts: 875 |
I wouldn't recommend this because you'd have to change each individual bot if you wanted to make changes. If you activate and deactivate tags from one central sequencer you can program multiple actors and events at once, in one timeline, and changing how events correspond with each other is just as simple as moving their tags about on the one sequencer, instead of having multiple sequencers fire off each other in turn. You would have to modify the entire timeline if you would want to slow down a particular action in the middle, add a new event or find out that a bot is not in its designated place in time. | 2011-02-08 20:03:00 Author: Antikris Posts: 1340 |
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