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Sackbot Checkpoints

Archive: 8 posts


This may have been asked before but... how do I make a sackbot checkpoint? I'm trying to make one but I cant think of anything . It's supposed to work like a normal checkpoint where you have to pass through it to activate it.2011-02-04 23:42:00

Author:
Unknown User


The most simple way would just be to attach an emitter and a proximity switch to the checkpoint, and set the emitter to one shot and have it emit the sackbot.2011-02-04 23:48:00

Author:
Blue Helmet
Posts: 306


Simples.

Add a Tag into the PC Sackbot (I label it PC)

Then create an Inverted Tag sensor that covers the entire playing field and connect it to an emitter that will spawn a new Bot


It's supposed to work like a normal checkpoint where you have to pass through it to activate it.

AND gates & a Selector.
Each time you pass a sensor on the Checkpoint, it'll activate that selector Output (= the Current checkpoint active) which leads into the AND switch - with the Large Inverted Tag Sensor also connected to it. Those will lead to teh Emitter
2011-02-04 23:49:00

Author:
Nurolight
Posts: 918


I was wondering the same thing... then I came across this video!
http://www.youtube.com/watch?v=Y_YW2qsoxEg SilverScorp has some other amazing tutorials for LBP2 too! Hope that helps bud

EDIT: Double sniped
2011-02-04 23:50:00

Author:
chinook3
Posts: 453


this gets complicated when each sackbot emitted, must have a unique tag inside it.2011-02-05 02:13:00

Author:
sellfcon
Posts: 79


I've encountered another problem. I got the checkpoint working right. But when I play it with two players what happens is that the second players sackbot spawns twice after he dies .Anyone have any ideas to fix this?2011-02-05 14:57:00

Author:
Unknown User


I've encountered another problem. I got the checkpoint working right. But when I play it with two players what happens is that the second players sackbot spawns twice after he dies .Anyone have any ideas to fix this?

One good (But crazy) idea is to make the checkpoint follow you. Attach a unique tag so it dosen't go haywire. Now when your sackbot dies, that certain player would appear. (This is not recommended. If your level has lots of bumps and obstacles, then this is not a good candidate) I also have one other alternative in mind. Just make a contraption that allows you to select how many players there are and go on from there.
2011-02-05 15:05:00

Author:
FEAR
Posts: 337


I have made sackbot checkpoint that works with four players.
http://lbp.me/v/xejgwe
It works nearly same way as Tommy wrote but instead of AND gate I used microchip.
2011-02-05 15:53:00

Author:
waD_Delma
Posts: 282


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