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Morgana WWII fighter plane test

Archive: 8 posts


http://ia.lbp.me/img/fl/71a1a8f8a58563c4ed317deb73ca597e01d94747.jpg
I have here a test bed level for a plane Morgana25 gave me that i tweaked for sackboy and a test of my new helicopters and aircraft carrier. score board at end of level on offshore oil rig platform. Level is in versus mode so players can fly around seperate of each other. Any and all advice' tips and feedback will be great as this will become the airlinesa part of the vehicle pack i've been slowly working on.

Thinks i need some feedback on:
flight controls
looks of aircrafts
cameras
details and mechanics of aircraft carrier
flight speed
handling of aircraft in the air
takeoffs and landings on different surfaces.
http://lbp.me/v/w6nm3k
2011-02-05 07:26:00

Author:
TSFRJ
Posts: 249


http://i4.lbp.me/img/fl/584ec858e1b79d02bed1b686dbcb28393ac9e438.jpg
http://i0.lbp.me/img/fl/220fabdd68d3617791c221f19deee5a190a14ad6.jpg
http://ib.lbp.me/img/fl/a8b8f4ef69c94d027412f42f45297d0db2812a1b.jpg
http://i2.lbp.me/img/fl/91210ec6e2c4aec58f490f14705861bc3a469176.jpg
2011-02-05 09:56:00

Author:
TSFRJ
Posts: 249


Thanks for feedback, I'll play this right now. And BTW Arthur should have farted and everyone looked at him angrily... Did that not happen to you? .. Man my movies has some WEIRD bugs. Probally cause the therm is sooo high atm.

Ok i played it :


Flight controls: Were decent, however I don't feel that they are realistic enough... You need to add some sort of hovering feel instead of them just defying gravity. You could also add some sort of "Right Analogue" changes direction it faces to make it feel more realistic. 7/10

Looks of aircrafts: They looked good, loved the heli. 10/10

Cameras: Not quite sure what you mean by cameras... DIdn't notice any lol. But it didn't take away from the experience. ?/10

Details and mechanics of aircraft carrier: The big door system was nice, however the whole aircraft carrier on a whole was a bit confusing. I got a bit lost as to where I could go and how to get into places.
But overall it , visually, looked amazing. Only downside is that the boat could have bobbed a bit to make it feel realistic, not sure how you would do that but i'm sure it isn't too hard. 8/10

Flight speed: Nothing wrong here, felt very nice to fly at this speed. 10/10

Handling of aircraft in the air: Maybe my problem with "A more realistic flight" could go in here, if you added some sort of gravity or hovering to the aircrafts it would feel much more realistic. But apart from that it was dead simple to understand and felt quite good. 7/10

Takeoffs and landings on different surfaces: Again not quite sure what you mean here, i only noticed water and aircraft carrier surfaces.. But they felt realistic, maybe you could add a timer for the propellors to start spinning and a start up noise that would make all the difference. ?/10
2011-02-05 16:00:00

Author:
onaga666
Posts: 293


thanks onaga666. I tryied to do a bit of hovering feel on helis but every time i did they wouldn't stay in the air when control was released. figure people prefer a stable heli that stay where you stopped in the air.

Were you able to move the carrier or did the confused layout prevent you from findint the aircraft carriers controls?

any ideas as far as build lockdown clams for planes and helis on carrier. I know aircraft dont stay with carrier when a player moves the carrier.

Also everyone else i'll be back on PS3 in about 4pm pacific time and be able to play some more levels then.
2011-02-05 20:08:00

Author:
TSFRJ
Posts: 249


made a few changes

put waves in and took gyro sensor off carrier so aircraft carrier bobs up and down in the water
2011-02-06 10:37:00

Author:
TSFRJ
Posts: 249


Cool level. The helicopter is really cool, how did you make the propelor spin? The controlles are also great

You should make the helicopter fire something

My last sugestion is kind of nitpicking, but it would be really cool if the water began to ripple when the helicopter flew over!
2011-02-06 16:56:00

Author:
Unknown User


awesome vehicles, but the level has no sense of direction. i dont know what i was suppose to be doing.2011-02-06 17:31:00

Author:
Unknown User


Nichrome_dragon sorry it doesnt have a direction yet just mainly for flying the vehicles around ad testing them

heronemis the spinning blades are stickers stuck to the upsidedown underminer drill object from the incredibils pack

Not really sure how to make water ripple from the helicopter yet.
2011-02-06 23:52:00

Author:
TSFRJ
Posts: 249


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