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Interesting water projectile properties
Archive: 5 posts
Setting an emitter to shoot water projectiles every 0.0 seconds and at a linear velocity of 15 and going straight up it will make it so that it acts as a fountain. This "fountain" can actually lift the player as well as objects. The faster or larger the water is the more weight it can lift. If it rotates it will make a water tentacle effect. Very odd. | 2011-02-06 23:55:00 Author: Alexxerth Posts: 233 |
d'oh youve stumbled across the basis for my schplaterhaus series... of course that project was a dud (no fault of the fountain) | 2011-02-06 23:58:00 Author: Deftmute Posts: 730 |
I made a water cannon using this and my friend jumped in it and "clogged" it but then the water I shot didn't disapear so it all came crashing down on him and flushed him out of the cannon. | 2011-02-07 01:14:00 Author: Alexxerth Posts: 233 |
Awesome. The water projectile is one of my favorite things in LBP2. I just wish you could make it indestructable so you could put it somewhere without it disappearing. The fountain thing you got here is really cool. I've been making different kinds of waterfalls and such out of it myself. | 2011-02-07 01:18:00 Author: Kitkasumass Posts: 494 |
Also water obviously does no damage, and disapears instantly upon contact with anything so it is very effective for testing weaponry. | 2011-02-07 01:36:00 Author: Alexxerth Posts: 233 |
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