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Possession

Archive: 4 posts


Can anyone remember this game?

Nothing's been heard of it for about 2 years, but it looked so promising :'(

You were "The Enslaver". It was you VS a whole city. You had to turn the whole city into zombies

There were 4 types, and you controlled every single one of them.. You can even Possess one of them, and do the brutal transofmations yourself


US, April 28, 2005 - With official announcements of the Xbox 360, PlayStation 3, and Nintendo Revolution expected in just a few weeks at the 2005 Electronic Entertainment Expo, questions surrounding the next generation of software are starting to heat up. Though the list of titles in development is few in number, their graphical prowess and technological potential more than make up for the lack of quantity.

Perhaps the most promising new title on the docket, however, is Blitz Games' ambitious real-time strategy title Possession -- a unique take on the all-too used idea of zombies invading an unsuspecting city. But instead of just plopping the playing down in the middle of the mayhem and telling them to try and survive like every other horror game in existence, Possession gives users complete control of the chaos. You see, they'll be the ones playing the zombies.

To get a better idea of how the game is going to work, Blitz Games conducted an internal Q&A with its team members that covered a variety of different questions. Listed below are the answers to those inquiries. Hopefully we'll know even more about the game by the time E3 rolls around on May 18, but in the meantime, there's still quite a bit of info to be digested. Enjoy!

What can you tell us about the storyline for the game?
It's highly inspired from all the classic zombie movies except this time you're not the survivor... you're the power behind the zombie apocalypse. As 'The Enslaver' your aim is to destroy an entire city using an army of the dead built from its inhabitants. The Enslaver was once human himself and as the game progresses you'll learn more about what makes him want to destroy everything now.

What abilities does The Enslaver have in the game?
The Enslaver is able to command and control hundreds of zombies at a time, mutating those zombies into different types, each having unique strengths and weaknesses. The Enslaver is also a preternaturally agile mover and fighter, supported by brutal combo attacks and athletic, context sensitive movement.

How is combat handled in Possession?
The over-riding theme will be carnage at all costs! Using a fast-action point and shoot interface, you'll experiment with your zombie horde and the zombie mutations to create real-time emergent strategies, selecting targets - an enemy or interactive element - and quick firing zombie commands at it. In addition the Enslaver can easily attack, jump, defend, run, and interact with objects while simultaneously issuing commands.

What's the setting for Possession?
You'll turn a living and breathing modern US city into a place fit only for the dead. The city will react intelligently to your actions, with defenses changing in reaction to the growing Enslaver threat. In turn you can target the route through the city that affords you the best strategy, destroying key objectives to make the game easier or harder. We give you a freeform and reactive city; how you choose to destroy it is up to you!

What sorts of "enemies" will the player have to face in the game?
Arrayed against The Enslaver are all the defenses a US city can muster - from local law enforcement and SWAT to National Guard and high-end military. These forces will present a dynamic threat, responding to your actions with appropriate force, but if you build the terror and increase enemy fear you'll decrease their defensive capabilities in the process.

What other unique gameplay elements will Possession have?
We have a great control system that is 'pick up and play' easy to learn on a console but also allows for detailed and strategic control of large groups of zombies. We are also building in plenty of story so this won't be your standard arena style shooter. It'll have more structure and purpose to it than that and, most importantly, it'll have spectacular set pieces that'll blow you away!

One other cool feature is that you'll be able to possess individual zombies of your choice so that you can take them directly into battle. This will be a very cool mode and will allow you to view the environments from some pretty unique perspectives. For instance, if you inhabit a zombie who's got a broken neck then you'll view your surroundings at a slight wobbly angle. Alternatively, if you take control of a zombie with no legs then you'll see the game from ground level as he drags himself across the floor with his hands. In addition you'll be able to use the mutated zombies' unique powers and attacks... adding a further element of strategy.

What can you tell us about the game's graphics engine?
I could say it's 'state of the art' but you'd expect me to say nothing less. We've got technology that will allow for many, many zombies and humans swarming the streets. You can maim and decapitate them when and where you fancy, and they'll all accurately reflect the damage inflicted. Zombies will lose skin and body parts in real-time, revealing individual gore patterns.

Environmental destruction will also be high on the agenda. We want to turn a modern American city into a virtual war zone of destruction, with the streets degrading as the battle progresses. We've got the next-generation technology to show this on a scale that's never been seen before.

What platforms are you developing Possession for?
Possession is truly next generation in both gameplay and presentation. Expect to see it hit PlayStation 3 and Xbox 2 in 2007, as well as a high-end PC version in the same year.

http://ps3media.ign.com/ps3/image/article/607/607164/possession-20050424033558936-000.jpg
2008-11-16 12:38:00

Author:
DrunkMiffy
Posts: 2758


This according to wiki


Vapourware?

While not officially cancelled, the game has received no updates for 2 years. In response to several questions about Possession, Blitz/Volatile has sent out the same message to any person who requested the status of the game.

"Hi there, Thanks for your interest in Possession. Unfortunately we still haven't managed to secure a publisher to take on the project. We haven't given up on Possession completely, we want to see it made as much as you do. We are pursuing other games at the moment though. Best regards, PR Dept, Volatile Games"

The nature of the email and its content, especially the "pursuing other games" comment seem to suggest that the game will not be completed. It is still noted though that no Publisher yet is found and that they didn't give up Possession completely indicating that the game is not yet cancelled and it has a chance that once a Publisher takes the project, the game would be continued to be completed.

Still, it was noted that they currently hold up development on the game for a new major title. It is possible that they would continue development after the game is finished. They also said that they are working with one of the best publishers.

Note that also the website is now listed as a domain for sale and its link is http://www.youhavebeenpossessed.com/
2008-11-16 12:45:00

Author:
Rabid-Coot
Posts: 6728


Looks like this game is as dead as the people in it2008-11-16 13:03:00

Author:
dorien
Posts: 2767


They have a game coming out in 2009, so maybe we'll see it in '11? lol..

They got so far with it too :/ Looked like a helluva game.
2008-11-16 13:03:00

Author:
DrunkMiffy
Posts: 2758


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