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#1

Lack of use for tilt control?

Archive: 26 posts


The controlinator has an option for tilt controlled things. However I have found a lack of uses for this, though it is neat it seems much easier to control anything with joysticks and I can't think of an extra add on to any vehichles that could use that... Has anybody else thought of a good use for this feature?2011-02-07 02:55:00

Author:
Alexxerth
Posts: 233


I take it you weren't in the beta.
You can make a flower fly man.
2011-02-07 02:57:00

Author:
Testudini
Posts: 3262


good for recreation of a certain popular iphone game that uses tilt controlls 2011-02-07 03:00:00

Author:
fodawim
Posts: 363


Even in the real world, most things are better controlled with joysticks. One would except that in LBP it will be the same thing. Movement gaming is all the buzz right now but it doesn't do much in grand scheme of things really.2011-02-07 04:42:00

Author:
RangerZero
Posts: 3901


I dabbled with it a bit in the beta. I was working on a helicopter with the left stick to fly, right stick to aim a gun, and tilt to change camera angles. I'm sure, if you really wanted to, you could think of good uses for the tilt controls.2011-02-07 06:22:00

Author:
Sehven
Posts: 2188


good for recreation of a certain popular iphone game that uses tilt controlls

You mean Doodle Jump (https://lbpcentral.lbp-hub.com/index.php?t=46920-Doodle-Jump)?
2011-02-07 07:45:00

Author:
kirbyman62
Posts: 1893


To make use of motion controls you really need to have a head and good knowledge about analog signal processing since without that you limit yourself to orientation detection. The hardest part is idea, but easiest idea is to use motion controls atleast as option if you make object that changes orientation


Even in the real world, most things are better controlled with joysticks. One would except that in LBP it will be the same thing. Movement gaming is all the buzz right now but it doesn't do much in grand scheme of things really.

You surly won't make any use of motion controls thinking like that
2011-02-07 15:14:00

Author:
Shadowriver
Posts: 3991


You surly won't make any use of motion controls thinking like that

I work with what we have. Out there its shouted out like a revolution but in fact, how many games can you name that are truly defining, influencing the industry and that they movement control uses couldn't be better with a joytick and buttons? I am just being realistic I think. After that, If you put me in the design chair, I will find good uses to it but it might not be what people expect or it might not be good for traditional game genres.
2011-02-07 20:49:00

Author:
RangerZero
Posts: 3901


I work with what we have. Out there its shouted out like a revolution but in fact, how many games can you name that are truly defining, influencing the industry and that they movement control uses couldn't be better with a joytick and buttons? I am just being realistic I think. After that, If you put me in the design chair, I will find good uses to it but it might not be what people expect or it might not be good for traditional game genres.

It is revolution, just look on Wii and how MS and Sony who was aimed for classical gaming got jelous and got flowen in to it. Seeing that and saing "t doesn't do much in grand scheme of things really" sounds like unfitting joke. Gaming world is not only hardcore gamers abut lot of casual gamers that are more open for everything that is entertaining then hardcore gamers used to buttons and pads and consider motion controls as a gimmick.

You got mindset of hard hardcore gamer and i can guaranty you will never find a use of motion controls with this set of mind since you consider it useless on the beginning as most of hardcore gamers. If developers was thinking same way Wii and Kinect would not have law of existence.... but as you can see it's different

Gaming is art of entertainment and whatever you use paints or pastels it doesn't matter it still the art, you can paint the same and draw the same, but what you like it's only a preference. There lot of factors why LBP2 don't have used motion controls yet, but major is they simply used to pads, don't have open mind set and as i said it needs analog signal knowledge majority don't have to make something useful out of it in that form.

