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Creator's Toolkit - A toolkit full of tools that make creating faster and easier.

Archive: 151 posts


The Creator's Toolkit is now being developed and maintained by bagheadinc. The thread has moved to LittleBigPlanetarium. Here is the new thread: http://www.littlebigplanetarium.com/topic/933-creators-toolkit/

http://img52.imageshack.us/img52/1860/aphoto101.jpg
The aim of the Creator's Toolkit is to provide tools such as logic, objects, ready-for-use controllinators, custom creatinators, and-so-on, that enhance Create Mode and make creating easier and faster for every creator around the entire LBP2 community. It will have lots of time-saving chips, templates, and anything more we can think of.
And all that, in one single chip, which takes up only one slot in the popit.


The Creator's Toolkit is already published and has about 40 pieces of useful logic and several Create Mode-specific objects. It is ready to be expanded with the tools of anyone who wants to give some tools. Your name will be shown along with all your tools, so you will get full credit.
This might become the most comprehensive toolkit for creators in LBP2, but I will need your help. Want to contribute to this Creator's Toolkit? Then please post it in this thread. and tell me what tools you have for the Creator's Toolkit.

Note: Every creation that someone wishes to contribute is manually validated by me. I judge whether it's useful or not, so that the Creator's Toolkit does not get filled up with useless junk. If the chips are too advanced for newbies to grasp, I won't accept them - because the goal of this toolkit is to make creating faster and easier. For EVERYONE.

If you want to contribute, state in your post what chips you have for me and what they are useful for. When I choose to check out a chip, I will join or invite you in my/your pod, and when you bring out the chip, I will probably tidy up and optimise the logic, and add documentation. Don't just send the chips to me as a LittleBigGift.


Link to the LBP.me page (http://lbp.me/v/ye4qhs)

Screenshots of the chip itself

The root of the chip:
http://img862.imageshack.us/img862/3203/aphoto103.jpg

Here's how an opened category looks:
http://img846.imageshack.us/img846/889/aphoto104.jpg

Physical objects:
http://img814.imageshack.us/img814/7887/aphoto105.jpg
2011-02-06 17:31:00

Author:
robbit10
Posts: 450


Wow, it's looking really good. I might contribute a few teleporters (perhaps with some aesthetic bonuses) and bits of logicky-sackbots I've built when I have the time. Also, how do we join Nation of Creation?2011-02-06 20:08:00

Author:
Unknown User


What'd be great is that if you created some kind of club to this, and we/you have like, personal designers who create things especially for this level, coz if u did that, i'd be more than happy to help!2011-02-06 20:21:00

Author:
Unknown User


I see what you are trying to do and it's nice that you want to help people but I fear that just giving away logic like this will make the community lazy. I personally can't work using other peoples' logic for the most part as I am sure is the case for others. I guess it's okay if people actually open up the chips and learn from them but I don't think that will happen.2011-02-06 21:51:00

Author:
DarKnighT_0_9
Posts: 91


Wow, it's looking really good. I might contribute a few teleporters (perhaps with some aesthetic bonuses) and bits of logicky-sackbots I've built when I have the time. Also, how do we join Nation of Creation?

Thanks .
Nation of Creation's joining process is not yet fully setup in LBP2, and therefore we don't let anyone in at the moment. Once the system is setup, though, all you need to do is post a comment on our "Post here if you want to join" level, and then our crew will take a look at your comment and will then personally approach you to check out your levels and have a quick chat with you.



What'd be great is that if you created some kind of club to this, and we/you have like, personal designers who create things especially for this level, coz if u did that, i'd be more than happy to help!

A club? I don't see why that is needed, however I will list every contributor in the starting post of this thread.



I see what you are trying to do and it's nice that you want to help people but I fear that just giving away logic like this will make the community lazy. I personally can't work using other peoples' logic for the most part as I am sure is the case for others. I guess it's okay if people actually open up the chips and learn from them but I don't think that will happen.

It might make some people a bit lazier, but that is their own fault - like you said, people can just opt to check out the chips' logic and rebuild it themselves - and this will certainly be encouraged in the Creator's Toolkit level (thanks to your post! )
2011-02-07 14:28:00

Author:
robbit10
Posts: 450


thats cool i want to help any way I can2011-02-07 22:32:00

Author:
KRX
Posts: 110


@KRX: Alright, i'll add you to the list of contributors . Once you have created a tool, tell me in this thread so that I can implement it in the Creator's Toolkit

Just a heads-up: I will only be able to work on the Creator's Toolkit in the weekends, because I need to do other things on schooldays.
2011-02-09 06:45:00

Author:
robbit10
Posts: 450


Awesome! I'll set to work on a few nifty tools. 2011-02-09 20:07:00

Author:
Unknown User


Aw, ******.. sorry guys, many things got inbetween and i'll have to postpone this project to somewhat later.2011-02-13 07:07:00

Author:
robbit10
Posts: 450


I've created a custom microchip that really works well with multi-controlinator vehicles, or with some other application someone else might think up, but it's a little confusing to explain. The best way to explain this, since this is the way I used it, is that a certain vehicle has 3 controlinators on it, a pilot and two gunners. The chip basically lets the pilot shoot the main weapons of the gunners if they're not there, but can't if the gunner is there and control of the output goes to the gunner(s). I've also used it in a friend's vehicle that uses 2 controlinators, so 1 chip can do 2 or 3 controlinators for 2 different outputs. If there is any confusion in my explanation, which is understandable, please ask and I will try to clarify. My PSN ID is: "Shuriken_Star"2011-02-13 07:50:00

Author:
Shuriken_Star
Posts: 114


Good news, everyone! I've left that group this project was bound to (the group which I founded myself), and they gave me the Creator's Toolkit (because it was my creation.)
We can now work on this a lot faster, it's free from clan influence, and I will add everyone on PSN who has mentioned a contribution to this point. With your help, guys, this might become Logic Pack 2!
2011-02-25 17:53:00

Author:
robbit10
Posts: 450


Dude, I have a level called useful microchips, and i believe that they should be adde to this roster. I have front flip, sackbot gravity changer, global gravity changer, ammo counter, health bar, and more on the way! Check them out!2011-02-25 22:09:00

Author:
Unknown User


@TTRLABS: Sounds good! I'll take a look and probably add you.

Updates:

PPp_Killer contributed 1 chip
NemesisNinja contributed 3 chips
Tom_Builder contributed 1 chip
2011-02-26 19:06:00

Author:
robbit10
Posts: 450


I will contribute a simple health logic system just as soon as I learn how to link it...2011-02-26 23:39:00

Author:
Unknown User


Do they all have to be chips? Play my level "Research" and tell me if any of the devices in it interest you.

The elevator isn't complicated. I made it to where all you have to do is place a path of "NODES"(That's what I call them) and the elevator will follow the path.
2011-02-26 23:53:00

Author:
Devious_Oatmeal
Posts: 1799


@Cryogen: Nope, they don't have to be chips.

