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Ninja Battle.
Archive: 2 posts
The star throwing is intentionally semi auto, I didn't want people to just hold R1. Two black autonomous ninjas fight the player (red ninja). All are sackbots. The arena is a large square room with jump pads covering the floor, and three moving blocks (which double as spawn points) floating in the air. It is dark with a somewhat creepy atmosphere. http://ib.lbp.me/img/ft/09b82eb0091afa3c638a6f526104aa526f403bcf.jpg http://ie.lbp.me/img/ft/74eebe327189b9096067a0541b2a85a4c603dc85.jpg I will be level linking to a giveaway level for all the ninja variants I have made. There are a few kinks to work out, but its basically done. Thoughts? Comments? Suggestions? Current Version: 1.0 To do: Remake showcase/relink Fix bug where stars stop in mid air Make it easier to tell when a star is thrown Make stars more visible Use a maximum number of lives, rather than score cap Multilayer Find good background music Some sort of aiming tool Optimize ROF Changelog: v1.0 published BETA http://lbp.me/v/xj0mjt | 2011-02-07 08:53:00 Author: zeel Posts: 61 |
Added Photos | 2011-02-08 01:04:00 Author: zeel Posts: 61 |
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