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#1

What do you want to try out in zero gravity?

Archive: 36 posts


I'm almost done fixing up all the problems I could find in my tech demo before I claim it publishable. However, while I looked into what I put in for players to try out, I'm afraid I may not have enough.

So before I publish the demo, I'd like to ask those who would be interested what you'd like to try out in zero gravity?

I'm not talking about 0% gravity in the global settings, but actual zero gravity!
2011-02-07 21:26:00

Author:
ButchInZero
Posts: 58


hmmm foating water in zero gravity2011-02-07 22:15:00

Author:
KRX
Posts: 110


Explosive mines, thrown around in zero grav.2011-02-07 23:02:00

Author:
Alexxerth
Posts: 233


Water sounds like an interesting thing to test out, person with the super-inappropriate signature.

As for the explosives, Alexxerth, I'll see if it'll be user-friendly(er) in zero-gravity. Come to think of it, I'd really hope so!

Any other ideas, anyone else, before I continue working on the demo, if not finish it up, the next day or night?
2011-02-08 05:02:00

Author:
ButchInZero
Posts: 58


Zero gravity isn't all that fun. For low gravity, I suggest 0.1-0.32011-02-08 05:27:00

Author:
FreeAim
Posts: 2462


Zero gravity isn't all that fun. For low gravity, I suggest 0.1-0.3
Why so, I must ask?
2011-02-08 06:21:00

Author:
ButchInZero
Posts: 58


A grabinator plus anything in zero grav. Also when you complete this can you tell me how you get full zero gravity instead of just 0% gravity? If it works well I have an idea for a mini game.2011-02-08 13:33:00

Author:
Alexxerth
Posts: 233


Tell us when it's done! I'd love to mess around with it!2011-02-08 18:33:00

Author:
Unknown User


A grabinator plus anything in zero grav. Also when you complete this can you tell me how you get full zero gravity instead of just 0% gravity? If it works well I have an idea for a mini game.
Quite simple, actually! You just need some anti-gravity tweakers, one for basic movement and one for jumps. For the latter, you'll need to hook the X button to it and tweak the Dampening. Otherwise, you'll take off at the speed of sound when you jump.
2011-02-09 16:00:00

Author:
ButchInZero
Posts: 58


Id love to see how water would react with zero gravity..idk if it would be impossible (Im sure it is)

But theres this awesome level I think it was in Donkey Kong or Kirby, where the Gravity lifted the water and basicly floated in Air (Looked like a Bubble) and you had to basicly jump form Bubble to bubble (While swiming inside them to go up) in other words.

Your swiming in Bubbles that are floating as you go up, I think it was on kirby...but my god if this is possible I wanna do it, Water barely gets any attention when it comes to platforming =/ Atleast in lbp it barely does.
2011-02-09 19:32:00

Author:
Bloo_boy
Posts: 1019


Id love to see how water would react with zero gravity..idk if it would be impossible (Im sure it is)

But theres this awesome level I think it was in Donkey Kong or Kirby, where the Gravity lifted the water and basicly floated in Air (Looked like a Bubble) and you had to basicly jump form Bubble to bubble (While swiming inside them to go up) in other words.

Your swiming in Bubbles that are floating as you go up, I think it was on kirby...but my god if this is possible I wanna do it, Water barely gets any attention when it comes to platforming =/ Atleast in lbp it barely does.

Unfortunately, water pellets are destroyed when they touch anything physical, so it's impossible for one to walk on them, at least without a load of logic and possibly holograms.
2011-02-10 00:26:00

Author:
ButchInZero
Posts: 58


I would actually like to see a gun in zero gravity. You would need to perfect the recoil pushing you back though.2011-02-10 01:52:00

Author:
Alexxerth
Posts: 233


ROCKETS! anything to do with rockets,missle,spaceships etc2011-02-10 03:50:00

Author:
killmanx27
Posts: 66


I would actually like to see a gun in zero gravity. You would need to perfect the recoil pushing you back though.
Not exactly related to space, but I may consider it still. If you give feedback on the tech demo, still, I'll try to make that gun and either give it to you or, with your permission, of course, place it somewhere in the demo as an update.


