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#1

I'd like to edit a saved object

Archive: 3 posts


So here's the situation. I have an object with a micro chip that I was to test as an emitted object. In order for my emitter to emit said object, I must capture it in My Objects. However it doesn't behave as I had expected upon being emitted, so I have to make some changes. Currently I have to pull out the object, make some tweaks to it, then either re-capture it as a new object or delete the original then recapture it. Either way I have to re-capture it.

Then I also have to re-modify my emitters to ensure it's using this newly captured object.

Once an object's been captured, I'd like to make modifications to it and re-save it without having to re-capture it. And if that same object is being used in an emitter anywhere within the level, once the object has been edited and re-saved, the emitters would in fact emit that updated object.

This would be waaay advantageous, at least to me.
2011-02-03 21:29:00

Author:
wizaerd
Posts: 159


I haven't even touched an emitter since the beta, but if it's still there, the "Pick emitted object" option should help.

Just hide whatever you're going to emit somewhere outside the level, and select it as the emitted object, then whenever you update it, it updates the emitters' objects.
2011-02-03 21:38:00

Author:
KlawwTheClown
Posts: 1106


I don't remember seeing any such thing on an emitter, but I'll be sure to take another gander... Thanx (if it turns out to be true... )2011-02-03 21:47:00

Author:
wizaerd
Posts: 159


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