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#1

Frantic

Archive: 31 posts


Exactly what the description says. Feedback please!
http://lbp.me/v/wvvddk

http://lbp.me/v/wvvddk
2011-02-05 21:48:00

Author:
Voganlight
Posts: 60


I'll give it a try. Check out my bejeweled level, the link is in my sig.2011-02-05 22:25:00

Author:
Yofig
Posts: 288


Could use a few more lives/ships (only cuz I wanna keep playing) 2011-02-06 04:37:00

Author:
Turkeyntz
Posts: 88


Could use a few more lives/ships (only cuz I wanna keep playing)

Considered that for a while, together with bombs. However, I feel like it would ruin the originality, it would make it too much like Geometry Wars for my tastes.
2011-02-06 12:44:00

Author:
Voganlight
Posts: 60


Firstly, didn't Luos_83/Luos_Desruc make that name combined with that theme?

He had a level called 'Frantic' in the BETA and it was a Space Shooter with ships 'n' all, and he'll probably make another since people really liked it

I'll queue it and leave you some feedback
2011-02-06 13:15:00

Author:
mutant_red_peas
Posts: 516


Firstly, didn't Luos_83/Luos_Desruc make that name combined with that theme?

He had a level called 'Frantic' in the BETA and it was a Space Shooter with ships 'n' all, and he'll probably make another since people really liked it

I'll queue it and leave you some feedback

He did?
Well, this isn't a copy so whatever.
Anyway, because of a couple of weird German who have apperently never played a Twin-stick shooter. All hope was lost for it. The link is now: http://lbp.me/v/wvvddk
2011-02-06 13:24:00

Author:
Voganlight
Posts: 60


So, did you get to play it? 2011-02-06 18:37:00

Author:
Voganlight
Posts: 60


Alright, just got done with this, and I must say. . . Great work. c:

+ Simple, yet effective. I found myself sucked in immediately with the fluid response from the controls. Not a single problem there.

+ Hectic firefights make for a good game. I was cornered numerous times yet prevailing to live another few seconds.

+ Excellent variety in bullets. Fluidly changing from straight shots to large, then to spread shots to suit the situation was awesome.

+ Music

- My only gripe, which you had already addressed, was the lives issue. I was getting revved up after scoring 60,000 points only to find I had one life and no second chances. Though, a minor downside at best when considering all the pluses.


To end, I give you a smiley, and also a heart. If you manage to make me forget I was playing LBP for even the slight second, and make me think I'm playing a shooter, you deserve my praise. c:

F4F: https://lbpcentral.lbp-hub.com/index.php?t=47982-Imagi-Nation-Sewers-of-Corette
2011-02-06 18:58:00

Author:
Unknown User


Good work.
I am having trouble thinking of any feedback that would improve this level. I guess I want more of it. Maybe include multiple stages in the menu.

F4F https://lbpcentral.lbp-hub.com/index.php?t=48072-Circus-Minimus-Maximus
2011-02-06 19:59:00

Author:
OrangeTroz
Posts: 90


Good work.
I am having trouble thinking of any feedback that would improve this level. I guess I want more of it. Maybe include multiple stages in the menu.

F4F https://lbpcentral.lbp-hub.com/index.php?t=48072-Circus-Minimus-Maximus
You know, if you press the "Start button" and then select "replay" you get to play it again, awesome right!

Thanks for the feedback everyone!
2011-02-06 20:10:00

Author:
Voganlight
Posts: 60


+The controls were nice and smooth
+ Gameplay is awesome
+ Music

- it did get repetitive, needs more enemies

F4F:https://lbpcentral.lbp-hub.com/index.php?t=47989-Aptitude
2011-02-06 20:44:00

Author:
Sonic5411
Posts: 712


+The controls were nice and smooth
+ Gameplay is awesome
+ Music

- it did get repetitive, needs more enemies

F4F:https://lbpcentral.lbp-hub.com/index.php?t=47989-Aptitude

Haha, you want more enemies?
2011-02-06 21:20:00

Author:
Voganlight
Posts: 60


I noticed last night that there is a LBP2 song called Frantic I'll queue this one up and give it a go.2011-02-07 17:22:00

Author:
Powershifter
Posts: 668


I noticed last night that there is a LBP2 song called Frantic I'll queue this one up and give it a go.

Hehe. I don't get it. I searched all over LBP for this name and didn't find anything. Then I publish it and they start appearing everywhere! Probably because they think my level is amazing

Anyway, I looked into the lives. Thing is, typical for me, I've managed to direct EVERY single cable in the level via the ship's controllinator and when I make it a transmitter and place it onto another object the whole level gets messed up!
2011-02-07 18:03:00

Author:
Voganlight
Posts: 60


Played a couple times - finished with score of 61332 #16. I'll definitely continue to push my way up the leader board.

Pro's:
The level's over design and concept was cool. It had a really cool 80's arcade vibe thing going on.
The game certainly provides an "I can do better" addictive behavior.

Con's:
Maybe it is just me, but I couldn't figure out the point of the weapons (maybe that's why I'm only #16 ... I mean, they all seem to be just as effective, with the triple beam being the strongest. Not sure the "benefits" of using the other two.

I really didn't care for the firing style. I think it is because I would like to be able to move without firing, or fire in a direction I am not moving toward. Again, this is just an opinion - and perhaps changing the way the firing was done would detract from the levels challenge ... I just know what would "feel" right to me.

