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How to get projectile sensors to affect hologram health bar
Archive: 3 posts
I found out how to make health bars out of hologram material. So, the health bar is visible just above the sackbot's head. The problem is, I don't know how to get a projectile sensor to subtract from the health bar when I get hit by a projectile. I die in one hit. It's frustrating. connecting danger tweakers with a projectile sensor worked, but it still didn't subtract from the hologram health bar. And also the danger tweaker had to be activated at all times, my sackbot is always on fire. I know I'm close to figuring this out, but just need a little help. | 2011-02-04 03:24:00 Author: rambo3416 Posts: 179 |
I probably did it the hard way, but I used a selector and one shot switches (Counters with 1). I had 9 selections. 1 counter on each selection, except the first and last. Connected each counter to a different section of the custom health bar, and inverted the holograms (Each was set to 100% when it was off, though you can use NOT gates) Then connected the projectile sensor to the cycle input on the selector. The Projectile sensor was set at 1 and reset when full. NOTHING is the first selection and the destroyer is set off on the last, along with a sound if you want. | 2011-02-04 06:58:00 Author: Devious_Oatmeal Posts: 1799 |
Thanks. My only problem is my sackbots dies after one hit. There has to be something I'm doing wrong | 2011-02-04 07:51:00 Author: rambo3416 Posts: 179 |
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