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LBP "Power Up" Training Facility

Archive: 20 posts


My first level on LBP2 has been more of a training exercise for myself rather than for the player, so I thought it would be fitting to call it the Training Facility. It contains all of the new power ups with some fun gameplay and clean visuals throughout.

http://i1110.photobucket.com/albums/h449/shawneboi/LBP032.jpg

http://i1110.photobucket.com/albums/h449/shawneboi/LBP027.jpg

http://i1110.photobucket.com/albums/h449/shawneboi/LBP026.jpg

http://i1110.photobucket.com/albums/h449/shawneboi/LBP028.jpg

http://i1110.photobucket.com/albums/h449/shawneboi/LBP031.jpg

http://i1110.photobucket.com/albums/h449/shawneboi/LBP029.jpg

http://i1110.photobucket.com/albums/h449/shawneboi/LBP033.jpg

http://i1110.photobucket.com/albums/h449/shawneboi/LBP030.jpg

A big shout out to my friend Aaron for the voice over...yeah...that's not me...

http://lbp.me/v/xjx1f1
2011-02-07 15:32:00

Author:
shawneboi
Posts: 221


I'll queue it. 2011-02-07 15:47:00

Author:
LukeCF
Posts: 790


This level is really a masterpiece. I love to play it. Many thanks for your hard work.2011-02-07 16:24:00

Author:
Unknown User


Your level has a nice clean and very good style to it. The challenges were appropriately difficult and fun. The magnet gun was especially creative and nice to use. I only have two suggestions for you. First, I think it would be good to make the throw-able things you have to hit buttons and move across rails disappear after you let go of them a certain amount of time. There is a potential that the player could clog up the path with them if then screw up a lot. Just set some kind of timer that would active once the player throws the object and then rest if they grab it again quickly. Next, is the part where you have a note to drop off or you will fall down a hole. I think it would be good to make the rail a little longer before dropping the player. You have to have pretty good timing the way you have it now.

Overall, I thought it was fun and I could tell a lot of hard work went into it. Great presentation, good challenges, and good use of secret areas and score bubbles. If you have the chance, I would appreciate if you could also give my level a try. Here is the link to its thread: https://lbpcentral.lbp-hub.com/index.php?t=48216-Ravine-Ramble
2011-02-07 21:13:00

Author:
waffledogRTK
Posts: 22


Well I gave this a go and am very glad I did.

Overall just filled with nifty neat items.

I really liked the controllinator logic puzzle.

The level was great from a visual perspective - it was clean and well layed out. The bonus spots were nice (I need to go back and grab a few I missed. I will certainly be returning to the level. It helped me see some of the new features and sparked ideas for concepts of my own. And of course the little ride at the end was fun too.


Two thoughts (not really cons):
The platform at top of magnet creatinator area breaks (where the pendulums are)... this may be by design - I couldn't tell, but just in case I thought I would mention it.

The ammo on the magnet gun was a little wonky. I couldn't predict or control when I would get another shot and a badly aimed shot would result in an irritation waiting for it to time-out and clear.
2011-02-07 21:25:00

Author:
Jaydetiger
Posts: 64


A great level! A fantastic combination of puzzles/strategy and platforming. I think you showed off the different uses of each of the power ups beautifully. It was particularly nice to see some of the best gameplay mechanics from Victoria's levels being re-used in a new context. I loved the magnet firing creatinator section and the grabinator section - imaginative stuff.

The secret bonuses completely passed me by at the start so I only caught on at number 3 - just means I'm going to have to go back and try for the first two as well as a couple more I missed later on. They were cunningly placed in that most took some thinking to get to.

My least favourite section was the controllinator maze puzzle. It was extremely well executed but just a bit lacking in challenge somehow, compared to the rest of the level. Who knows though, perhaps the change of pace was a good thing.

The level had lovely, stylish visuals too and some nice humour with the voice over. The lady reminded me forcibly of Roz from Monsters Inc - I lol'd. I did spend few seconds speculating about whether it was you doing an impression...


http://www.youtube.com/watch?feature=player_detailpage&v=RtWBlDC2-ss

Definitely a and a <3 from me!
2011-02-07 22:22:00

Author:
shropshirelass
Posts: 1455


Sounds like a really cool challenging level, ill check this out soon .2011-02-07 23:50:00

Author:
Bloo_boy
Posts: 1019


did i miss sumthing or wat? in the area with the creatinator the first jump pad that goes in and out of the wall wasnt going in and out but the second set was? need fix or did i miss sumthing?2011-02-08 01:46:00

Author:
DarkSeraphim666
Posts: 96


This is a bug that I'm pretty sure I just fixed...it never happened to me before on my play testing but your not the only one to say something...

Sorry and I hope you give the level another shot
Shawn
2011-02-08 02:38:00

Author:
shawneboi
Posts: 221


I added your level to my queue, I will try it when I come back from work and I will review it. It looks fantastic. Try mine too! http://lbp.me/v/xgsskq2011-02-08 02:52:00

Author:
CuthbertAllgood
Posts: 10


Pretty cool.
I 'm going for a similar visual style in my next level heh.

Nice level. Only thing that annoyed me was unskippable cutscenes/instructions.

