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Help with paintinator
Archive: 6 posts
I am making a level with sackbots that shoot you with the paintinator and they die after 10 shots from one. I want to use they paintinator because it is actualy a gun and that is what I need. My problem is that I cant think of a wayy to make sackboy tack any damage from the paint. If it is possible to then I would appreciate it if you could help. | 2011-02-04 16:07:00 Author: dogcity999 Posts: 86 |
Just put a paintonator counter and a piece of "Destroyer" logic on your sackbots circuit board. Set the Paintonator Counter to the amount of shots it takes (10 or whatever), then, hook the output of the counter into the input of the Destroyer. Set the Destroyer to destroy your sackbot in whatever method fits your level (Splat, Fade, Shrink, etc.) That's it. | 2011-02-04 16:44:00 Author: CYMBOL Posts: 1230 |
nono, sorry I meant you, as in the main sackboy | 2011-02-04 18:01:00 Author: dogcity999 Posts: 86 |
Instead of your sackboy going through the level, Have a controllinator linked to a sackbot, so effectively you are controlling a sackbot. Then you can use the method CYMBOL mentioned on the microchip of the 'player sackbot' | 2011-02-04 19:18:00 Author: Ticklemeemo101 Posts: 22 |
but then can he respawn or no? | 2011-02-04 21:37:00 Author: dogcity999 Posts: 86 |
Yes, you can make a respawn for your sackbot. Check out this thread. https://lbpcentral.lbp-hub.com/index.php?t=44239-Sackbot-A.I-and-Logic-Tutorials | 2011-02-04 21:40:00 Author: Kitkasumass Posts: 494 |
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