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Grabinator help (different)

Archive: 1 post


I've searched for Grabinator information, and I know there's another thread called grabinator help (hence why I added different at the end). So, forgive me if this has been covered, but I have searched to no avail.

I've asked this at forums.littlebigplanet.com, but this place seems a bit more active.

Currently, when someone grabs an object, no one else can grab that object unless the first person lets go. I'm looking to mimic the grabbing functionality as in the basketball game that's on the disc. That is, Player 1 is holding the ball, Player 2 comes up and pushes grab, Player 2 is now holding the ball. By default, without any logic, Player 2 picks up Player 1. In the basketball game, if Player 1 jumps a little and Player 2 tries to grab, they'll pick up Player 1.

So, there's got to be a proximity sensor somehow Because both the player and the ball are grab-able, depending on how far away the ball is. I'm also 99% sure they DON'T use sackbots. But I've tried using sackbots, putting a material changer on the sackbot so that when the ball was being grabbed, the sackbot became un-grab-able. However this had the curious effect of making the sackbot drop the ball immediately.

Bottom line, how do make an object "steal-able" from someone with grabinators??
2011-02-04 19:21:00

Author:
Shoopity
Posts: 1


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