The aim of the Creator's Toolkit is to provide tools such as logic, objects, ready-for-use controllinators, custom creatinators, and-so-on, that enhance Create Mode and make creating easier and faster for every creator around the entire LBP2 community. It will have lots of time-saving chips, templates, and anything more we can think of.

@helloboyye: Sounds good! Tell me when you've made it ready.

UPDATES: Fixed the Sensor Teleporter, fixed the wrong position of the Bouncy Sackboy, fixed the incorrect claim that your My Objects Bag can hold an infinite amount of objects - replaced it with "very large amount".


robbit10 contributed 3 Create Mode Objects.
2011-02-27 08:54:00

Author:
robbit10
Posts: 450


made it and I also made a buy logic system(swapping points for objects/sackbots) how do I link them?2011-02-27 08:58:00

Author:
Unknown User


@helloboyye: Just invite me on LBP2, then show me your logic. If I think it's good enough, i'll add it to the toolkit

UPDATES:

robbit10 contributed 1 Controllinator
PWND-U-NUBLET contributed 1 chip
2011-02-27 10:21:00

Author:
robbit10
Posts: 450


kk Ill have to do it later my Internet is down using iPhone2011-02-27 10:42:00

Author:
Unknown User


UPDATES:

Slaeden-Bob contributed 2 chips
robbit10 contributed 1 chip
2011-02-27 11:57:00

Author:
robbit10
Posts: 450


just played your level, what a great idea! It's gonna really help creators like me who probably couldn't think this stuff up, but instead of just using it in my levels im gonna look forward to sitting down and spending some time to figure out how it all works, thus helping me get my head round some of the logic and hopefully making me a better creator in the long run.2011-02-27 12:23:00

Author:
thespacemonkey187
Posts: 318


@thespacemonkey187: Thanks . Hope you enjoy it!

UPDATES:

Elmofast contributed 1 sackbot chip
Yoshi1996 contributed 1 chip
alexbull_uk contributed 1 sackbot chip
robbit10 contributed 1 sackbot chip and 1 sackbot template
krokkoguy contributed 1 chip
Riathar contributed 1 sackbot chip and 1 chip
Gl0cK10 contributed 1 chip


I'd just like to elaborate on Gl0ck10's chip. It allows you to make any object orbit around an object across all 3 layers! It looks really cool.
2011-02-27 14:42:00

Author:
robbit10
Posts: 450


UPDATE:

alexbull_uk contributed 1 chip


Created a Level Showcase thread for the Creator's Toolkit:
https://lbpcentral.lbp-hub.com/index.php?t=51345-Creator-s-Toolkit-Lots-of-logic-and-tools
2011-02-27 23:15:00

Author:
robbit10
Posts: 450


Glad I could help
I really like this project, you know. I just wish I'd found it earlier!
2011-02-27 23:28:00

Author:
alexbull_uk
Posts: 1287


I haven't finished these yet, but here are some things I can probably contribute soon:
Wall Jump Chip (BETA)
Wall Run Chip (BETA)
Flip Chip (BETA)
AND NOT Gate (FINISHED)

The AND NOT gate requires on input to be on, and another to be off.
2011-02-28 02:08:00

Author:
Green-Tomato
Posts: 140


@alexbull_uk: I'm glad you contributed your chips. I really needed that emotion chip!
@Green-Tomato: Sounds good.
@Cryogen: Played your "Research" level and was blown away! What chips do you have for the CT?
@TTRLABS: I played your level. I'd really like to add that Flip chip! It seems to work completely correctly.
2011-02-28 02:19:00

Author:
robbit10
Posts: 450


you have any health chips yet?
I've been working on one which allows health to regen over time.
2011-02-28 02:25:00

Author:
Inferno
Posts: 58


I have a few camera control mechanisms to send, I'll try to get them in tomorrow.2011-02-28 02:26:00

Author:
Arkei
Posts: 1432


@Inferno: Sounds good. When it's done, please invite me on LBP2 (just send a LittleBigInvite. When you do, also announce it in this thread otherwise I might mistake you for one of the other people)
@Arkei: Sounds good.
2011-02-28 02:31:00

Author:
robbit10
Posts: 450


alright, I found the serious kinks in the regen system and it is now complete for the most part.
you'll have to tell me where the invites are found, I havn't found where they are
can't blame me for not having any friends with this game.
2011-02-28 02:53:00

Author:
Inferno
Posts: 58


I have a controlinator that lets you cycle through which sackbot you control, and allows you to add as many as you want. I also have a chip that brings a camera to the activated sackbot, which could be used seprately on any sackbot you want a camera to follow.

Also its done, just send me an invite and I will show it, or you can go to my planet as I published a level demoing it.
2011-02-28 03:57:00

Author:
xM0RTAL_W0UNDx
Posts: 3


I can provide a simple Output Cycler, useful for activating something for a set amount of time before switching to another output. Just let me know if it could be helpful, and I'll try to get it to you as soon as possible.2011-02-28 09:42:00

Author:
Unknown User


@Forsaken Scholar: Sounds a bit too easy to create on your own.. Just a timer and a Selector.
@x_MORTAL_WOUNDx: Sounds interesting!

By the way, I forgot to add everyone who wanted to contribute to the Contribution Pending list... Fixed that now.
Requests for contributing are flooding in on PSN, i've decided to focus only on the LBPCentral requests now.

UPDATE:

Some people including robbit10 contributed about 5 chips (I lost track! xD)
2011-02-28 10:58:00

Author:
robbit10
Posts: 450


I have these (http://lbp.me/v/yc3h7-) logic things you can use to make object move relatively and copy rotation of object.

I also have (http://lbp.me/v/xctx4e) sackbot emotions.
2011-02-28 11:29:00

Author:
waD_Delma
Posts: 282


i've set up a kind of tutorial level of my own, with some bits and bobs. more than happy for you to grab them and add them in here, if you think they'll be of use to anyone.

would probably help if i actually linked it. d'oh

http://lbp.me/v/y75mz2
2011-02-28 11:48:00

Author:
dadrester
Posts: 7


What's CT. I'm assuming Computer Terminals?

I just added a Jukebox, and a nice puzzle using "Code Input" technology.

Also added prize for terminals.
2011-02-28 12:04:00

Author:
Devious_Oatmeal
Posts: 1799


@Cryogen: Haha, no. I meant Creator's Toolkit.
@dadrester: Will check it out.
2011-02-28 12:11:00

Author:
robbit10
Posts: 450


I may contribute with whatever isn't already contributed by others found in my level: "Useful functions (not built-in LBP2) [v1.1] (http://lbp.me/v/x39n69)". V1.2 will contain some more digital value handling, like a 8-bit (and 4-bit) BCD Counter and a 4-bit Binary Comparator (Equal)2011-02-28 20:56:00

Author:
MoareAI
Posts: 13


just updated my multi-sackbot controlinator. It now can control emitted sackbots too, allowing for more options and uses like puzzles.2011-02-28 21:45:00

Author:
xM0RTAL_W0UNDx
Posts: 3


made another health chip, now I have one for holo bits and one for a timer based health meter.2011-02-28 22:12:00

Author:
Inferno
Posts: 58


I'll also help w/ sprucing the level up a bit, if you want, because a level doesn't have to look bare if it's just for resources! :L

I'm also an OCD microchip organizer, so if anyone has a messy microchip that's hard to figure out, I can help.
2011-03-01 02:14:00

Author:
Yofig
Posts: 288


I'm taking a break from the Creator's Toolkit for two days, because I need to do my homework and i'm going on a visit. I hope everyone enjoys our work so far

@Yofig: Thanks for the offer! I'll take a look at your levels first to see how good at creating you are, and if you are, i'll gladly accept your help
2011-03-01 08:24:00

Author:
robbit10
Posts: 450


I would like to contribute to this.

