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Temple of the Molten Flame

Archive: 10 posts


Here's my new level guys.
This level is inspired from the Fire Temple on Zelda: Ocarina of Time.
(http://www.zeldawiki.org/images/5/52/Fft.jpg)

Backstory:
You are a random explorer, while on an adventurous trip, you find a Volcano, while exploring it, you find an Ancient Temple. Willing to uncover it's riches, you enter it. But it is said that a Giant Dragon sleeps inside it's halls. Does it protect a golden treasure?

Gameplay:
The Level is basically a simplified Zelda Dungeon. You explore rooms, collect keys and open locked doors, until you find the Boss Key and go defeat the boss.
The Level is pretty linear, and it's not very long, it shouldn't be that hard for you guys.
If you want, you can leave the level, you get to keep the keys, so you don't need to complete it on one trip.
Remember to enable prizes.

Inspiration:
The Level is inspired by the Fire Temple from Ocarina of Time.
Also, the Dragon is inspired...
No...
I'll give a Cookie to the who recognizes the Dragon.

Enemies:
They are not a lot of enemies, just 2 types.
Red Skulls (which are inspired by the Fire Bubbles from the Fire Temple) and Fire Turtles.
Red Bubbles you just avoid them, Magmadons (the Fire Turtles) shoot fire and can only be defeat by hitting their brain on the back.

Graphics:
The level is not very graphic intensive, but it gets the job done. You should find it pretty nice looking. I have adjusted the lightning level, to make the volcano look like Death Mountain Crater from Ocarina of Time, the temple is full of lightning and torches, and also i have made extensive use of the lava material, and added special lightning effects to it, they are especially notable on the room before the boss room (and the boss room itself).
Overall, it should be really nice to look at.

Bug&Fixes:
Version 1.0
There shouldn't be too many bugs, as i have tested the level a lot, and fixed a lot of stuff, but still... if you find anything be sure to let me know!
Version 1.1
- Added Some Decorations to the Level, statues, skulls and some windows.
- Added Sensors to the Elevators, now they will move only when you stand on them. No need to wait now.
- Fixed the bug that allowed you to keep the Jetpack on the level.
- Added some Cameras to make jumping in the Volcano Part easier.
Version 1.2
- Fixed Various Gamebreaking Bugs that came in with V 1.1.
- Added some additional little decoration.
- Changed the boss fight mechanic quite a bit, still requires the same method to kill tho.
- Tested the level a bit.
Version 1.2.1
- Added much more Score Bubbles, have fun breaking the record!
- Minor adjustments.
Version 1.3
- Fixed some minor bugs.
- Fixed a bug that caused sometimes the music to not start on the boss fight.
- Added a small bridge to help cross a jump. If you wanna go down, just walk to the hole from the central layer.

Prizes:
There are only 10 prizes, 4 being keys, but some are well hidden. If you get all the prizes, you will receive the Dragon (which may be used for another type of level... if you recognize it... LOL) from the Scoreboard.

Other Info:
The First Part of the level (before entering the Temple) was made in collaboration with TeschioNero, check his first
level, it's named "Orion Cavern".
Also, i will probably not make the final episode of Rise of Undeath, since the levels are stuck on my old account.
I'm currently working on another series, so be patient.

This is an F4F Level, post your level here and i will play it, in exchange for your feedback of course.
http://lbp.me/v/xfd7fn
2011-02-05 18:09:00

Author:
Flame Dragon
Posts: 312


qeued. will post feedback later today2011-02-05 23:31:00

Author:
RickTheRipper
Posts: 345


Alright, finally got a chance to sit down and play it. Now I assume that this first part is a cave, but it's missing something. It's got some bumps here and there, but there's nothing else. It feels very empty (in a bad way). Also, you might want to add some camera angles in there to show how/where people are supposed to drop down at.

In the temple, the look of it is better than the cave and I like the neat designs you put on the walls (the fire face comes to mind).However, it suffers from the same emptiness as the cave. There's a few wall designs here and there, but other than that, it feels like no one ever inhabited it. Throwing in some vases, windows, doors (just fort aesthetic purposes) and sources of light (torches would fit in well for the theme of the level). The enemies in here are also pretty cool. They look like actual fire monsters, it's just a shame that they're so easy to defeat (the one that shoots out the fire 'log' can simply be walked behind). One thing I'm noticing is that there's lots of spinning circles. Now I don't mind the tried and true method of transportation by grabbing spinning circles, but there is such a thing as too many. Also, they seem like they're just there. It's like they don't belong (not color wise, it's just that they don't look like they'd be something you'd find in a temple).

After getting the first key, the gameplay changed from the spinning circles and got more fun...... and then it stopped. For about 5 minutes I tried, and tried, and tried to make this jump to a moving platform by Key Hole #2 (I hadn't found key #2 yet). So then I backtracked and finally found key #2 (the spinning circle jump you have to make to get up to that key is a real pain). I finally cleared that spot (FYI, really liked the timed platform obstacle and the 3-way switch for the shifting platform).

The jetpack part, eh, I wasn't too fond of it. I was practically able to fly in a straight line through everything. Although the orb placing thing was pretty fun. Something you should know about the jetpack part: I can fly past the Power-up removers. Very easily actually. Might want to adjust that. Now I'm going to be honest, after getting the 4th key and unlocking the 'treasure', I had no idea where to go, so I just flew around with the jetpack, debating whether or not to just quit. Well, I found the boss key and went and fought that bad boy. Now the boss is very cool and has a unique set of attacks, but my problem is that they all just seem so random and happen without warning. Now that's fine if it's what you were going for, but couple that with the fact that I could barely see anything in there, then we start to have problems.