ROCKETS! anything to do with rockets,missle,spaceships etc
Spaceships will be in the tech demo, though small and/or not so impressive. I'm looking more into testing out zero-g in this tech demo than anything else. A small rocket to ride on would sound interesting, though.
2011-02-11 01:34:00

Author:
ButchInZero
Posts: 58


Gun as in the reaction of gun mostly in the sense of Newtons Third Law "For every action there is an equal and opposite reaction" For example firing a gun in zero gravity would result in the bullets obviously going one way, and yourself (or the gun) going in the opposite direction. Interestingly enough the same happens if you throw an object in one direction in zero g you will go the opposite (always where shoes so you do not get stuck in the middle of a room)2011-02-11 02:02:00

Author:
Alexxerth
Posts: 233


Gun as in the reaction of gun mostly in the sense of Newtons Third Law "For every action there is an equal and opposite reaction" For example firing a gun in zero gravity would result in the bullets obviously going one way, and yourself (or the gun) going in the opposite direction. Interestingly enough the same happens if you throw an object in one direction in zero g you will go the opposite (always where shoes so you do not get stuck in the middle of a room)
I wouldn't consider your suggestion if guns have a different and interesting effect in zero-gravity. XP

Although, I did not know about the throwing part!

(And by the way, to save you a letter, it's actually spelled "wear" when you describe putting on clothing, not "where".[/grammar police])
2011-02-11 06:21:00

Author:
ButchInZero
Posts: 58


I wrote it when I was dead tired. I am suprised that's my ONLY error.2011-02-11 13:37:00

Author:
Alexxerth
Posts: 233


Alright, here is the list of suggestions up to this post:

Water - Bloo_boy
Explosives and a gun - Alexxerth
Rocket - killmanx27

Once I finish getting a couple more pins and such, I'll continue working on the demo. Credit will be given to those who have suggested these ideas and any more in the future that are suitable for zero-gravity.
2011-02-13 18:56:00

Author:
ButchInZero
Posts: 58


Although this could be done with players too, I think a Sackbot where you could slap it off something, fire something at it (like water from a creatinator), etc. and seeing how it reacts in zero gravity could be interesting. Although you'd probably need to spawn the Sackbots since they'd die as soon as they ever land in the water you'd have in the level Bloo_boy suggested.2011-02-13 19:04:00

Author:
Moonface
Posts: 310


Well I was planning a Crysis-based game in LittleBigPlanet and the zero-grav would help for the alien space ship map, if it works right.

I would add destructible objects that float around when broken and maybe some sort of "boost" that you could enable which would push you in a certain direction.

Also, the ability to "rotate" around would be REALLY cool, maybe the camera could follow the rotation aswell?
2011-02-13 21:02:00

Author:
Hawk14
Posts: 105


Although this could be done with players too, I think a Sackbot where you could slap it off something, fire something at it (like water from a creatinator), etc. and seeing how it reacts in zero gravity could be interesting. Although you'd probably need to spawn the Sackbots since they'd die as soon as they ever land in the water you'd have in the level Bloo_boy suggested.
I am aware of that, so I meant water pellets when I mentioned it in my last post. ^^;

Not so sure about using sackbots, though.


Well I was planning a Crysis-based game in LittleBigPlanet and the zero-grav would help for the alien space ship map, if it works right.

I would add destructible objects that float around when broken and maybe some sort of "boost" that you could enable which would push you in a certain direction.

Also, the ability to "rotate" around would be REALLY cool, maybe the camera could follow the rotation aswell?
I've been testing that out, but so far it isn't as great as I thought it would be. Moving around in one direction while facing the other direction upside-down looked kind of broken to me. I'll see if I can make the camera follow the rotation, though, and if so, determine if it makes rotating look a lot better.

EDIT: You CAN! All you have to do with switch on Local Space. Now to try it in action...

EDIT 2: It certainly makes rotating look a lot better, but the controls do not rotate with the bot, unfortunately, at least with what little skill I have with such logic of that magnitude.
2011-02-14 01:34:00

Author:
ButchInZero
Posts: 58


hmmmm how about flames?
im curious how a flame move in zero gravity, because they're always go upwards but how about in zero gravity did they also go upwards?
2011-02-15 02:47:00

Author:
KRX
Posts: 110


Butch! i would love to see what you've come up with2011-02-15 04:49:00

Author:
BIG_C_23
Posts: 71


Why so, I must ask?