I made a piece of hologram that has a follower and the light bulb object(the one that can be placed like a gadget or decoration) set to invisible.
What it'll do is emit circle of light around the object it's following.

Kind of like Yoshi's Island.

Let me know if this is useful.
2011-03-01 20:11:00

Author:
Unknown User


I want to contribute.
I've made a menu controllinator that can probably be very useful.
2011-03-02 00:12:00

Author:
lemurboy12
Posts: 842


I know you're taking a break, but when you're done, I have finally made a working health bar that allows for (customizeable) different healing points (so you can make multiple health packs, with different types giving different effects) and different damage points (same kinda thing). It can also register more than one hit at a time.

If you're interested send me a message next time you're working on the CT.
2011-03-02 00:32:00

Author:
alexbull_uk
Posts: 1287


hmm... sorta similar to what I made, but I have mine set up to take input from an experience system so that it can activate new features as you progress through the game.2011-03-02 01:26:00

Author:
Inferno
Posts: 58


i could contribute combo logic. Like for fighting levels and such!2011-03-02 07:46:00

Author:
Onii55
Posts: 153


Good news everyone! I have two free days again so I can work on the Toolkit some more, and i'm gonna take a look at you guys' contributions first, they sound promising. Keep in mind that I won't work on it non-stop because I still have my homework, but that should probably take a few hours per trial exam.

@Inferno: I added you on PSN, could you please accept?
2011-03-02 23:20:00

Author:
robbit10
Posts: 450


I'll do it when I'm on tomorrow2011-03-03 06:18:00

Author:
Inferno
Posts: 58


Yo robbit. I'm still working on the hook shot, but when I'm finished I'll let you use it.

Let's see, I'm still working out the kinks in the other logic in my level, but when I'm done, I'll also let you use those.

Oh yeah, I meant to say this when I first played the logic toolkit level. The double jump sackbot doesn't let you go left and right while in the air. I already had my own double jump tech, it'll also be available in my level soon.
2011-03-03 07:02:00

Author:
Devious_Oatmeal
Posts: 1799


If he's OK with it, I'd love to recommend waD_Delma's Sackbot Emotions chip, very helpful.

EDIT: D'oh! Seen there already is one. Oh well.
2011-03-03 08:17:00

Author:
kirbyman62
Posts: 1893


Isn't there already an emotion chip in the toolkit?2011-03-03 08:19:00

Author:
Devious_Oatmeal
Posts: 1799


I got some microchips that I'd like to donate and get credit for so add me and I'll show u all of my microchips and I know you'll love them. I don't make good levels but I do make some good microchips and items in my other free time.2011-03-04 00:03:00

Author:
warhawkcrazy97
Posts: 2


Guys, today I have to make my homework and in the evening i'll probably have some time to work on the toolkit, but after that i'm going away for this weekend.

That, and i've been working on getting the 3D glitch cams spread out to the entire community.
2011-03-04 07:38:00

Author:
robbit10
Posts: 450


What I may contribute with (all found at Useful functions (not built-in LBP2) [v1.3] (http://lbp.me/v/x39n69):
RS-Switch
SR-Switch
Release
Relay
Timer On-delay
Timer Off-delay
Seven Segment Display*
BCD Counter*
Comparator**
BCD Timer*
Digital-to-analog converter*
Analog-to-digital converter*

*Most of the digital value functions uses BCD-code (Binary Coded Decimal) to make them compatible with the seven segment display (and because 9-bit BCD code gives the same values as 0-100% analog signal)

**The comparator now handles all compare operations (equal, more, less, unequal, more or equal and less or equal) and is not limited to BCD-code
2011-03-04 21:09:00

Author:
MoareAI
Posts: 13


I just had an idea for a parts selection chip to work along side a menu system so that players can "build" a vehicle to use in levels.
But the concept is extremely case sensitive so it may not be practical to have in the kit.
Perhaps I could make one where they construct it but the gates are there to some degree... what do you people think?

Edit: Made one which has a total of 64 different possible combinations of the initial 3 sections of 4 parts.
if anything with more combinations is necessary, I will make a guide on how to make it, as it is more tedious than difficult to make.
2011-03-06 01:06:00

Author:
Inferno
Posts: 58


Just a heads-up: This project is not dead, but I am having a very busy week and haven't had time to work on the Toolkit. @Inferno: Your chips sound brilliant! Did you accept my friendrequest on PSN yet?2011-03-10 14:27:00

Author:
robbit10
Posts: 450


When I'm done with my level I'll have a chip available that will open up a whole bunch of brand new possibilities for creating.2011-03-10 17:11:00

Author:
Shadow_Wolf_1987
Posts: 108


A message to the following people:
MoareAI
xMortal_Woundx
Yofig
Mechabob
lemurboy
alexbull
Inferno
Onii55
Cryogen

Tomorrow (Saturday, 12 march) I have time to work on the Toolkit. The chips you've mentioned sound brilliant, and sound like a good addition to everyone's toolkit. I will add you guys tomorrow and let you guys add your tools to the toolkit (that is, once I checked how useful they are)
Also, Yofig, I saw your levels and it would be great if you'd help me get the Toolkit looking better, thanks for the offer
2011-03-11 18:42:00

Author:
robbit10
Posts: 450


alright, so before I add them tomorrow, I'm going to post what's what in the chips.
analogue health: when damaged pieces of holo material turn off. I haven't made damage stackable yet, bu I can when and if I feel like it. The chip has 2 inputs currently, and those are for an exp system that I can also supply a set of chips for.
Health meter: same as above but uses timer to gage health. still haven't implemented damage adding.
exp system: set the score sensors to desired cap and attach to functions you want to become available as they get more "exp"
build chip: set menu outputs to the inputs of the chipset, this one has 3 categories available with 4 pieces per category. order your menu accordingly. make one instance of every possible combination of parts and put in the emmiters tied to the related sections. this particular set requires a total of 64 different instances for desired effect.
this will allow players to "design" their own robots or cars for single player games, add a copy of the system with slightly edited outputs for each additional player.