The level could be improved with some "shields" or "power-ups" - but not required for a fun good time.

The name ... It has just such and 80's arcade feel to it - frantic just doesn't do it just ... needs something more like "Rotocon" or something.




If you get the chance, please take a journey through my F4F level - details in sig.
2011-02-07 22:09:00

Author:
Jaydetiger
Posts: 64


Played a couple times - finished with score of 61332 #16. I'll definitely continue to push my way up the leader board.

Pro's:
The level's over design and concept was cool. It had a really cool 80's arcade vibe thing going on.
The game certainly provides an "I can do better" addictive behavior.

Con's:
Maybe it is just me, but I couldn't figure out the point of the weapons (maybe that's why I'm only #16 ... I mean, they all seem to be just as effective, with the triple beam being the strongest. Not sure the "benefits" of using the other two.

I really didn't care for the firing style. I think it is because I would like to be able to move without firing, or fire in a direction I am not moving toward. Again, this is just an opinion - and perhaps changing the way the firing was done would detract from the levels challenge ... I just know what would "feel" right to me.

The level could be improved with some "shields" or "power-ups" - but not required for a fun good time.

The name ... It has just such and 80's arcade feel to it - frantic just doesn't do it just ... needs something more like "Rotocon" or something.




If you get the chance, please take a journey through my F4F level - details in sig.

Quality feedback

So about the weapons, I believe you're pretty alone in this actually, most people say they use all three. Also, I always use the rapid fire and big shot thingey, so it's mostly preference.

The rapid fire allows for more accurate aiming (specifically for the small enemies)
Big beam thingey is useful to hit multiple enemies at once (there is a massive aim assist for it)

As for powerups and shields, just like with lives, it will probably mess up the level (makes it too easy). However, I'm already working on lives so I might as well chuck in powerups

Oh last of all, I believe Frantic fits just fine
2011-02-07 23:15:00

Author:
Voganlight
Posts: 60


queued!! im looking forward to this!
would you care to try out this level for me in return??
https://lbpcentral.lbp-hub.com/index.php?t=46354-Trouble-Within-%28Part-One%29&p=752408
2011-02-08 01:05:00

Author:
Arastoph
Posts: 216


It's a good level but seems just way to short for my tastes of a shooter game. Clockworx2 is good being short if you screw up I prefer these types of levels to last a while, but it shows off a lot of stuff in that short period of time. to keep it interesting. I also believe the walls are a tad bit to bright.2011-02-08 05:44:00

Author:
spAnser
Posts: 17


I will look into the walls. I was already looking into lives (in other words making it longer) 2011-02-08 07:11:00

Author:
Voganlight
Posts: 60


Alright. After Luos asked me I quickly (sort of) added multiplayer. Yet again I have looked into the lives. Now, this is the definitive answer, it won't happen. It absolutely ruins the experience. Not only does it take away the survival part of the level, it also makes it a bit too long. Trust me, you don't want to play the level longer than a couple minutes.2011-02-08 19:17:00

Author:
Voganlight
Posts: 60


The multiplayer added a lot to this twinstick shooter and added multiple levels of fun!2011-02-17 17:52:00

Author:
Luos_83
Posts: 2136


The multiplayer added a lot to this twinstick shooter and added multiple levels of fun!

Good to know, since I added it on your request!
And if people care, look what Playstation said last weekend! http://twitter.com/PlayStationEU/status/38976013606207488

Last of all, there a video of it.

http://www.youtube.com/watch?v=Ybr-v8jVFOc

http://www.youtube.com/watch?v=Ybr-v8jVFOc
2011-02-24 11:48:00

Author:
Voganlight
Posts: 60


Queued :-)2011-02-24 22:03:00

Author:
Tommo29
Posts: 17


This is a great level the controls are perfect and music is very fitting. Maybe you could add some powerups but then again that might remove the simplicity of the level and make it less reliant on skill so its a matter of taste i guess.2011-02-24 23:05:00

Author:
hitman_472
Posts: 52


this is pretty awesome, the only thing i think should be done is the rotation of the ship maybe a little faster it spun to slow for me.2011-02-25 20:27:00

Author:
Unknown User


The rotation speed is set to the maximum possible already.2011-02-26 00:00:00

Author:
Voganlight
Posts: 60


Thanks for your review - and I left comments in game.

By the way, please read my thread regarding your review of mine --- I think it will make my level more enjoyable and I will try to find some way to make it easier to understand.

I will play your level a lot I think... it's really polished !
2011-02-26 01:37:00

Author:
Unknown User


nice design simple but good very arcadey

the aiming was a little dificult
2011-02-27 01:33:00

Author:
KRX
Posts: 110


nice design simple but good very arcadey

the aiming was a little dificult

Could you explain what made it difficult?
2011-03-02 12:17:00

Author:
Voganlight
Posts: 60


It was good as far as shooter-on-black-backgrounds go. It would be better without the wall and have enemies spawn offscreen I reckon.2011-03-10 21:34:00

Author:
Frostinski
Posts: 40


I've just published a second Frantic, which allows you to shoot somewhere without facing that way.
http://lbp.me/v/ysj13j
2011-03-11 23:52:00

Author:
Voganlight
Posts: 60


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