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Need some help on creating a moving boss creature. Pic of rough draft inside.
Archive: 2 posts
Okay I'm making a Level based on a dream I've had in the past. Its about a sudden alien invasion on the real world. Very similar to the movie Cloverfield actually. You are wondering the world when the invasion happens and its up to you to survive. This is the creature I am trying to make to walk. http://i193.photobucket.com/albums/z9/BigBoy2k/APhoto.jpg Its one of several "Queens" that will appear in the story. I have just begun production on it and will be a story that spans several levels. I already made several small creatures that do work, walk, run and try to kill you. I just cannot figure out the giant ones. As you can see its pretty big. I have begun to make it walk with movers and rotators but I can only get them to move in one direction at a time. I don't know how to synchronize them. EDIT: Can I make it sequenced movement instead of behavioral movement? I mean like have its movement premade to follow the path of a level or should I make it sense players follow them and try to attack them? I plan on making one of the "Queens" like a background object or part of the scene. Like in the first level when you are tying to find out what's going on, one of them will walk over you and destroy the buildings around you, while in another level you will find a beat up abandoned tank and try to battle one. | 2011-02-05 20:29:00 Author: necromonger Posts: 5 |
I would place a gyroscope on the main body and one on the end of each leg. Have the leg gyroscopes at a higher setting than the main body, so the main body still sways a bit. Then place a mover on the main body and have it go left/right based on the signal you give it. Also place movers on the legs to have them go up with a sequencer while the main body is moving. (Alternatively, replace a bolt near the body with a wobble bolt and use that to lift the leg.) The bolts should take care of the rest. | 2011-02-05 20:58:00 Author: dcf Posts: 468 |
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