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#1

Sackbot Checkpoint help!

Archive: 2 posts


So I'm making a level where a sackbot follows around the player by the use of the controllinator being put onto receive mode and to follow the nearest player. My question is that if by chance the sackbot go killed and the player did not, how would I make it so that the sackbot would respawn at the next checkpoint, not the one that we had recently just passed.2011-02-05 22:07:00

Author:
mrdanman
Posts: 4


I'm not sure if this will work but you can try using an AND switch with a tag sensor set to max radius and set it to reverse and it's output connected to the emitter respawning the bot. The other input would be a player sensor covering a small area around the checkpoint.Just remember the sackbot has to have the same tag color or label as the tag sensor. So when the sackbot dies the tag sensor will notice and activate one of the inputs of the AND switch. So when the player passes by a checkpoint the player will activate the second input on the AND switch and respawn the sackbot. Hope this helps 2011-02-05 23:54:00

Author:
Unknown User


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