I think the "drop the balls into the three slots, then swing across" was the weakest part of the level, due to lack of clarity. Also, you can just put a ball in the last hoop, and drop down/jump, making the first two holes pointless.
Plus the puzzle movement controls would be better for replays if the pieces moved faster.

Good controls for controllinators.
Missed three secrets. I beat shropshire-lass score (for now), so that's all that matters.
One of the better LBP2 platformers around.

Oh, and you can escape/get stuck if you make stairs with the balls between secret area 6 and the checkpoint.
And also again if you layer shift down where that notepad/post it note is. Why not use anti-grav tool instead of dark matter btw?
2011-02-08 05:25:00

Author:
midnight_heist
Posts: 2513


Midnight...thanks for the excellent feedback...and you'll be glad to know I took all of your suggestions straight to the drawing board. All the escapable areas have be rectified. The controlinators are now at twice the speed...and you have to hit a switch to play the instruction vid...which is now shorter. Removed all DM...creature of habit...and added a layer of holo material so you can't cheat the drop down area. I hope you give it another shot...I don't think anyone has found all the secrets yet!

Shawn
2011-02-08 14:49:00

Author:
shawneboi
Posts: 221


Cool, thanks for the fixes/improvements.
I CAN'T FIND NUMBER 2!!
Rawr. At least they are numbered to help.
Yeah, don't worry, I'll keep replaying until I find all of them.
2011-02-08 17:25:00

Author:
midnight_heist
Posts: 2513


Hey, loved your level.

At first I thought the visuals were kind of simple, but then I realized that to me it struck me as the type of visual style MM would use, not too over done like some of our creators go for

I loved the voice of the lady at the starting section! haha It made me think of that slime lady Monsters Inc. I wanted to start cracking up.

I liked how you used the creatinator with grab able objects, allowing you to use it for more than just 'point and shoot', although to be honest when I first came to the section where I had to take it off I was stumped for a couple of seconds, I guess I was just not expecting the magnets to be grabbable.

Over all great work mate.

(I plan to play it again to look for all the secrets )

Will you try my work in progress out? It's in my sig.
2011-02-08 20:56:00

Author:
LukeCF
Posts: 790


Awesome, i've added this level to my queue, i'll play it later tonight or tommorow.
In return, please try my level and comment honestly.

http://lbp.me/v/xk-j9v

Thanks!
2011-02-08 20:59:00

Author:
Unknown User


...I don't think anyone has found all the secrets yet!

WOOT! Got the last one I was missing this evening!

For some reason, the bonus bubble didn't drop the first time I found all the secrets but I replayed and got it with no problem second time (5k, yay!). Maybe I ran through the 1-8 bubbles too quickly? Probably not.

Anyway, very cool level!
2011-02-08 23:29:00

Author:
shropshirelass
Posts: 1455


This is an platforming pleasure, Shawn. Great use of LBP2 tools.

VISUALS:
As always, you did an excellent job on the architectural design. Great material choices too.

SOUND:
Good idea to have musical changes each time you go to the next part of the level.

GAMEPLAY:
As I mentioned before, this level has very good use of such LBP2 tools as grappling hook and creatinator. The controlinator puzzle is ingenious, and the grabinator obstacle is very clever too.

OVERALL:
An really good level with some awe-inspiration ideas. And I do agree with ShropshireLass, that lady reminded of that slug character from "Monsters Inc.". A yeah vote, a heart, and a positive feedback.

P.S. Bug: The platform between the magnetic cranes is unglued.
2011-02-08 23:40:00

Author:
JustinArt
Posts: 1314


WOOT! Got the last one I was missing this evening!

For some reason, the bonus bubble didn't drop the first time I found all the secrets but I replayed and got it with no problem second time (5k, yay!). Maybe I ran through the 1-8 bubbles too quickly? Probably not.

Anyway, very cool level!

If you don't leave the secret actuator green when you find it...the final gate will not open. Make sure when you leave the actuator it is green!
2011-02-09 00:40:00

Author:
shawneboi
Posts: 221


If you don't leave the secret actuator green when you find it...the final gate will not open. Make sure when you leave the actuator it is green!

Great level have to go back an find all the secrets. Got most of them the first time because I'm that good

Thought the creatonator was great but forgot you couldn't grab while wearing it so I got a little stuck. The grapple sections were great also but I did get stuck where the bounce pads go into the wall. I worked out to lock it in place, but couldn't make the jump.

After a few tries the electricity on the floor switched off. I liked that. Other than that great stuff! The under water part was great, I really liked the use of the water fall glass/pipe thing. It reminded me of Sonic but not in a 'rip off' way. The only suggestion would be to have the secrets hooked up with an always on switch after they have been activated. I don't think it causes too much grief as it is, but it was the only part of your stage that I thought could use a tweak. Would love to see more of this world.

Oh, and great use of voice. Normally people have bad acting, and way too much voice, which forces a huge load time for no real pay off. The sackretary straight away made me smile.<3
2011-05-22 05:16:00

Author:
Mr_Fusion
Posts: 1799


Sweet job combining a bunch of things from the story mode then putting them into one big hug level taking the best uses of the power ups them selves. Kudos to you sir kudos to you.2011-05-26 01:39:00

Author:
Unknown User


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