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#1

Weird sackbot 'warp speed' bug that I can't get around!

Archive: 5 posts


Before I post the bug, I got a question: Is there a particular forum on LBPC specifically for posting bugs, or what I think may be bugs, so that other posters can be aware of them and perhaps get them fixed?

The bug: Ok, you can put this situation together rather quickly so you can experience this bug yourself. Place a sackbot, record an act for him (it does not matter what it is, just wiggle around a bit), now equip the Grabinators and grab the sackbot and carry him a few steps away from where the sackbot's animation takes place. Hold still and just keep on holding him with the Grabinators without moving. Now, after a couple of seconds, witness as the sackbot jumps to warp speed (towards the area where his animation takes place) and sends your sackperson flying in the same direction! The farther you carry him from his animation spot, the faster and farther your sackperson will fly! There are also 'sub-bugs' that come about randomly during this warp speed, like the sackbot getting stuck in the ground as you still hold on to him.

So, anyone have any ideas on how to get around this obvious bug?
2011-02-05 18:52:00

Author:
Turbo_Egg_Salad
Posts: 57


Changing the recording setting to "Loop Relative" eliminated this problem.

"Loop Absolute" means that the Sackbot will not loop the recording until it is back where the recording first started, which (sort of) explains the warping.
2011-02-05 19:03:00

Author:
Unknown User


I know that 'loop relative' eliminates that warp, but I NEED that sackbot to always return to where he was and continue his little act. It's part of the point of this particular part of this level I'm making. You grab the dude so you can chuck him at an out-of-reach button to activate something. Then the dude should run back to where he was.2011-02-05 19:25:00

Author:
Turbo_Egg_Salad
Posts: 57


I believe this is where bugs can be reported, there may be others:-

LBP2 Bugs List (https://lbpcentral.lbp-hub.com/index.php?t=44678-Lbp2-bugs-list&highlight=bugs+list)
2011-02-05 19:34:00

Author:
PerfectlyDarkTails
Posts: 269


You can always yust put a follower on him, place a tag where you want him to return, and a timer connected to a grab switch.
Once the player tosses him, he has a limited amount of time before the sackbot returns to its place.

Hope that helps!
2011-02-05 19:38:00

Author:
Silverleon
Posts: 6707


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