#1
Sackbots and switches
Archive: 7 posts
Edit: So i ran in another problem: Once you past the bad sackbot who is shooting at you, you have to throw a sackbot/sackboy to the other side of a overpass. When you are there you can enable a switch so the others can pass. With more players this is easy offcourse but how do i make sure the sackbot uses the same switch? I believe i saw a sackbot doing this in the Story mode aldo im not sure which level this was... | 2011-02-04 20:05:00 Author: Unknown User ![]() |
Not sure I understand why you need him to press buttons on a controllinator. Since the buttons are connected to actions (circuits, etc), why have him push the button instead of just feeding the action? For instance, let's say you have X in a controllinator programmed to make a mover go forward. If you want your sackbot to press the X button, why not just make the mover go forward and skip the button pressing altogether. Or I'm just not understanding what you're trying to accomplish. | 2011-02-04 20:10:00 Author: Shanghaidilly ![]() Posts: 153 |
Ok i'll explain: I have a Sackbot who sits in a Controllinator. This Controllinator sits on a object, it is suppose to be a gun of some sort ![]() Aldo you are right; i don't have to let the Sackbot press the buttons. But still; is it possible? You can do it using sequencers but not everything is gonna happen the way you want it with those... | 2011-02-04 20:15:00 Author: Unknown User ![]() |
Does bring up another question; How can i make sure that the Sackbot follows the player if the player is on a other layer? | 2011-02-04 20:25:00 Author: Unknown User ![]() |
There is a setting that allows the sackbot to move between layers. Look for that. The tutorial on sackbots shows it. | 2011-02-04 20:39:00 Author: Shanghaidilly ![]() Posts: 153 |
this is easy first put a follower on the sackbots grid then edit the follower to follow a key. Then put the key on whatever you wish it to follow, hope I could help if you have more questions contact me. | 2011-02-04 20:53:00 Author: fireblitz95 ![]() Posts: 2018 |
Thnx! I manage to get it working! I've set up 3 pieces of lite matter with 3 player sensors on them, each sensor is set to Same Layer. If the sensor is activated, the object on which the sackbot is sitting in the Controllinator, then moves to the right layer! | 2011-02-04 21:05:00 Author: Unknown User ![]() |
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