#1
How do I make a sackbot unmovable/ungrabable?
Archive: 6 posts
How do I do that? As I am working on a level that features Sackbots as NPCs... | 2011-02-05 17:39:00 Author: Lazy_Slacker ![]() Posts: 21 |
Simply place a material tweaker in the Sackbot's Logic Panel, then tweak it and make it 'ungrabbable'. Hope that helps! ![]() | 2011-02-05 17:43:00 Author: iArekusu ![]() Posts: 402 |
And... how do you do that? Sorry... I'm pretty newby when it comes to these kinds of things. o: | 2011-02-05 18:04:00 Author: Lazy_Slacker ![]() Posts: 21 |
First, place a Sackbot and open it's logic panel by hovering the popit selection thing over it, then tapping R1. In the logic panel, place a so-called 'Material Tweaker'. Now, hover the popit selection thing over it and tap Square. A new window should open, where you can determine things such as the Sackbot's grabbability. If you want the Sackbot to be ungrabbable, set the Material Tweaker so that it isn't grabbable. (There should be an option for this.) And that's it! The Sackbot should be neither grabbable nor slappable or anything like that. Hope you understand what I'm trying to explain! ![]() | 2011-02-05 18:07:00 Author: iArekusu ![]() Posts: 402 |
Ahh... Thank you. :] | 2011-02-05 20:04:00 Author: Lazy_Slacker ![]() Posts: 21 |
Material Tweaker is under the Object Tweaker section in the Tools Bag, second page. Ok? ![]() | 2011-02-05 20:24:00 Author: mutant_red_peas ![]() Posts: 516 |
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