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Output Setting + Invert Option

Archive: 9 posts


I do absolutely everything wirelessly, but strength setting can only be faked with extra logic. By putting a timer or sequencer between a tag sensor set to strength can send a strength signal to it's destination. ex: mover.

However, timers & sequencers don't detect very slight analog presses... roughly under 20% of sackboy's walking momentum is not registered. You can get a gradual speed increase & activation going, but it automatically starts out at a high speed because the timer/sequencer doesn't activate until you've gotten past the 'light' tilt or press on the controller. The only way to get the full range of pressure sensitive movement on all logic is to use a direct wired input, which leads to really messy builds & extra gadgets.

If tag sensors, or any device, had reliable output tweaks (strength, on/off etc) tons of good analog control builds would be possible & lots of signal relays could be eliminated on chips.

An inversion setting on input/output would allow mass area tweaking & eliminate NOTs.
2011-02-05 10:16:00

Author:
Unknown User


I've found that the analogue sticks simply don't output any analogue value below 12% - regardless of the wired / wireless connection. This shouldn't be a problem with sackbots, which don't actually move without something greater than around 35% input to their walking controls (though this might have a lower threshold in the air).

Timers and sequencers will respond to very small analogue signals, in range of a thousandth of a % and smaller. Obviously not from the analogue sticks though, because they won't produce a signal lower than 12% and the hardware can't detect inputs at the same level of granularity as the timers / sequencers work on. I've also seen no particular issue with strength signals transmitted wirelessly - the same signal strength at source is represented at destination.

So it seems I'm confused by your post. Can you show an example of where the problem lies? There should be no problem routing a strength signal from an analogue stick, via a tag/sensor to a mover. That works absolutely fine.


I'm with you on input inversion, though I can't help but think the interface might need a massive overhaul for such a small gain. Can't say I see any use to take a step backwards and have output tweaks on devices - all output types are represented by all devices anyway.
2011-02-05 11:55:00

Author:
rtm223
Posts: 6497


sackboy edges forward, tip toe before even turning. That's when I want my strength scale to kick in, so that if I have a mover enhanced run, or drive, barely touching the stick makes me barely move as per enhancement max.

anything below a certain tilt on a sackbot with a mover & an untouched receiver seat uses the default sackboy analog speed scale before the mover's enhancement kicks in. it creates an awkward jump in speed from sackboy default tip toe (1, 2) to mover enhanced walk (a 3 acting 5) unless it's a direct wired connection from the controller. ex: on holo you simply don't move & the timer doesn't budge until you've passed what would be the tip toe/mosey stage. With a strength set mover jump, an X tag sensor to the mover gives me the medium strength regardless of how hard i press. routed through a timer, it gives me only a default sackbot jump (inactive) or starts at the medium strength of max speed.

sound & dimmer are insant, timers need more, & sackbot sans seat with mover need even more press
2011-02-05 13:08:00

Author:
Unknown User


Can't you just set one controller to transmit, the other to receiver? Or is there something about that that will not work?2011-02-05 19:16:00

Author:
zeel
Posts: 61


Well, I'm still flummoxed as to what you're saying here... I see no difference between signals that are direct wired and those that are transmitted via tags... Whether I'm just inputting strength signals to movers on hologram or sending signals to sackbots or to movers on sackbots....

The signals are the same in every case I try and the awkward jump in speed doesn't affect me either - I've done loads of stuff with movers on sackbots and no issues like this occurred. Holo moves fine, timers start to increase on speed scale at the 12% kick-in from the analogue (if set to on/off or directional it won't, but that's because you've slipped into the digital processing so ON won't occur until 75%).

Silly question, but you do have your tag sensors set to signal strength and not closeness, right?


Edit: there is no analogue button press for x on the controlinator, it's always at 0 / 100% so you should only get a single strength (assuming that's what an x-tag sensor is sensing?)
2011-02-06 21:33:00

Author:
rtm223
Posts: 6497


I see no difference between signals that are direct wired and those that are transmitted via tags...

You will if you try to send a signal from a three-way switch (or controlinator directional controls) through a tag, and connect the corresponding sensor to anything with a "Forwards/Backwards" Input Action.
2011-02-07 20:05:00

Author:
Aya042
Posts: 2870


Is that one of the cases where you lose the "zero-state means no change" behaviour? I agree that's incredibly annoying, but it's lost through everything that you put in between the ternary digital output and the device in question - even fricking circuit nodes break it, so it's hardly a caveat specific to wireless logic (though certainly worth knowing).

But that has nothing to do with strength inputs, output settings, or inversion options
2011-02-07 20:13:00

Author:
rtm223
Posts: 6497


I love you guys. <3

So... what are we talking about, again?
2011-02-07 21:47:00

Author:
Ayneh
Posts: 2454


Yeah i'm on it now, and wireless is fine afterall, it was the timers i was routing things through to try & correct a pre existing problem. I was being daft.

I have a little box room i can publish if you want to see what i mean about the delayed activation order things go in. sound & dimmer activate instantly, timer takes more pressure, mover takes even more to activate.

it really screwed up alot of what i was trying to do with older Alucard builds. where i wanted strength scale to be based on my movers and sequenced mover min/max's starting from 0.

just put a receiver seat on a sackbot with a decent speed mover walk and see how it goes from default speed idling to 3rd gear out of nowhere once you've pushed the stick far enough to actually activate the mover.

i published an example (sure to get 500 confused sad faces). it's probably something you guys already know that i'm explaining poorly, or just hasn't been a lynchpin in many people's builds yet.

http://lbp.me/v/xkyfgj
2011-02-08 08:12:00

Author:
Unknown User


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