Edit: Pro tip: you can combine the 2 health meters to achieve a health system similar to Halo where the time based one will act as shields and the analogue can be the actual health
2011-03-11 22:21:00

Author:
Inferno
Posts: 58


can I contribute? I loved this level and I'd love to help.2011-03-11 22:33:00

Author:
Clivefan11
Posts: 106


Can I add different versions of my menu all with a different amount of outputs? It's pretty complicated to add a new output.2011-03-12 18:54:00

Author:
lemurboy12
Posts: 842


I got some creating tools: sticker making board, ready to make microchip.
And some microchips: telekinesis, flying, better double jump, emotion chip, disintegrator, item destroyer.
And working on more!
2011-03-12 22:34:00

Author:
warhawkcrazy97
Posts: 2


Dang, I was waiting for you guys almost all day but nobody who I had already added came online.. And I had to go to a concert in the evening, so in other words, I didn't work on the Toolkit today because most of the contributors didn't show up and because of the concert. Perhaps tomorrow?2011-03-13 00:38:00

Author:
robbit10
Posts: 450


Sorry I haven't contributed anything yet! I'm working on a microchip of.....well........microchips. It will have a bunch of cool things like analogue trackers, a mover base sprint, spreading fire, and so on. My favorite would probably be EMOTICON, which lets things in the enviroment control a sackbot's emotions! I am almost finsihed with the D-PAD version as well. (Just have to squash some bugs...)
Thanks!

EDIT: If you want, you can send me the logo and I will try to smooth out the edges a bit. Great job otherwise though!
2011-03-13 04:00:00

Author:
Green-Tomato
Posts: 140


I was tinkering with some stuff and made a set of weather chips. Could be fun to play around with, especially if you put random activation on it. However, it could be a bit difficult to implement if you are using sackbots. Rain makes the world flood a bit, sunny makes the water recede a bit and night/fog does nothing. I'll see if I can make some weather chips that could have more consequence on the player. Perhaps tornadoes or lightning.2011-03-13 04:43:00

Author:
Inferno
Posts: 58


Sorry I haven't been on, a fan burnt out on my compy. I haven't received a friend invite to my knowledge, though I'll check again.

I've also been working on some other chips, as well as remaking some from the toolkit to clean them up or for my own tweaking purposes. You're welcome to use them, but still give the original creator credit. They're literally the same chips, just cleaner.

Also, I probably won't have access to my PS3 tomorrow, so we'll have to coordinate some other time to work on the level. If I could get a copy of it to work on it on my own moon that'd be great, as we wouldn't have to try to coordinate schedules to work online. Plus my internet connection isn't the greatest.
2011-03-13 07:44:00

Author:
Yofig
Posts: 288


I don't think you sent me a request, because I never got one yesterday. I sent you a new one.2011-03-13 15:06:00

Author:
lemurboy12
Posts: 842


this is pretty cool, do you have any room for a score bubble operated money system? i just made it. i don't think it's too advanced, i got the game 2 days ago.2011-03-14 03:25:00

Author:
Unknown User


i would like to cotribute 2 things add: manboy777
on psn
2011-03-14 19:12:00

Author:
manboy777
Posts: 20


I just made a working slap sensor. Can we add that?2011-03-14 22:10:00

Author:
lemurboy12
Posts: 842


what would you like me to add to my experience logic so that it is more functional?
the little bit that I originally had as a demo actually turns out to make a great value set for exp. every enemy will have a set exp they hand out and that will output a very exact amount of experience so that lo level enemies will grant less exp than high level enemies. The longer the time set to the bottom timer, the more exp is awarded. this would make the batteries in the specific levels more of the rate of growth than amount per enemy. This allows for greater control over the leveling process.
more levels can be added by expanding the selector and copying and pasting the level chips inside and altering the battery for the rate of growth. Instant levelup can be achieved by changing the selectors cycle input to first run through an or gate along with whatever input should insta level, and another or gate should be connected to the exp bar's reset with the output of the exp bar and the instalevel inputshould also work for decrementing levels if you first run the signal through a direction combiner I think. I'll be testing that tomorrow.
2011-03-15 08:02:00

Author:
Inferno
Posts: 58


Great level, but I noticed a couple of things.
1-The Magic Mouth for the BRB box says Up on the D-Pad, when it should have said Down on the D-Pad.
2- On your vehicle template, the Steering Wheel Mode is inverted. No rotation should also include a gyroscope.
3- Lastly, the Black hole switch seems to use a tag sensor set to the wrong tag.

Don't take these personally; these comments are so critical because the level is good. If the level was bad I would have sugar coated them as much as possible.

Some of my stuff is ready to donate, just PM me and I'll see if I can get on. Your friend's list is full, should I publish a showcase level?
2011-03-16 00:59:00

Author:
Green-Tomato
Posts: 140


I have room on my friendslist again, so feel free to add me. Please also send a PSN message, because i'm being flooded with friend requests and LittleBigInvites, so I might mistake your friend request for one of those.

To everyone else: My school weeks and last weekends have been so busy that I have had almost no time to work on the Toolkit. On the days that I did have time (and was willing to work on the Toolkit), you guys weren't online to contribute stuff. This weekend, however, I will have lots of free time.

I live in The Netherlands and my timezone is GMT+2.
2011-03-16 07:15:00

Author:
robbit10
Posts: 450


I'll see if i can throw something together...
Thanks for the level... the logic is really useful...
2011-03-16 14:54:00

Author:
Unknown User


First off the obligatory "thank you" for the great compilation of tools : D
Maybe you could add some analog math utilities? Adding, Substracting, Comparing... I could make some if you want, but oyu could also check rtm's blog.
2011-03-16 16:08:00

Author:
Unknown User


I love this level. SO MUCH. There is one thing that I find annoying about it, though.

Every time I play LBP, I check to see if this level has been updated. If it has I play it. But that means I have to run through all the doors and try to find what is new. I think you should either make a giant thing at the end where if you press a button it dumps ALL of the prize bubbles on to you, or you could make it so you show which rooms have new things.
Or maybe both?
2011-03-16 22:48:00

Author:
Unknown User


Just made a chip that will double whatever the current signal is at, and with a slight modification, I can triple, quadruple and beyond. Now I just need to figure out how to halve a signal...2011-03-17 00:34:00

Author:
Inferno
Posts: 58


i have several logics i would like to contribute
including hologram sequencers and floatin platforms
2011-03-17 16:04:00

Author:
Unknown User


I love this level. SO MUCH. There is one thing that I find annoying about it, though.

Every time I play LBP, I check to see if this level has been updated. If it has I play it. But that means I have to run through all the doors and try to find what is new. I think you should either make a giant thing at the end where if you press a button it dumps ALL of the prize bubbles on to you, or you could make it so you show which rooms have new things.
Or maybe both?

Yeah, hopefully I'm going to be helping him redesign it, and that's something I'll consider.
2011-03-18 01:00:00

Author:
Yofig
Posts: 288


Alright, i'm gonna implement the chips of everyone who happens to be online this evening, today. @Yofig: Thanks for the helpful offer . What's your time zone?2011-03-19 16:55:00

Author:
robbit10
Posts: 450


Um, I don't have you as a friend anymore and you have the maximum amount of friends. What do I do?2011-03-19 17:19:00

Author:
lemurboy12
Posts: 842


@robbit: UMT -7

I started remaking the level from scratch, tho. I'll put it up available to link from my vault level. I'll post the code here when I do.
2011-03-19 17:53:00

Author:
Yofig
Posts: 288


@Yofig: Alright, thanks in advance! Your reworking looked VERY good! Keep in mind that I want to replace the current template blocks for each chip with the new template block of your design, so don't forget to make that template block.