Most of LBPC is mostly hardcore gamers and as LBPC is biggest set of good creators, thats why LBP motion controls not going forward and thats why they does not sound well hearing about Move DLC, where every developer would be happy in this place to have easy access to new hardware.
2011-02-08 13:37:00

Author:
Shadowriver
Posts: 3991


It is revolution, just look on Wii and how MS and Sony who was aimed for classical gaming got jelous and got flowen in to it. Seeing that and saing "t doesn't do much in grand scheme of things really" sounds like unfitting joke. Gaming world is not only hardcore gamers abut lot of casual gamers that are more open for everything that is entertaining then hardcore gamers used to buttons and pads and consider motion controls as a gimmick.

You got mindset of hard hardcore gamer and i can guaranty you will never find a use of motion controls with this set of mind since you consider it useless on the beginning as most of hardcore gamers. If developers was thinking same way Wii and Kinect would not have law of existence.... but as you can see it's different

Gaming is art of entertainment and whatever you use paints or pastels it doesn't matter it still the art, you can paint the same and draw the same, but what you like it's only a preference. There lot of factors why LBP2 don't have used motion controls yet, but major is they simply used to pads, don't have open mind set and as i said it needs analog signal knowledge majority don't have to make something useful out of it in that form.

Most of LBPC is mostly hardcore gamers and as LBPC is biggest set of good creators, thats why LBP motion controls not going forward and thats why they does not sound well hearing about Move DLC, where every developer would be happy in this place to have easy access to new hardware.

Nintendo has been successfull this game because of a combination of things. It's not just movement gaming that simply gave them the monies. Nintendo has been successfull because they simply disrupted the old way of doing things in a intelligent manner. They realised that it's not just graphics that can push you into next gen, that something "new" can also be elsewhere -- like in a control scheme. The plan was perfect really: They attract people with a controller they never saw before in their life and also appear to the fantasm of "free movement" as a form of control (wich obviously triggers the imagination of people because "movement" is a very "natural" thing) while offering a CHEAP machine, therefore making it accessible for everyone. So the Wii Remote attracts the attention of the customer, the customer goes into the store and realise that the console he was curious about is also the cheapest to buy! Therefore he buys it. The "revolution" here is as much the price of the machine than the Wii Remote itself -- if not even more important than the remote itself. Anyways, with this said...

Sony and Microsoft did the same because from a business standpoint, it was the right thing to do. Nintendo sold more than 2x the amount of consoles Sony and Microsoft sold when ADDED TOGETHER. Like any business finding a way to make new bucks, the competition is trying to get a share of that cake. Nintendo seemed to have hit the "casual" market with the Wii and a motion device so Sony and Microsoft decided to do the same. However, this doesn't make the movement gaming a revolution. This word is pretty powerfull, it's supposed to redo, rethink, change our views of gaming. At the level "gaming" the entertainment form, movement gaming did not revolutionized gaming, it only added to it. It's the normal expansion of a medium, just like when new tools are invented in crafting arts. It does not necessary "revolitionize". Right now, movement gaming did NOT revolutionise the traditionnal gaming scene, it only ADDED new genres of games.

Last thing, THERE ARE great uses of the Wii Remote and many that I did witness. I am NOT of that closed minded hardcore gaming crowd, I am only critical about things, I like to study everything, analyse everything (and sometimes I do it a bit too much --- but that's another story lol). One quite perfect example I want to give you is the game called Kororinpa. It's a game akind of the Monkey Ball games in the means you must bring a marble through a terrain filled with traps and puzzles in order to reach the goal that is a hole the marble must fall into. Now in order for marble to roll, I suppose you guessed it, you need to move the axis/orientation of the terrain so the ball rolls in X direction tks to gravity. What's genius is that your Wiimote becomes the orientation of the terrain. You tilt it and move it for the terrain to have the right angle. This is a good use of the gyros in the Wii Remote because it's incredibly easier and more effective than managing 2+ Axis with 2 joysticks.

