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#1

making the entrance disappear until sequenze ends

Archive: 11 posts


So I'm getting used to work with the sequenzer.

I am able to do 2 cutscenes in a row.. But I don't want that you actually see the entrance and the player at the beginning.

What happens now is:

If you play my level you will see the player at the entrance (that circle door) and then after few seconds the cutscenes begins.
What I want is: First the cutscene and then the player should appear at the entrance... Just like in "The Lost", if annyone knows that level.

Can anybody please explane me how to solve that problem.
2011-02-08 17:17:00

Author:
Unknown User


Pause your level and attach a battery to your sequencer's left hand input. Then, switch to play mode without unpausing. Hopefully then the cutscene will start straightaway, without waiting a few seconds after spawning.

If your level is entirely cutscene-based, try selecting the "Cutscene" gameplay mode from the eighth page of the tools bag.
2011-02-08 18:19:00

Author:
Holguin86
Posts: 875


All you have to do is attach a 'NOT gate' to your first sequencer. Set the 'NOT gate' to active, and job done. When the level begins, the sequencer automatically starts without any delay.2011-02-08 18:22:00

Author:
Wayward
Posts: 120


So i need two sequencers? I just took one and put two timers on it. And do I have to contact the NOT with the entrance? And how do I then, after the sequence reactivate the entrance2011-02-08 18:42:00

Author:
Unknown User


If you link the 'NOT gate' to the sequencer, the sequencer will start as soon as the level begins. The player won't even have time to spawn from the entrance. Then, when the sequencer (cutscene/movie) ends, the player will automatically spawn at the entrance.2011-02-08 18:54:00

Author:
Wayward
Posts: 120


I would kindly like to ask for a tutorial, or is mine alright.

1. I place a sequencer somewhere in the level ( then a board appears over its symbol)
2. I place a NOT on the board and connect it with the left input of the sequence symbol
3 . I Place another sequencer to the right of the first.
4. I place a battery, timer or counter on the board and connect it with my camera

I d k but my tutorial doesnt seem to work
2011-02-08 19:06:00

Author:
Unknown User


Nah, it's like this:

1. Place a sequencer. The sequencer is basically a representation of time, moving from left to right across it's board. Each stripe on the sequencer = 1 second of time.
2. Place your movie cameras directly onto the sequencer board. You can stretch cameras using up and down on R3. This way, you can determine how much time each camera runs for. 2 stripes = 2 seconds, 5 stripes = 5 seconds, etc.
3. You can also add magic mouths and various logic to the sequencer board, in order to time certain events that happen in your cutscene (this takes practice).
4. Link up a 'NOT gate' directly to your sequencer icon, not the sequencer board. The 'NOT gate' tells the sequencer to start playing immediately, if the NOT gate is set to active.

I hope that makes sense. It's a little complicated, so it takes practice and a lot of trial and error. You'll get it though.
2011-02-08 19:12:00

Author:
Wayward
Posts: 120


So Where should I place the NOT? Directly on the entrance and the connect it with the sequencer?2011-02-08 19:17:00

Author:
Unknown User


The sequencer and 'NOT gate' can be placed anywhere you want. They have nothing to do with the entrance. Together, the 'NOT gate' and sequencer override the player entering the level.2011-02-08 19:19:00

Author:
Wayward
Posts: 120


Thanks man. I will add you in the credits, once the game is finished.2011-02-08 19:22:00

Author:
Unknown User


No worries, and good luck!2011-02-08 19:23:00

Author:
Wayward
Posts: 120


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