In the meantime, there's been a few updates I forgot to post about:

robbit10 contributed about 3 chips (haven't kept track of exactly how many)
krokkoguy contributed 1 chip
MechaBob has given me a tool which i'm still going to implement
BRB Box updated


Also, I ask everyone to from now on, state what chips you want to contribute when you post in this thread (some have already done so, thanks for that!). Then I can decide whether to add you or not, and already have a bit of an image of how useful it might be. Also, when you have been chosen as a contributor, I will join or invite you in your/my pod (I don't accept chips which are sent to me), and then take a look at your chip and tidy it up and improve it a bit, and add documentation.
2011-03-20 09:24:00

Author:
robbit10
Posts: 450


Right, I've registered just for this

Once again, the two Microchips that I want to enter are the Projectile chip and Fart Chip. Both are for Sackbots. The Projectile chip allows a Sackbot to fire left, right, up and down (Assuming you want to shoot downwards and probably kill yourself). The Fart Chip is self-explanitory and mostly for lulz.
2011-03-20 17:57:00

Author:
Unknown User


I have a point chip. It works as money. I can send you if you like. It works like: If somebody has an amount of points, it doesnt auto buy it, like on some other levels, you have to go to a thing and then grab something to buy it. It tells you info about the thing, and if you grab the buy-it thing before you have enough points, it doesnt buy it! I'd be happy to send you this!
-Temple1997 (My psn is <--)
2011-03-20 19:56:00

Author:
temple1997
Posts: 36


@EggHeadMustachio: The Projectile Chip is not useful enough to be in the Toolkit, in my opinion, because you can easily make something that allows a Sackbot to fire in all 360 directions. The Fart Chip, which for some reason, many have asked to contribute.. isn't very useful and is just for fun, and it's a lame joke in my opinion.
Sorry to disappoint you, if you've registered just for this ._.

@temple1997: Sounds interesting. It sure is a good idea! Send me a friend request and a message, so that I don't mistake you for somebody who just wants to add me because i was on the cool pages.
2011-03-20 20:10:00

Author:
robbit10
Posts: 450


Do you have a set of sackbots that switch between each other when an input from a controllinator. I can also add an or gate that would allow for forced switch points to be wired in.

Edit: The arithmetic gates are done. The double gate can be modified slightly to make it a triple gate and so on. the addition gate has an overflow output and the subtraction can output negative values
2011-03-22 00:13:00

Author:
Inferno
Posts: 58


Darn :<

Ah well, has anyone said anything about a Level Chip? I could probably make a decent one, although I have no doubt that someone could make a flawless one.
2011-03-23 00:55:00

Author:
Unknown User


Working on a programmable emotion chip now. Instead of the standard D-PAD emotion chip, this will let a sackbot react to the enviroment.
i.e. a nearby bomb causes him to get scared, etc.

Would that be useful?
2011-03-23 01:39:00

Author:
Green-Tomato
Posts: 140


I've been meaning to say thanks for these. I especially use the full anti-gravity and the global tag/player sensor constantly. Simple though they may be they've saved me lots of time.2011-03-23 03:56:00

Author:
zabel99
Posts: 179


Working on a programmable emotion chip now. Instead of the standard D-PAD emotion chip, this will let a sackbot react to the enviroment.
i.e. a nearby bomb causes him to get scared, etc.

Would that be useful?
You could achieve the same thing by using a standard Emotion chip and then using a Transmitting controllinator on a circuitboard and wiring your logic to that controllinator's buttons.



Has anyone said anything about a Level Chip? I could probably make a decent one, although I have no doubt that someone could make a flawless one.

Define "Level Chip", please?


I've been meaning to say thanks for these. I especially use the full anti-gravity and the global tag/player sensor constantly. Simple though they may be they've saved me lots of time.
No problem. I'm glad the Global Tag/Player sensors help.

@Inferno/detritornado: I'll join you soon to check out your arithmetic chips.
2011-03-23 07:43:00

Author:
robbit10
Posts: 450


Ok, I'll be able to be on for the majority of friday, so we should be able to find a time we are both on then.2011-03-24 05:34:00

Author:
Inferno
Posts: 58


I may be able to contribute something. I have a Sackbot Checkpoint that's pretty easy to use. I also have a sackbot that can wall jump and a chip that allows it to fire charged shots. My psn is Joshthestick.2011-03-24 06:16:00

Author:
Unknown User


I still have a slap switch to contribute, but I'm not on your friends list anymore.2011-03-24 18:03:00

Author:
lemurboy12
Posts: 842


A level chip would simply allow levelling up through collection of points or anything else specified. It could give the player new abilities, unlock areas ect.2011-03-24 20:57:00

Author:
Unknown User


I already made one of those, and I have it set up to receive experience based on the enemies defeated, and to scale the experience based on the level, so killing enemy x at level 1 would fill the meter much more than at level 20.2011-03-25 01:59:00

Author:
Inferno
Posts: 58


Hey, robbit, I'd just like to point out that the "more random" chip isn't actually any more random than one randomizer. It's totally pointless.2011-03-25 04:22:00

Author:
Yofig
Posts: 288


@Yofig: I know, thats why I removed it from the level. How's the level restyle coming along?
@Inferno/detritornado: Your Adder and Subtracter are now in the Toolkit
@Mechabob: Your Player-Following Light has been added to the Toolkit

@lemurboy12: Don't take it personally. I deleted you because I needed more space on my friendslist, and I don't keep everyone who conributes to the toolkit as a permanent PSN friend. Slap sensor sounds good. I will join you when I have the time to work on the Toolkit. I'll make the Toolkit state that the Slap Sensor is Singleplayer-only.

UPDATES:

Create Mode Seat updated. Custom music, better camera system, better controls, and more
PokeBall-Boy contributed 1 chip
detritornado contributed 2 chips
robbit10 contributed 1 chip
MechaBob contributed one Tool
2011-03-25 07:33:00

Author:
robbit10
Posts: 450


I have 3 chips which you may be interested in, the Circuit Breaker, Circuit Completer and Release Switch.
Circuit Breaker/Circuit Completer: Both are wired in between components and when triggered will either break or complete the connection.
Release Switch: When the trigger is released it sends one signal pulse.

My PSN is un-imaginative, let me know if you are interested in adding them.
2011-03-25 13:17:00

Author:
Unknown User


What you could do to help us that want to donate is make a list of what you have and don't have

Dont take that badly, its just bad wording

Hugs and Sackbots
Freedom
2011-03-25 19:42:00

Author:
Unknown User


It's coming along, I haven't really sat down and worked on it much because I am at a low in creativity, and if I forced myself it would come out terrible. I'll try and work on it this weekend.2011-03-26 00:09:00

Author:
Yofig
Posts: 288


Sorry, if I'm being bothersome, but when will my stuff be added?2011-03-26 04:40:00

Author:
Green-Tomato
Posts: 140


@Green-Tomato: It's okay. So many people are requesting stuff, that I have lost track of who wants to add what. I need some way to keep track of all these requests. I'll use a list. I will be online today, if you are online then I will take a look at your chips (and some of your new ones?), and see if they are useful enough and modify them, add instructions, optimize the logic, etc.