When you create a game, you want optimal control, you want to most effective ways of doing what you need to do. If this means using buttons, it must be buttons. If it means using movement, it must be movement. What I was saying earlier is that we have pretty much countless more example of game using movement badly than game using it properly. I have nothing against movement gaming, I only want games with the best and most effective control. Did you play Donkey Kong Returns? You need to shake the controller in order to start rolling. Well, there is an example of something that was better done with a button press and should have stayed a button press. The shake only introduce a unecessary delay to the rolling move and ask for more adaptation on the player's part (therefore, the control scheme here is LESS effective).
2011-02-08 18:28:00

Author:
RangerZero
Posts: 3901


One quite perfect example I want to give you is the game called Kororinpa. It's a game akind of the Monkey Ball games in the means you must bring a marble through a terrain filled with traps and puzzles in order to reach the goal that is a hole the marble must fall into. Now in order for marble to roll, I suppose you guessed it, you need to move the axis/orientation of the terrain so the ball rolls in X direction tks to gravity.

Ah! I had this exact idea and I was trying to find out if it had been done before. So now I know, thanks!

IMHO joystick controls are usually preferable, but if you're already using both thumbs, motion control becomes a consideration. For example, I'm always annoyed that I can't jump (X) and aim (right stick) with a paintinator/creatinator at the same time, because I only have one right thumb.

And motion control is perfect for camera angles, I often find myself tilting over to the side when trying to look around corners.
2011-02-08 23:06:00

Author:
Rogar
Posts: 2284


To be perfectly honest, the PS3's six-axis is not precise and reminds me a lot of the Wii controller before the Wii Motion Plus.
Not only that, but it restricts your play style by forcing you to utilize the controller a certain way.

[That being said, Microsoft Kinect is one of the best, non-gaming technological advancements in recent years.]
2011-02-09 07:23:00

Author:
Unknown User


[That being said, Microsoft Kinect is one of the best, non-gaming technological advancements in recent years.]


No. Just No. I have all 3 consoles and Kinect is a slightly better version than the eyetoy. just because it uses infrared radiation instead of visible light doesn't make it advanced, My TV remote uses infrared yet its a piece of plastic in my eyes.

I find the motion control function quite useful for x axis [and even z] axis movement which allows the joysticks to be set for other things.
2011-02-09 07:49:00

Author:
Kern
Posts: 5078


Hence why I said non-gaming. The mod community that got a hold of the Kinect after its release has done amazing things utilizing its technology.2011-02-09 07:52:00

Author:
Unknown User


Hence why I said non-gaming. The mod community that got a hold of the Kinect after its release has done amazing things utilizing its technology.

Don't you mean the Most Accessible Non-Gaming advancement in years,

I'm sure theres military grade tech that far surpasses it
2011-02-09 07:58:00

Author:
Kern
Posts: 5078


@RangerZero as you can see it's matter of preference as i said You got points there but i still think that motion controls is a revolution and and buzz has more value then buzz made around 3D ;]


To be perfectly honest, the PS3's six-axis is not precise and reminds me a lot of the Wii controller before the Wii Motion Plus.
Not only that, but it restricts your play style by forcing you to utilize the controller a certain way.

Thats because it has only gyro and acelerometers, it missing magnetometer (electronical compass) in time when sixaxis was made it was not popular yet. But Move on other hand got it + camera tracks position in space (that Wii mote has bu it's limited to specific angle, Move has more wider because of ball)
2011-02-09 10:33:00

Author:
Shadowriver
Posts: 3991


@RangerZero as you can see it's matter of preference as i said You got points there but i still think that motion controls is a revolution and and buzz has more value then buzz made around 3D ;]

Thats because it has only gyro and acelerometers, it missing magnetometer (electronical compass) in time when sixaxis was made it was not popular yet. But Move on other hand got it + camera tracks position in space (that Wii mote has bu it's limited to specific angle, Move has more wider because of ball)

To be honest I don't have a move and probably will not get one as I am not in a financial situation to warrant getting one just for LBP2 - however, I am curious as to how it works in retail, and if it even works with the controllinators tilt control or if that is purely for the six-axis where as the dlc pack is for the move.
2011-02-09 11:18:00

Author:
Unknown User


To be honest I don't have a move and probably will not get one as I am not in a financial situation to warrant getting one just for LBP2 - however, I am curious as to how it works in retail, and if it even works with the controllinators tilt control or if that is purely for the six-axis where as the dlc pack is for the move.

