#1
Automaticlly leave controllinator when game ends?
Archive: 5 posts
So here is the thing. I made a survival map, where you play as a sackbot (together with a partner). Ofcourse, you control him with a controlinator. I programmed the player-sackbot, so that when hes dead, the game ends via a 'Game-Ender'. Problem is, the player stays on the Controlinator, which will not end the game! it must eject right after the game-ender is triggerd! I know, its a simple answer, but i just cant figure it out. lol. when you guys tell me how, ill probally be like ''Omg i could have figured that out myself.. ![]() | 2011-02-05 22:59:00 Author: DoomeDx ![]() Posts: 132 |
How is the game ender set up? Is it coming from another piece of logic? if so you could branch a link off that to the eject input of the controllinator? This may not work that way though but it just depends on how your set up is! Littlebig Peg | 2011-02-05 23:05:00 Author: Unknown User ![]() |
I have a Counter (which is the health) when the counter reaches 10, the output goes to the input of the Level-ender. i just cant figure it out lol EDIT: Even if it ejects, it will automaticlly get back in it because the 'Auto-enter' on the controlinator is on! | 2011-02-05 23:07:00 Author: DoomeDx ![]() Posts: 132 |
First, create a permanent switch, then wire that permanent switch to the controllinator eject. Anyway, why does it really matter that you re enter the controllinator? If the level ends automatically, then why bother? Just in case, you can create a permanent switch by wiring the output of an OR gate to one of the inputs... | 2011-02-05 23:14:00 Author: Super_Clone ![]() Posts: 849 |
I was about to create a new post but I think this is the same problem as I'm having. I'm currently making a versus level which involves sackboys directly controlling vehicles in an arena. (As opposed to remote controlling of course.) I wanted the game to end one of two ways - either after 5 minutes end (simple enough) or when there is one sackboy left standing. The game ender works perfectly when it is just set to a timer, but I have a problem with the last man standing logic. My logic is set up so that there is a microchip in the centre of the arena: Sensor logic: 4 x Player sensors, detecting 1,2,3,4 players present. These are wired to an XOR gate, which then transmits a signal to a tag "Last Man Standing". Game Ender Logic: "Last Man Standing" AND "Game Start" - Game End. The game does end if the host is left standing, but if the host dies first, they go to the start point whilst the others are left sitting in their controllinators. (Or that is my assumption.) If I walk to the scoreboard however, the other sackboys come to join me, as they would in any normal game if they went outside of camera range. I tried hooking up the AND gate before the game ender to the controllinator eject, but this did nothing. My assumption is that I know nowhere near enough about logic to have a clue on this one ![]() Any suggestions? | 2011-02-05 23:52:00 Author: rialrees ![]() Posts: 1015 |
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