@un-imaginative: The Circuit Breaker and Release Switch sound really nice! I will create simple versions of them myself, because I already have a few ideas as to how to make very simple and efficient versions of those, and give you credit in the Toolkit. That means only YOUR name will show up above the prize bubble, not mine. As if you made them yourself

@Freedom: People could just play the Toolkit and see what is already inside. Spares a lot of work on my part. The Creator's Toolkit is already taking up a lot of my time.

@Joshthestick: Any projectile shooter for Sackbots in Chip form, unless it supports 360 degrees, is in my opinion not useful enough to put in the Toolkit, since a 360-degree-rotation projectile shooter with a nice HUD around the sackbot can be made easily using holographic material, a rotator, and an emitter. However, you COULD make a 360-degree-rotation projectile emitter in chip form... You'd just need 360 emitters for it.
2011-03-26 09:38:00

Author:
robbit10
Posts: 450


thanks robbit, I've got them pretty simple right now, you can probably work out how I did it, just basically running a cable across a micro chip and turning that chip on/off. The release switch is basically a pulser with a not gate into its input. I also made Icons for them if you want those2011-03-26 10:14:00

Author:
Unknown User


@un-imaginative: Ah, that sounds simple enough to me. I'll add you and take a look at your chips, add notes, and stuff like that 2011-03-26 12:35:00

Author:
robbit10
Posts: 450


I have made a Permanent on music microchip and added on a toggle for the ultra fast pulse chip2011-03-26 13:56:00

Author:
Thepenguin9
Posts: 1


I see what you are trying to do and it's nice that you want to help people but I fear that just giving away logic like this will make the community lazy. I personally can't work using other peoples' logic for the most part as I am sure is the case for others. I guess it's okay if people actually open up the chips and learn from them but I don't think that will happen.

that's just what I do. I'm terrible with the logic and this type of thing helps me greatly. I'll open the logic and try to understand it then reconstruct it myself, I've learned a lot this way. I don't want to be handed the logic and told to do what I want with it, I want to learn so hopefully one day I can figure out my own for my needs. I think it's a great thing you are doing and would love to see it grown, have a library of logic at our hands yo learn from.
2011-03-26 16:33:00

Author:
Flaming-Wreckage
Posts: 54


I went through and made some memory gates. One will store any value and hold it until the chip is reset and can also limit the signal strength to have a maximum strength less than 100. so if you wanted to, you could make it so if a value of 90 went in it would store an 80 or something so you can set maximums if you want. I also made comparison gates that store the highest or lowest values they have had. they can both be used for computing and record keeping so check em out if you want.2011-03-27 07:38:00

Author:
Inferno
Posts: 58


@Inferno: Oh wow! A gate that stores the value it gets sent? That is simply brilliant! Will be in the toolkit for sure!

MAJOR UPDATE, EVERYONE!
The entire Toolkit has been shrunken down into one Chip! Everything that was in the level, including the Tutorials, and even the physical objects such as the BRB box, are now in this one, single Toolkit chip! Just whip it out of your Popit and start using the Toolkit, or capture the chips on the Toolkit chip for easy access from your popit. When you forgot how to use a chip, just whip out the Toolkit again and read the chip's Instructions!

This also allows me to update the Toolkit a lot faster, which also allows me to allow everyone in the LBP2 community to contribute to the Toolkit! That means the Toolkit is no longer only an LBPCentral-only project.

If the chip form turns out to be a pain to use, I will simply revert the changes.
2011-03-27 11:54:00

Author:
robbit10
Posts: 450


Alright, the memory chips are in. The principle behind them is surprisingly simple. I recommend to those using them to try using wireless data transfer to achieve a greater spectrum of functionality.2011-03-28 19:51:00

Author:
Inferno
Posts: 58


Slap sensor is single player only? What do you mean?2011-03-28 20:06:00

Author:
lemurboy12
Posts: 842


First of all Robbit, great stuff ^^ I already played this level like 5 times and I always get what I need, I have a recomendation though, I recently went to this level searching for a specific chip, a Chip that makes a level 1 player only, not sackbots, with actual sackfolk, I didnt see it though =(

So I came up with the logic so that if more than 1 player go into a level thats only meant to be 1 player, basicly it would like choose a random player to be 1st and the others would spectate.

However im not that good with logic, so Im recomending to you cause im sure you guys can make it better and im sure alot of people would love using this.
Anyway great stuff!
2011-03-28 20:08:00

Author:
Bloo_boy
Posts: 1019


@Bloo_boy:
Thanks, glad the Toolkit helps

As for that singleplayer gate, it's very easy to make using the Player Sensor (single output version). Just wire the 2 player, 3 player, and 4-player outputs to an OR-gate, and that OR-gate to whatever you want to trigger when there's more than 1 player in the game. Such as a magic mouth with some text that links to a Game Ender (don't forget to set the mouth to 1-shot)

As for making the other players spectate, I still have to figure that one out. I already have an idea but i haven't gotten to it yet. Involves controllinators and killing the other players.

---

@Inferno: Your chip will be in the toolkit soon. It's already in the version i have on my moon, but i still have to update a lot of things in it.
@lemurboy12: A slap sensor only detects a slap from the first player. I assume it works with a Controllinator set to Receiver and Controlled by nearest player? That only picks up the first player, not the others.
2011-03-28 20:45:00

Author:
robbit10
Posts: 450


cool, I'll probably start working on weather of consequence, like wind storms and stuff. the problem is coordinating the movers properly...2011-03-30 08:03:00

Author:
Inferno
Posts: 58


But doesn't it detect the nearest player? It could be anyone, right?2011-04-01 22:16:00

Author:
lemurboy12
Posts: 842


Ok, I made a backflip chip. Works similarly to how you do flips in Mario 64, by jumping right after you switch directions.2011-04-02 01:14:00

Author:
Inferno
Posts: 58


Ok, I made a backflip chip. Works similarly to how you do flips in Mario 64, by jumping right after you switch directions.
Nice! I really liked Super Mario 64's controls. I won't be able to work on the Toolkit this weekend, though. Got an audition for a band coming up.