Just because of few simple things:
1. When gravity is down to zero, using bounce pads don't make your character go any higher than usual, but it will make you flow in the air about 20 seconds.
2. Jumps in gravity 0.2 (20%) are much more flowy than jumps in 0 gravity.
3. In gravity zero grappling hook is tool as crazy as bounce pad set to 100 in 0% gravity. It'll make sackboy go very high with a little slip of finger, and sackboy falls veeeeery very slowly down...
2011-02-15 05:27:00

Author:
FreeAim
Posts: 2462


well i also wanna know what would happen when flames move in zero gravity.. Yeah i sure would like to do this.2011-02-15 07:16:00

Author:
troy010
Posts: 2


im exited to see this2011-02-16 01:55:00

Author:
KRX
Posts: 110


Just because of few simple things:
1. When gravity is down to zero, using bounce pads don't make your character go any higher than usual, but it will make you flow in the air about 20 seconds.
2. Jumps in gravity 0.2 (20%) are much more flowy than jumps in 0 gravity.
3. In gravity zero grappling hook is tool as crazy as bounce pad set to 100 in 0% gravity. It'll make sackboy go very high with a little slip of finger, and sackboy falls veeeeery very slowly down...
Like I said in my first post, I'm not talking about 0% gravity in the global settings, but actually no gravity whatsoever, meaning no falling whatsoever.

However, you've still pointed out a few very good points.

1. Even in its lowest setting, bounce pads can send you up at a decent speed. It will take some setting up just right if I tend to use it in the level after this demo.
2. If you jump in zero gravity, you'll launch off to the top of the level in a matter of seconds. Since I have hidden kill barriers all around, that would've been a very major problem. However, I've added some logic to combat this so the player won't need to worry about it.
3. It's impossible for the sackperson to have no gravity, having no circuitboard itself and only alterable gameplay-wise by the level's settings. A sackbot will have to be worn in order to achieve it. Therefore, the grappling hook will not be worried about since, to our great misfortune, sackbots cannot use it...


hmmmm how about flames?
im curious how a flame move in zero gravity, because they're always go upwards but how about in zero gravity did they also go upwards?
Well, since it's a physical projectile in LBP2, it'll surely move just like water, no matter what gravity they share. In real life, however, fire relies on oxygen, so in space it would be impossible to make one.
2011-02-17 04:13:00

Author:
ButchInZero
Posts: 58


ohh ok then i dont have any more ideas 2011-02-18 02:10:00

Author:
KRX
Posts: 110


Do not worry, KRX. I got you covered.

Fire - KRX
Reactions - Moonface
Water pellets - Bloo_boy
Explosives and a gun - Alexxerth
Rocket - killmanx27

I've resumed construction of the tech demo, but it'll still take a while to finish. To help keep your interest, though, here's a screenshot of a small portion of what's to come!

http://i20.photobucket.com/albums/b213/Butchimatic/Butchs%20Album/APhoto_4.jpg
2011-02-18 17:49:00

Author:
ButchInZero
Posts: 58


AWESOME !!!!!! if you need help just let me know

i'll gladly help
2011-02-19 03:27:00

Author:
KRX
Posts: 110


i would want to try jumping at the speed of light! sounds like lots of fun, and useful too, shooting a player across a level that fast would create an awe like almost no other.2011-02-19 04:33:00

Author:
flamesterart
Posts: 585


i would want to try jumping at the speed of light! sounds like lots of fun, and useful too, shooting a player across a level that fast would create an awe like almost no other.
Sounds pretty difficult to pull off well, though. At that speed, you may need a bit of logic to make sure the player doesn't lose control.
2011-02-19 21:09:00

Author:
ButchInZero
Posts: 58


I would like to eat pancakes in zero-gravity...2011-02-19 21:19:00

Author:
Unknown User


I would like to eat pancakes in zero-gravity...
Lol, well, that doesn't sound too productive.

Anyways, I'm afraid I need to hold off on the project for (hoping at the most) a little bit. Got a couple problems at home I need to take care of.
2011-02-20 18:44:00

Author:
ButchInZero
Posts: 58


srry to hear about that m8! well if u get around to it... try paintanators/creatonators with w/e u think would be good(bombs, platforms,landmines,etc. ) if you get to it!2011-03-05 07:08:00

Author:
XELLAmunster
Posts: 89


In real life, however, fire relies on oxygen, so in space it would be impossible to make one.

Well usually yes, but not always. For example how do you think that sun works? It definetly has no oxygen in it.
2011-03-18 06:15:00

Author:
FreeAim
Posts: 2462


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