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Stuck: Survival challenge timing/optimising with speed/scale setting
Archive: 7 posts
Hi all, it's my 1st go at doing a level and I've been playing around with several ideas. I can't seem to get the timing right. If you have a look at my diagram attached it will make more sense. All 3 emitters start emitting at different times to allow enough room for a player to move about etc. The emitter that emits 1st (middle one) should be slower then the 2nd and 3rd to allow space for a sack person. By the time A gets half way to B or worse up to B the timing gets so hectic to a point where playing isn't fun and you're barely into it by a minute. So my questions are: 1. How do you optimise or control the timing between emitters better over time in my set-up? 2. How do I use the new game sequencer to better control it? http://wiki.lbpcentral.com/images/thumb/5/5d/Sequencer.png/50px-Sequencer.png I've tried different time settings, tag radius's and the speed of the car going from A to B. I'm completely new to the logic and I've searched online, googled it and been on youtube and can't see anywhere about using the game sequencer with emitters or controlling the sequence better the way I have set it up in the diagram. May be I'm going all about it the wrong way and wasting my time? So any advice and help is appreciated. Especially with diagrams/images as I'm new to this. | 2011-02-08 14:29:00 Author: LittleBigDes Posts: 920 |
I think you need analog signal processing here, you can use timers to increase emitting rate (emiter got such "Input Action") or batteries with different values in sequencer if you want more custom control over it, or sequencer + forward backward timers and control value of the timers. It's wide topic so read rtm223 he made big articules about it and you might get some ideas. | 2011-02-08 14:40:00 Author: Shadowriver Posts: 3991 |
Thanks for such a prompt reply. Once I put the batteries onto the sequencer where do I connect the batteries to (and so forth)? I've never used the sequencer before but I'll give it a go later. I've read bits of rtm223 blog but it's way beyond my knowledge and basics. May be I should be using pistons? Hoping more people will chip in to help or even share some logic. | 2011-02-08 14:57:00 Author: LittleBigDes Posts: 920 |
First thing I think of is Tag Sensors (one for A, one for B, one for C) set to tag proximity; they output an analog signal from 0 to 100% depending on their associated tag proximity. Either that signal can be inserted directly into an emitter influencing its emitting frequency, or inserted into a sequencer (one for A, one for B and one for C) influencing its playback speed. The sequencer would contain one emitter (or one battery hooked to an emitter.. haven't worked with that much). Just a hunch. LBP Wiki is not very complete on emitter properties yet. | 2011-02-08 15:01:00 Author: Antikris Posts: 1340 |
I'll take all these into consideration when getting back to it and check out a few other forums and let you know by posting here. Hopfully more people will chip in by then and I'll have a few pics. | 2011-02-08 16:35:00 Author: LittleBigDes Posts: 920 |
Hi, I've had a go at connecting a battery to an emitter on the sequencer and it's doesn't let me. I've also tried connecting, changing the signal/frequency and hooking it up to a counter and it's still not working. It's a been a week and I haven't got anywhere with it. Could someone possibly post a picture of to use the sequencer to trigger emitters and to increase emitting (to increase difficulty) over time. A picture would be very helpful and give me a better idea of how to start. | 2011-02-14 16:09:00 Author: LittleBigDes Posts: 920 |
First thing I think of is Tag Sensors (one for A, one for B, one for C) set to tag proximity; they output an analog signal from 0 to 100% depending on their associated tag proximity. Either that signal can be inserted directly into an emitter influencing its emitting frequency, or inserted into a sequencer (one for A, one for B and one for C) influencing its playback speed. The sequencer would contain one emitter (or one battery hooked to an emitter.. haven't worked with that much). Just a hunch. LBP Wiki is not very complete on emitter properties yet. I think this is on the right track. To keep the spacing (allowing for the sackbot between emitters) constant, one sequencer is set to emit the three objects and always runs at a constant speed. Another sequencer, which gets its speed from the relational distance to point B is set to loop and has a battery on it which triggers the other sequencer. So the faster it goes, the faster the three shots are emitted (but the speed between emitted objects is constant). The one thing about the timing of this is that the looping timer cannot loop "faster" than the total time it takes to emit the three objects. I'm assuming this is what you are after? If not, I apologize and need a better explanation of what you're trying to do here. | 2011-02-14 16:50:00 Author: Shanghaidilly Posts: 153 |
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