Well we will need to wait for Move pack to find out, most leaked in hiphop gamer inverview starting on 6th minut:


http://www.youtube.com/watch?v=bWlf7HCwQuY

It sounds like they plant to make controllinator for move, but i hope it also will gave some pointing detection gadgets
2011-02-09 11:38:00

Author:
Shadowriver
Posts: 3991


WHAT HAPPENED! I asked for ideas for tilt controlled things not a flame world debating the multiple uses of motion controlled games and controllers! Seriously!2011-02-09 13:25:00

Author:
Alexxerth
Posts: 233


Raphael recreated Flower in beta, and it really matched well with the original game.
I guess no one has really utilized the tilt controls for original levels yet. Hopefully as the community develops, we'll see more creators using the Sixaxis controls.
2011-02-10 01:50:00

Author:
Unknown User


You know what ShadowRiver? I also think "motion gaming" is more relevant an important than that new "3D" gimmick wich is just a ploy to charge you 5 bucks more at the cinema. (they needed some bull to justify a price increase asap because it's been some years already that their profits were going down!)

2011-02-10 03:15:00

Author:
RangerZero
Posts: 3901


dude I use this as much as I can, try doing something like wheel speeds and direction, or maybe control a vehicle with joystick, and have moving turret up top with sixaxis, and another button for shooting.2011-02-10 03:23:00

Author:
Ricky-III
Posts: 732


WHAT HAPPENED! I asked for ideas for tilt controlled things not a flame world debating the multiple uses of motion controlled games and controllers! Seriously!

I wouldn't call it a flame war, and it is at least kind of relevant to the topic. You basically said the tilt control wasn't that useful and asked for opinions. You probably intended to keep it more lbp related, but I don't think talking about the quality of various motion controls is all that much of a thread hijack.

For myself, I find that the sixaxis is kind of clumsy. The tilt sensors might be accurate enough to do the same kinds of things that you find on mobile phones, but the difference is that with a phone you're looking at the controller so it's easier to keep track of the tilt. If I use the tilt controls, it will be for things that don't require much precision or quick twitch responses like the camera thing I mentioned.
2011-02-10 22:03:00

Author:
Sehven
Posts: 2188


WHAT HAPPENED! I asked for ideas for tilt controlled things not a flame world debating the multiple uses of motion controlled games and controllers! Seriously!

Well for starters in theory motion controls can replace any analog stick control ofcorse in practice it depends on application, if it's gonna be a car then yea SixAxis motion controls can work as steering wheel, with tetris block i wouldn't be so fun, but technically ofcorse still possible
2011-02-11 03:32:00

Author:
Shadowriver
Posts: 3991


It just so happens I'm working on a mini game utilizing tilt controls exclusively
It's called "Sixaxis Showdown" and I hope to have it done by the end of the weekend.

Here's a teaser:
http://id.lbp.me/img/ft/64de090b51a50d6398a08afb3cf7d46e84694774.jpg

And I do think anything you can do with the tilt controls can be done more precise with the sticks. But the fact that they involve a more tangible kind of movement make for a lot of funny gimmicks we haven't seen yet I'm sure

EDIT:
If anyone consider themselves a logic whiz, I could really use your assistance (https://lbpcentral.lbp-hub.com/index.php?t=48723-Creating-analogue-extension-of-a-piston) optimizing this level.
2011-02-11 07:28:00

Author:
Slaeden-Bob
Posts: 605


Tbh I think there's heaps uses for the motions controls, I think they're looked at in the wrong way though, a lot of people seem to be using motion controls to essentially replace other controls. The way I see it though is that no matter what combination of or how many buttons the players is using the motion controls can easily be used at any time. That can be a great feature if used properly.2011-02-11 08:22:00

Author:
SR20DETDOG
Posts: 2431


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