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Walk Thru Walls Glitch Rediscovered!

Archive: 10 posts


Remember the old, patched WTW glitch in LBP1, where you stuck a creature brain on an object and destroyed it etc..., well I have rediscovered it for LBP2 and it is even easier!

Better method by Aya042:
1: Attach a Creature Brain to the object, set its Input Action to "Kill!".
2: Trigger the Brain, and immediately pause.
3: Select and copy the object.

For some reason, doing this with glued objects unglues them, IDK how to fix that.
If you have followed these steps correctly, you should have a walk-throughable version of your object!
2011-02-06 14:29:00

Author:
RibShark
Posts: 83


Remember the old, patched WTW glitch in LBP1, where you stuck a creature brain on an object and destroyed it...

They didn't do a particularly good job of patching it - see link in my sig. Seems they've effectively reintroduced this bug into LBP2. Any object in "fall apart" mode can be selected and cloned, and it won't vanish, so the old creature brain trick also works again, without the extra hassle of having to emit it, i.e...

Attach a Creature Brain to the object, set its Input Action to "Kill!".
Trigger the Brain, and immediately pause.
Select and clone the object.

...which is arguably simpler than the emitter thing.

Problem is they've patched it such that any objects in this state can't be captured, which is a shame. Plus if the object is transparent, it gives you the ducking stance when you walk through it.

There's a similar glitch where you can not only make the object 'walkthrough' (while avoiding the ducking stance), but also allow other objects to pass through it...

Place the object where you want it (you won't be able to move it afterwards).
Create a square of either DM or LM, and glue it to the object.
Select the DM/LM with Corner Editor, pick up any corner and move it to intersect the corner diagonally opposite.
If you did it right, the DM/LM should completely vanish, and you're left with an object with no physics at all.

...which might be preferable in some instances.
2011-02-06 15:37:00

Author:
Aya042
Posts: 2870


I've just found out that you can capture the object if you turn it to gas.

Any idea on how to make the objects solid again, as I can give physics to Dark/Light matter that way.
2011-02-06 15:48:00

Author:
RibShark
Posts: 83


Any idea on how to make the objects solid again, as I can give physics to Dark/Light matter that way.

Well, even dead material has physics, so I assume you mean how to make it act like another material.

Answer is you can't, really. It was possible to make Dark Matter act like another material in LBP1 by using the material properties glitch, and there's some examples in my Garden of Goodies level.

Alternatively, you could fake it by compressing another invisible material inside the dead material, which is the best workaround I've seen since the material properties glitch was fixed back in, IIRC, LBP v1.06.
2011-02-06 17:46:00

Author:
Aya042
Posts: 2870


So I assume you mean how to make it act like another material.



No, I mean if you do the WTW glitch on DM/LM, it gives it proper physics, so is there a way to turn it solid.
2011-02-06 18:02:00

Author:
RibShark
Posts: 83


No, I mean if you do the WTW glitch on DM/LM, it gives it proper physics...

I think you're missing the point. The "WTW glitch" does the same thing for all materials - it just gives it the properties of "dead material". All dead materials act the same way. IIRC, they hava a mass similar to wood, in LBP1 they had a wood impact noise, and the player can walk through it.

The only way to make it solid is to give it the properties of another material, or fake it, which I already explained in the last post.
2011-02-06 19:06:00

Author:
Aya042
Posts: 2870


Problem is they've patched it such that any objects in this state can't be captured, which is a shame.

As it turns out, though, you can use an emitter to semi-capture it with the "select emitted object" function. Select emitted will include the dead material and then you can stick the emitter onto a chunk of material and capture it.

Or, just go to lbp1, use the trick there, capture the object and import it into your lbp2 profile.
2011-02-09 08:27:00

Author:
Sehven
Posts: 2188


They didn't do a particularly good job of patching it - see link in my sig. Seems they've effectively reintroduced this bug into LBP2. Any object in "fall apart" mode can be selected and cloned, and it won't vanish, so the old creature brain trick also works again, without the extra hassle of having to emit it, i.e...

Attach a Creature Brain to the object, set its Input Action to "Kill!".
Trigger the Brain, and immediately pause.
Select and clone the object.

...which is arguably simpler than the emitter thing.

Problem is they've patched it such that any objects in this state can't be captured, which is a shame. Plus if the object is transparent, it gives you the ducking stance when you walk through it.

There's a similar glitch where you can not only make the object 'walkthrough' (while avoiding the ducking stance), but also allow other objects to pass through it...

Place the object where you want it (you won't be able to move it afterwards).
Create a square of either DM or LM, and glue it to the object.
Select the DM/LM with Corner Editor, pick up any corner and move it to intersect the corner diagonally opposite.
If you did it right, the DM/LM should completely vanish, and you're left with an object with no physics at all.

...which might be preferable in some instances.

Man you simply saved my life. This is just what I was looking for! =D

Thank you very much!
2012-04-27 05:22:00

Author:
DizaumBR
Posts: 78


I've always wondered why anyone would ever want to use this, but it's a pretty neat discovery.2012-05-05 11:29:00

Author:
kirbyman62
Posts: 1893


I used it to make solid hologram. 2012-05-05 17:35:00

Author:
Unknown User


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