Can you also make a crouch chip and a chip that makes you do a backflip like in Super Mario 64 when you crouch and jump?
2011-04-02 06:54:00

Author:
robbit10
Posts: 450


probably, just need to modify the current chip a bit... it can be done fairly easily

EDIT: Finished the chip. I also made one which lets you crouch to charge a jump like in the older 2D mairo games.
2011-04-02 07:25:00

Author:
Inferno
Posts: 58


Just in case we don't meet up again, here's the level showcasing my slap switch.
http://lbp.me/v/yz79cz
2011-04-02 22:49:00

Author:
lemurboy12
Posts: 842


Send me a message2011-04-02 23:46:00

Author:
Unknown User


made a sort of summer-sault chip kinda fun to mess with. Possible usefulness with platformers and such2011-04-07 04:16:00

Author:
Inferno
Posts: 58


Sorry guys, in the coming weeks (I estimate about 3) and the week that has been, I have had/will have absolutely no time to work on the Toolkit. This is due to band practice, school, and certain events which I have to prepare for.2011-04-12 14:33:00

Author:
robbit10
Posts: 450


When will you add my slap switch? I also made a cloud emitter, although I doubt it would be useful enough.2011-04-17 15:57:00

Author:
lemurboy12
Posts: 842


@lemurboy12: Woops, I had forgotten about it. Don't worry, i'm keeping a list of pending contributions now. Look: http://www.rememberthemilk.com/home/robbit10/18414241/2011-04-17 16:03:00

Author:
robbit10
Posts: 450


I left a comment on the game, but I thought to comment here too.

When trying to emit a glitched PS3 controller object, it instead emits the 3D Layer tool.
2011-04-18 05:50:00

Author:
Unknown User


I left a comment on the game, but I thought to comment here too.

When trying to emit a glitched PS3 controller object, it instead emits the 3D Layer tool.
Thanks for reporting that, I'll fix that as soon as I have time to work on the toolkit again.
2011-04-18 06:53:00

Author:
robbit10
Posts: 450


@n64billy: Fixed.2011-04-19 18:16:00

Author:
robbit10
Posts: 450


Since my last posts there's been a lot of updates to the Toolkit. For those who haven't seen versions 5.04 to 5.06 yet, check out the newest version of the Toolkit 2011-04-20 08:42:00

Author:
robbit10
Posts: 450


My stuff isn't in yet, but I'm not on the pending list...2011-04-20 13:34:00

Author:
Green-Tomato
Posts: 140


Nice. How do you get the custom image on the chip?2011-04-20 13:49:00

Author:
Jakest123
Posts: 319


Nice. How do you get the custom image on the chip?

Delete the sticker on the microchip, then put stickers on it. It's that easy.
2011-04-20 14:29:00

Author:
lemurboy12
Posts: 842


My stuff isn't in yet, but I'm not on the pending list...
Sorry, things got kinda chaotic and i lost some of the pending contributions. Can you remind me of what you made, please?
2011-04-20 15:00:00

Author:
robbit10
Posts: 450


Since I can't get on your friends list, I just sent you an "invite" so I can show you what you can do with the chip.2011-04-20 15:47:00

Author:
lemurboy12
Posts: 842


Since I can't get on your friends list, I just sent you an "invite" so I can show you what you can do with the chip.
Be patient, there's 17 other contributors waiting and i can't take them all at once.
2011-04-20 20:53:00

Author:
robbit10
Posts: 450


Oh dear I remember looking at this toolkit when it was at it's birth version 1.02 oh my has it changed a lot since. I used all the logic given in this toolkit at that time, but instead of just brainlessly copying i studied it and Well this post is just to thank you for providing the material of which I learned so much.2011-04-20 21:08:00

Author:
J_wulfke
Posts: 72


@J_wulfke: Glad you learnt from it, the purpose of the toolkit is both for people to use and for people to learn from



I need some helping hands
I need people to help me with creating the Toolkit. Contribution requests are coming in too fast and I barely have time to fix all the bugs inside the Toolkit, nor do I have enough time to sift through all these pending contributions. And the Creator's Toolkit is taking up all my time on LBP2.
So I need some helping hands. I am going to set up an LBPCentral group so that we can collaborate and report to eachother.

These are the kind of people I need:

I need some people who can handle the pending contributions while I work on fixing Toolkit bugs or am also handling pending contributions. This means you visit every person who has requested to contribute something to the Toolkit, check out their tools, and optimize them and write instructions for them if you decide to put them into the toolkit. Once you have checked out a contribution, report through the LBPCentral group about whether the chip passed your test or not and whether it is ready for inclusion in the Toolkit.
There are a few requirements for this position:

You must be exceptional with grammar and logic, so you can write good instructions and optimize their chips.
You must be motivated to work on the Toolkit, and must be willing to invest a few hours into it each time you play LBP2.
You must be willing to add the people who made the things you have to check out. You can remove them afterwards, though you can always keep them as a PSN friend if you want. Though of course you could also LittleBigInvite them, but that's a bit of a hassle (connection issues and all that)
You must have good estimation of what tools would be useful for the community. I have guidelines for this, which will also be available through the LBPCentral group. These are guidelines, you don't HAVE to follow them. But they represent what I think is useful for the toolkit and what I think is not useful for the toolkit.


I need some people who search the community for new chips and tools each time they play LBP2, and then report these new findings through the LBPCentral group. If the tools you find are sharable, then there is no harm in putting them into the Toolkit without asking the creator, since he intended it to be shared around the community anyways. If the object is unsharable, ask the creator whether you may include it into the Toolkit, and ask them for a sharable copy (so that it doesn't make whatever object you place it on unsharable)

You must have good estimation of what tools would be useful for the community. I have guidelines for this, which will also be available through the LBPCentral group. These are guidelines, you don't HAVE to follow them. But they represent what I think is useful for the toolkit and what I think is not useful for the toolkit.
You must be willing to invest about 20 minutes or more in scouring the community for new tools.



(Yes, I know this post looks way too much like a job application advertisement )
2011-04-20 21:17:00

Author:
robbit10
Posts: 450


Rob, you think I'm in? I am pretty good with logics?

Don't know if I popping over every single players that made the chip(s) and tune it and explain or search online for new ones and telling them if they wish to include in your toolset collection.

However, I can't make up my mind forever, I miss out easy peasy, game over weasy (make sence?). Always happen to me, but I say, that I am doing the fixing job, because I wanted to get experience over fixing other people's logics and fine tuning...
2011-04-25 21:19:00

Author:
ShiftyDog
Posts: 293


Wow this sounds like a Great project really inspirational & Helpful alot can be learned from this & much accomplished.2011-05-12 21:35:00

Author:
Unknown User


We're now at version 6.9 (and I realised my version number naming was incorrect because I shifted it towards the next major version number when it reached 5.10). Why is this important? Well, for version 7.0 I will be going through the entire list of pending contributions that have been submitted by lots of creators including you guys who posted in this thread. Version 7.0 will thus have a lot of new tools and chips and your tools might finally be included.

Here's the list of currently pending contributions:

Alexbull_uk - various chips
detritornado - various chips
Rabid-Kitty - various chips
bladeslayer100 - Sackbot Transformation chips
Bladeslayer100 or acdramon - Cheat Code system
chadythebaddy - Grappling Hook chip
Crusher1007 - Higher-quality versions of chips that are in the toolkit
Dylianer - Douse Tool
Earthquake Logic (idea by K0ol-A1d)
eclaychef - Grab auto-slap
guy12345 - Flip Switch (flips any object on activation)
HOOLIGANS15 - Lightning Chip
kelre6 - "Take Over"
lemurboy12 - Slap sensor
Playman321123 - Sprite Chip
Tehpwnpeanut - Cooldown Chip
temple1997 - Money System
WA_delmaw - Sound removers
Zed_Gecko - 14-segment alphanumeric(!) display


Is your contribution not in here, but are you sure you contributed yours and I said yes? Please notify me, I might've missed your contribution.