In the end though, I prevailed (and took the top spot on the leaderboard, woohoo!). I listed most of my complaints/suggestions above, but there's one more thing. I had literally had no idea where to go the entire time. I like that you didn't hold people's hands, but at the same time, I would've liked to know which vicinity each key was in. Another thing, you should think about adding sound effects. It just really brings a level to life when platforms come crashing down or even something as subtle as a grabbing sound. Speaking of grabbing stuff, having to wait for those platforms to come abck down if you missed them could get annoying. A simple directional sensor/grab switch could fix that. Now if there's two that you would take away from this, it would be 1) add more decorations and sounds to your level AND 2) add camera angles/lighting to make it easier to see. Okay, that's 4, but whatever.

Overall :star::star::star:

For F4F, check the link in my sig for The Dungeon.
2011-02-06 05:49:00

Author:
RickTheRipper
Posts: 345


Those are pretty good suggestions, i'll try to decorate the Temple.
For the boss, it's quite simple, you need to wait for the lava to light up the platforms.
2011-02-06 13:33:00

Author:
Flame Dragon
Posts: 312


Version 1.1 Out!
- Added Some Decorations to the Level, statues, skulls and some windows.
- Added Sensors to the Elevators, now they will move only when you stand on them. No need to wait now.
- Fixed the bug that allowed you to keep the Jetpack on the level.
- Added some Cameras to make jumping in the Volcano Part easier.
2011-02-10 21:40:00

Author:
Flame Dragon
Posts: 312


Version 1.2 Out!
- Fixed Various Gamebreaking Bugs that came in with V 1.1.
- Added some additional little decoration.
- Changed the boss fight mechanic quite a bit, still requires the same method to kill tho.
- Tested the level a bit.
2011-02-16 18:48:00

Author:
Flame Dragon
Posts: 312


This was a pretty good level. I enjoy levels that take a bit of time and hold my attention. I'm more for puzzler type levels myself, but this was definitely one of the better action levels I've played.

I know the inside of a volcano would probably be mostly red and brown, but I felt it difficult to navigate some areas because I couldn't see platforms. Accenting some of these would help. Also with platforms, there were a few sections that initially had score bubbles to guide where you should jump down. I hit these score bubbles, then died, so when I went back to the checkpoint I had no idea where I needed to land. Some stickers or decorations could help guide sack-adventurers. I did appreciate that the level was open to some multipath options, but remained pretty much straight forward.

The boss at the end was a good idea. I wish he did more of an attack, like shoot fireballs or something, but I did die a few times trying to kill him. The treasure room at the end was also a nice touch. Overall, the artistic talent in this level is superb. I would love to see another level. I never played the Zelda games, but I'm sure that they could lend inspiration to a follow-up.

BTW: kinda off topic, but I can't find the information anywhere else in the forums. How do you put the level information at the top of the thread? I can't get my thread to post that information. I'm assuming it involves some complicated html tags.

Please F4F my levels "L.B.P.H.S. Lunch (Survival Challenge)" and "L.B.P.H.S. 1st Period: Physical Education". Thank you.
2011-02-17 04:28:00

Author:
getyourwings5
Posts: 35


Thanks very much, I'm happy that you loved it.
Strange that you found difficulty with the jumping, since i'm pretty sure that you can see the platforms from the camera angles.
Well, I'm working on another series right now, but a sequel may be possible, especially if people love this lvl.
I'm leaning toward a Spirit Temple style level from Ocarina of Time, or maybe a Water Temple style level but i haven't got the Pirate Pack so thats saved until LBP2.

To post level info, go to LBP.me, search your level, copy the five last letters from the URL (which is your level code, and use that code on the appropriate box in Level Creation Thread. (or while editing a Level Thread.

Version 1.2.1
- Added much more Score Bubbles, have fun breaking the record!
- Minor adjustments.
2011-02-17 13:39:00

Author:
Flame Dragon
Posts: 312


Mi ? piaciuto, ? molto grande . Come ha detto Rick, a volte ? un po' dispersivo, non sai dove andare.
Solo una cosa per quanto riguarda le sfere da mettere a posto. Quella da mettere pi? in alto ? troppo pesante, se stai fermo a mezz'aria ti porta gi? (non so se sia voluto) e mi ? sembrato che le sfere avessero diversi colori per distinguerle, ma con l'illuminazione non si capisce bene. Per il resto ha deto tutto rick

I'll write it also in english...

I liked it, very big. Like Rick said sometimes it's a bit dispersive, you just don't know where to go.
Just one thing with the orbs. The one to place on top it's too heavy, if you stay still it will bring you down. Also the lights make it difficult to recognize the different colors.

Try my levels!
2011-02-27 11:01:00

Author:
Unknown User


Version 1.3
- Fixed some minor bugs.
- Fixed a bug that caused sometimes the music to not start on the boss fight.
- Added a small bridge to help cross a jump. If you wanna go down, just walk to the hole from the central layer.
2011-06-03 18:17:00

Author:
Flame Dragon
Posts: 312


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