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Imagi-Nation: Sewers of Corette

Archive: 8 posts


Please give me extensive criticism as this is my first level I've ever made in either of the Little Big Planet games. Therefore I want to improve as much as possible. I'd usually start a project but end up dropping it due to the inability to make things work or look nice. Though, this time I made something in what I hope to eventually be a series of levels. Without further ado, feedback please! (And I'll kindly provide the same if you so rightly wish. c: )
http://lbp.me/v/xg8x-2
2011-02-06 02:43:00

Author:
Unknown User


"extensive criticism"?
That's what I like to hear.

First off, custom level icons (in game photos) are more "professional", and adding images to level threads increases the chance of plays/reviews.

+ Cardboard tubes/pipes.
+ Increasing difficulty with each wave of boss (x2).
- Would be nice if elevator started sooner.
+ Voice acting.
- VS sackbot: I slapped him (which you should expect all players will do if they have the chance), and he turned around, and shot his gun in the opposite direction, and simply killed him from behind. (You can make sackbots unslappable by attaching a material tweaker set to "not grabbable")
- Level finished before I could collect the final score bubbles, and my precious combo.

Pretty good for a first level. No major annoyances throughout.
My biggest suggestion is to ease up on the fog as it got a little hard to see in some places.
Nice work.
No feedback required.
2011-02-06 04:25:00

Author:
midnight_heist
Posts: 2513


Mighty big thanks Midnight. c= I'll do that first thing tomorrow morning. The photos and such.

I fixed up the Sackbot thing and will republish tomorrow morning, and I set the score bubbles to end spawning after a set amount of time (don't know why this didn't occur to me earlier.) Also, regarding the elevator. For some reason, I can't get it to hurry along. Though I'd normally complain, I'm not inclined to as I accidently managed to make it where the elevator wouldn't return down. (At least, from what I could tell.) So I left it as is and left some filler text in hopes of making some time for the elevator to start up. Cheap, but it was a method. x_o;

And will-do with the fog as well. I'll have to play around with that later though. Thanks again for the feedback. c:
2011-02-06 07:08:00

Author:
Unknown User


Queued.
Will edit this with feedback in a couple of hours. (Also, thanks for your feedback )

Alright, I have very mixed feelings about this.

+The "budget" feel. I don't know if this was intended (And it's not an insult) but the whole level had that kind of B movie feel. From the voice acting to the look, it's the only way I can describe it.
+The look of bosses. I really liked how they looked!
- The music. What music? In a boss fight I expect some fitting music. It's what makes the level at times. You should see my shooter without any sound effects or music, absolutely terrible.
- The boss fights. Shoot this, then shoot this. Variety goes a long way!
- Story. Didn't feel like it added anything. Mostly confused me!
- Short + ends abruptly.


Bugs: In the final boss fight, I managed to end up behind the guy, enabling me to easily finish it off.

That's quite a few negative points, and in many cases I would probably have given it a dislike, however, it seems like you're proud of your work and that you're willing to admit mistakes and improve on them. And so for that I'll stay neutral

Hope that helps
2011-02-06 19:03:00

Author:
Voganlight
Posts: 60


+ I liked your voice acting.
- I died about 10 times on the rotating underwater section. Nor sure if you want that to be the most difficult part.
- In the story you suggest the player will be going up against several mechanical things before getting to the boss. You don't really deliver that.
- The boss fight was rough because there was no way to dodge the plasma once there were 4 balls.
- There are a lot of rusty dark sewer levels.

F4F https://lbpcentral.lbp-hub.com/index.php?t=48072-Circus-Minimus-Maximus
2011-02-06 20:11:00

Author:
OrangeTroz
Posts: 90


Many, many thanks on the feedback. I intend to follow up with another level during the Spring Break, or even sooner hopefully. I have high aspirations, and intend to churn out better levels that succeed the previous. I thank you for the merciful, yet strictly blunt review as it will.

For music, would you suggest using the pre-made music such as the interactive music and such or dabble with the sequencer? As I get more into creating, I realize more and more that taking the arduous task of voice acting (Which I found hilarious that you interpreted that as a B-Movie type thing, which I absolutely love that you got that out of it), music making, and level making.

I'm sure some creators do that. But I was thinking, it wouldn't be unnatural to pull aside help to make the music, and to act the voices? Maybe I'm thinking too much.
2011-02-08 03:10:00

Author:
Unknown User


- The boss fight was rough because there was no way to dodge the plasma once there were 4 balls.
Actually you can switch back a layer to avoid them.
@ Silvaire: Perhaps you should highlight them somehow, as I didn't notice them on my first playthrough either.
2011-02-08 04:47:00

Author:
midnight_heist
Posts: 2513


I really like this level. Nice looking visuals, especially at the start: the murky water and the structure outlines produce a nice dreamy atmosphere.
I like the voice acting.
Also, the on/off switching electric blocks form a good obstacle.
All of your obstacles work well, there's nothing we haven't seen before off course, but still fun to play through.

One small annoyance is het spawning point underneath the boss. It kinda takes you out of the fight, to have to jump up again each time you die. Especially in the dark.

All in all: very good job for a first level.
I'm very interested in seeing how your story continues.

If you're up for F4F please check out one of my Deliver me from Eve levels.
2011-02-08 07:24:00

Author:
pickled-punk
Posts: 598


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