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#1

Bulding problem

Archive: 4 posts


So I have an annoying problem.

If I build up some ground in all 3 chains, and then want to delete the first row chain it automatically deletes the behind two lines too!!!! How do I fix that?

Same problem when I want to add some area in the first row, it automatically change the sizes of the behind two rows too..
2011-02-07 19:14:00

Author:
Unknown User


Wrong section, m8.
Please reffer here for details:
https://lbpcentral.lbp-hub.com/index.php?t=48173-To-all-new-members-please-Read-here-before-posting-a-thread-here.



As for your problem, if you edit any area on a 3-layer material, it will edit all 3 layers, I reccomend making the floor 1-layer, and paste it in all 3-layers, so you can edit each at will, without disturbing the others.


Hope that helps!
2011-02-07 19:35:00

Author:
Silverleon
Posts: 6707


I find it best to build almost everything in individual planes. So I'll lay out a base material against that back plane, then copy it to the middle and front planes. If they are separate like this, then the problems you just described don't happen. But if your constructs are all 3 planes thick, then it has to "cut" into that material to makes something 1 or two planes thick.

Hope this made sense, and that it was helpful.
2011-02-07 20:24:00

Author:
v0rtex
Posts: 1878


First make a 3 layer thick block, then shorten the layer length of your material tool to two, 'cut into' the three layer thick piece by moving the two layer thick outline of your material block back one layer so it sits on the back two layers and draw in where you want the space in the first layer. Next do the same again for the middle layer by 'drawing in' where you want to cut away from the middle layer on the back layer. For the very back layer you can simply cut away as normal.

Doing it this way keeps the block of material as one block, it doesnt separate the material out into new bits, which looks unsightly. Remember to think about it this way, you want to cut away to make your landscaping, start with a big block and cut into it to form the shape working from front to back.

If you want the middle or front layer higher than that of a layer behind, you will need to add a seperate piece, dont place it 'in' the material. Place a simple block in the air above were you want it to be and roughly the size you will want the finished piece, get out the corner editor tool and pull the blocks edges down and around to fit the landscape it will sit on. Copy the piece you just made, make the copy thin and stick it on the front of the thick piece, this will hide any possible visible connections.

Remember you can always be much more carelessly experimenting with how you want your landscape to be, use a basic material, cardboard for instance, and tinker about plotting bits together till your happy with the overall flow of the piece. Then set it aside to use as a reference and make the piece properly and carefully following the work flow i have spoken of here. Have a visual image in mind when you look at the initial block, use the grid to align measurements before you cut, use bits of holo if you must to keep points in eye, so on and so forth.

try to keep all this in mind when your landscaping, LBP is full of little quirks and it sure helps to know how to work with them instead of having them work against you.

good luck and have fun
2011-02-07 21:23:00

Author:
Epicurean Dreamer
Posts: 224


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