@shiftydoggy1: Sorry, this might sound a bit mean, but your English grammar is not up to par for fixing the chips and writing instructions.
@Green-Tomato: That's fine. By the way, on the previous page you told me that you still had some chips you wanted to contribute. I asked you what they were so that I could add them to the list again. Now would be a good time to do so as version 7.0 will contain those chips (if I approve them) if you tell me what they are before I release version 7.0.
2011-05-21 10:55:00

Author:
robbit10
Posts: 450


See this post for my chip. (https://lbpcentral.lbp-hub.com/index.php?t=57086-Ultimate-Health-Meter-Logic&p=855965)
I made a nice health system chip. I know there is a great one from comphermc in the toolkit, it is nice, but there's something I hate about his: it has no sense. Using a 10% battery makes you lose 15 % of you health, but you need 31% batteries for 1/5 of you health... I made few tests and I find it too random. Not precise enough. So I created my own one, made with pulses and a selector. It is huge, took 3 hours to make, but it is done! I made instructions and I hope they're all right (I speak French, but I guess I'm not that bad in English). See the link for details. I would like to contribute. My logic is clear and organised, plus the meter has way more options than comphermc's (apart from the fact that it works with 1-frame delay for each lifepoint loss).
2011-05-24 02:31:00

Author:
Unknown User


alright,

MAJOR ANNOUNCEMENT!
Work on v7.0 has begun, and I will make sure that all the creations that have been contributed so far, except for the ones by people i can't reach, will be in the toolkit. I have created a new PSN account called CreatorsToolkit. Using that account, I can add all of the people who want to contribute or have been waiting to get their stuff added and join them and verify, modify, and implement their tools/chips. No longer do we need to wait until we are both online and then send LittleBigInvites. Just add me on CreatorsToolkit.
This has already worked very well and there's already 14 new contributions that are ready to add to the Toolkit. Just need to write Instructions.
I have also created a new chatroom for the Creator's Toolkit, so all contributors can talk with me and with eachother.

TL;DR: Created a new PSN account called CreatorsToolkit, add that account to your friendslist if you want to contribute or still have pending contributions.

@Pivottt: Yesterday, my connection was very laggy and I got loading screens with almost everyone. Add me on CreatorsToolkit and we'll try again sometime.
2011-05-29 14:11:00

Author:
robbit10
Posts: 450


I'd like to add my Health Meter Logic Pack to this toolkit.
It's available here: http://lbp.me/v/y4mesy
- Range of 1-864000 for health, healing, and damage
- Timer display
- Instantaneous response (can deal any value of damage/health within 0.033 seconds)
- Projectile logic included (and required for proper function)
- Easily adjusted healths, damages, and heals (just changing what the current time is on a timer)
- Option to reset health back to max (can be expanded to reset health to any value with additional logic)

Would this work?
2011-06-01 20:57:00

Author:
SSTAGG1
Posts: 1136


@SSTAGG1: Pivottt has demonstrated his health system to me and impressed me with it. He is improving it at the moment. If it turns out not to be good enough, then i'll take a look at yours, but I expect pivottt's system to be good. I don't want double health systems in the Toolkit.

Most of the people i've listed are not responding to my messages and friend requests. They better hurry up or their contributions won't make the cut - i'm gonna release v7.0 this week.
2011-06-07 18:42:00

Author:
robbit10
Posts: 450


I have a couple things I could contribute for Sackbots, if you'd like them. I also have a couple other chips, but they don't do anything too difficult, just allow me to be a bit lazy.

Sackbot Checkpoint System A set of two chips based off of comphermc's tutorial. Just thought it'd be useful as a reusable chip set.
One goes on the Checkpoint, and has a port to activate a light, or whatever you want to indicate that the checkpoint is active. When one checkpoint is activated, it turns off any others.

The other goes on the follower Controllinator. It has the follower for the Sackbot already as part of the chip, and also moves to the active checkpoint when there is no Sackbot present. Once it gets to the checkpoint, it then activates an emitter to emit the Sackbot. All the user has to do is alter the tag designations to match their Sackbot and set the emitter to emit the bot.

Sackbot Facing
This chip sets and saves which direction, left or right, was used. It also has an output to go to the six-axis port for making the Sackbot look in the saved direction. This is useful for attacks or other things that are to go in the same direction the Sackbot is facing.
2011-06-07 20:56:00

Author:
SuddenEnigma
Posts: 70


Tag based Health Bar:
5 hits to kill
red tag = enemy
blue tag = heath restore
i sent you a friend request to CreatorsToolkit so join me and i'll show you it.
2011-06-08 03:57:00

Author:
ZeusInTraining
Posts: 99


@SuddenEnigma: I've been looking for that Sackbot Checkpoint system! Sounds great!
@ZeusInTraining: I answered you via PSN, no need to answer here.

Guys, I have another big announcement.
Creator's Toolkit v7.0 is out! It has about 30 new tools, including many improved versions of old chips.

But here is the BIG NEWS:
The Creator's Toolkit is now in the hands of bagheadinc! I have stopped developing it and passed it on to him.
He is a moderator at LittleBigPlanetarium, and most likely the Creator's Toolkit will become an official LittleBigPlanetarium project! People such as comphermc and Shadowriver, the logic pros, might start helping with the Toolkit. I am not entirely sure, don't take this as a guarantee.
He is developing version v7.1, and once it's done I will link the existing Creator's Toolkit level to the level on his account.

So, if you want to contribute stuff, message bagheadinc instead of me. Don't worry, bagheadinc is aware of the list of pending contributions I posted here in this thread, and he will still try to get all the pending contributions in.
2011-06-11 00:46:00

Author:
robbit10
Posts: 450


I haven't made anything, but is there anything that needs making?2011-06-12 00:59:00

Author:
ballisticola
Posts: 157


I have an idea for the toolkit, not really a contribution. You should put in a ADVANCED LOGIC section for more professional creating chips. Just a suggestion, and also, a dive sackbot chip would be good, like on Comphermc's youtube tutorial.2011-06-12 07:52:00

Author:
Unknown User


The Creator's Toolkit is now being developed and maintained by bagheadinc. The thread has moved to LittleBigPlanetarium. Here is the new thread: http://www.littlebigplanetarium.com/topic/933-creators-toolkit/

Moderators, please lock this thread.
2011-06-16 21:08:00

Author:
robbit10
Posts: 450


but, but, why? Well I want to thank you for the chip. It's been extremely useful in helping me with logic. You and everyone who contributed did an awesome job.

https://lh6.googleusercontent.com/-ABbBxHk3OjE/TftUbXvlRYI/AAAAAAAAAfo/qSKm6iiiJ4M/ibtl00183f.jpg
2011-06-17 14:17:00

Author:
biorogue
Posts: 8424


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