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#1

Goldpincer (Introduction )

Archive: 9 posts


Hi guys, this is my first attempt at making a lbp level. I'm sure I've got a lot to learn!
It's fairly short, very story based, and I hadn't quite got the hang of cleverly using layers
(hence why it ended up being so short, it kept overheating!)

Anyway, let me know what you think, I appreciate all your comments and advice for the sequel!

Remember I'm new so don't beat me up too much! Thanks

Maj!
http://lbp.me/v/x9wrpn
2011-02-03 21:19:00

Author:
Majikfish
Posts: 9


Sounds fun! I'll try it out and tell ya what I think shortly. My level's in my sig, if you're interested 2011-02-03 21:45:00

Author:
Dietomaha
Posts: 156


Cheers buddy I'll check out yours too!

If anyone has some tips on making longer levels too I'd be glad to hear it
2011-02-03 22:06:00

Author:
Majikfish
Posts: 9


This was a good lil level. I especially liked the part where the ship rolled down the hill into the water, that was pretty creative.

My advice for making longer levels would be to ease up on the decorations I think. There's a ton going on at any given time, which is fine, but if you want longer levels you may have to cut back.

Or just make a level link to the second part, which might be a better option.
2011-02-04 03:25:00

Author:
Dietomaha
Posts: 156


Thanks for playing it! Yeah I definitely learned the hard way about minimizing the decorations where possible. I'm also trying to be more selective with using my three layers for my next level. Probably will try to cut down on the dialogue too as I understand that the majority of players don't want to sit through tonnes of text, they just want to get on with the action.

Definitely taking everything into consideration! I'm working on a sequel, but am going to try something different and begin by planning it out on pen & paper this time! Many thanks for your advice though, I always appreciate it!
2011-02-04 19:07:00

Author:
Majikfish
Posts: 9


Short but very sweet.

For your first level i am extremely impressed. You managed to combine both some enjoyable platforming (although slightly repetitive in some cases) with a great story introduction and fantastic level design.

First off, to elaborate on my point about repetitive platforming, you should consider aiming to never use the same obstacle twice in a row. It didn't deter the level in anyway, but it would have been nice to a see a slight bit more of a variety.

Your presentation was brilliant. I can see you put a lot of time into the level, but especially the dialogue boxes, which i actually found myself reading the full way through, despite being in pirate tongue! [Something i don't usually do!] The change of camera angles also added to the these mini cut scenes, heck i felt like i was playing a MM level!

I love the amount of detail you put into this, there is a good amount, but as i always reiterate - you had a good balance, not too much and not too little. It was all themed too and added to the atmosphere.

At the point with the electric crabs, it seemed to go incredibly laggy for me, which i think might be as a result of the seaweed, so try taking some of that off if you can.

All in all, this was a brilliant first level, you should be very proud!

If you have the time, please take a look at my mini-game, link in my sig.
2011-02-04 22:47:00

Author:
Steve
Posts: 134


@Steve

Wow! Well what can I say I'm flattered! You've definitely inspired me to want to keep on creating!

I will take into account everything that you've said. I'll certainly try to work on variation of gameplay mechanics, will definitely try not to overdo the details in specific areas (i gotta admit, the electric crabs did seem to cause slow down...my bad!)
Hmmm, think I'll concider trying to keep the dialogue levels in my next creation, I'm a budding writer so perhaps that's one of my strong points and I need to keep it an integral part of my future levels.

Thanks very very much for your feedback!

P.S I've got your level in my queue
2011-02-05 01:36:00

Author:
Majikfish
Posts: 9


Im glad i have!

Thought i would just reply to this because im also a budding writer (and director) and im at film school at the moment (im assuming your aiming to write for film - i could be wrong!). Like i said i appreciated (A LOT) the time you took with those dialogue boxes, and they actually sounded really good when i read through them, whereas even good content in dialogue boxes is often poor sounding on LBP.

I don't know if you have played Jonny_Segment's Director's Cut level, where you get to direct a film scene by changing the shots, but you should. I also think that you should contact him through here, and maybe discuss the possibility of you writing a scene for his levels and him creating them if thats ok with him. Because i think that would result in an awesome final level!

All the best.
2011-02-05 10:34:00

Author:
Steve
Posts: 134


That sounds like a fantastic idea thanks! I supposed you could say I have multidirectional aims with my writing, in that, pretty much any media would be fanctastic! I'm working on a couple of novels, though would love LOVE to write for the games industry, I just feel that almost everytime I play a game with a supposedly epic story line, it ends up falling short or taking a lazy route to a conclusion. I will definitely check out Johnny_Segment, his level concept sounds amazing, and writing for something with multiple outcomes is precisely the experience I need to get into game writing!

Thanks for your help! I won't forget it!
2011-02-06 23:39:00

Author:
Majikfish
Posts: 9


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