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[Racing lap counter]

Archive: 10 posts


Hey there

This is a continuation of my top down racer tutorial where I needed to explain this lap counter in a bit more depth.


http://www.youtube.com/watch?v=qwItlx-hIxc

Shout-out to Sim725 who helped with the scenery. He also is a regular youtube uploader so check out his youtube (http://www.youtube.com/user/sim725) as well!
Hope this has helped and inspired you to create

thanks for watching/reading

AssassinatorRFC (http://www.youtube.com/user/AssassinatorRFC?feature=mhum)
2011-02-06 13:36:00

Author:
AssassinatorRFC
Posts: 715


Awesome tutorial man! im going to keep this in mind for my racing level XD2011-02-06 20:37:00

Author:
Arnald23
Posts: 1843


Awesome tutorial man! im going to keep this in mind for my racing level XD

Glad it helps hope you all find these useful!
2011-02-06 23:34:00

Author:
AssassinatorRFC
Posts: 715


That is some great scenery. Ideally, though, you should glue cheering sackbots seated in inactive controlinators in the audience box. Actually, audience's cheering, booing and sounds of awe could add a whole load of fun to a racing game.

2011-02-08 10:48:00

Author:
Antikris
Posts: 1340


@Antikris- Yeah that would be a good addition to any racing level! thanks for the comment :blush:2011-02-08 22:01:00

Author:
AssassinatorRFC
Posts: 715


I just learned that a bunch of uniquely dressed up sackbots quickly adds up to the Thermo. Quite a lot.2011-02-09 01:36:00

Author:
Antikris
Posts: 1340


@antikris- oh right well it would be a good tihng to add if you have thermo free once everything is done 2011-02-09 11:40:00

Author:
AssassinatorRFC
Posts: 715


Hey, I'm currently working on "very top secret" top-down racing level. I've got vehicles working and track set.
This is really helpful information for my project. But I'd like to ask couple questions.
Do I add racing lap counters for each driver?
and how do I make sure that drivers won't cheat with advantage of color tags?
2011-02-11 10:14:00

Author:
Coconuts
Posts: 384


@coconuts- It is possible to add counters to each player this would be a good way of doing it more advanced and you can make a sequence of colour tags round the track so that the tags need to be activated in order for the lap to count. hope that kinda answers your questions!

And have fun with your sneeky-ness :hero:
2011-02-11 23:10:00

Author:
AssassinatorRFC
Posts: 715


Hello Friend

I just bought lbp2 but I really have troubles with the lap counter, even after the tutorial

i was wondering if you could send me a private message with a more detailed explanation of what i need to put where on the track and on the controllinator chip of the car and how I can make sure the camera follows all 2-4 players (now i just use a zoomed out view with a not gate and movie cam on each vehicle's controllinator)

thanks in advance
2011-02-15 23:24:00

Author:
nightwing
Posts: 422


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