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magic mouths for music
Archive: 3 posts
Is there any way to loop magic mouths in the music sequencer to enable recorded music through the headset? even when it does play the problem i have is when the magic mouth automatically closes and stop the music. I remember playing the mirrors edge lbp2 beta level and well the music looped out of the magic mouth. | 2011-02-03 12:47:00 Author: jiamind Posts: 19 |
Could you not set it on a player sensor instead, then with a a toggle in the middle to leave magic mouth constantly active? I dont know though becuase of the B button deactivating the text box, perhaps if theres no text it will stay active? I havent really tried this sort of thing to be able confirm anything though | 2011-02-03 12:52:00 Author: gein789 Posts: 13 |
As long as the Magic Mouth isn't set to play once, it should stay active if it's input remains active. On the other hand, it might just keep reactivating instead of remaining active, which would not be desirable, I'm sure. I would think that it's purposefully set up to prevent us from recording our own music to use in our levels. The last thing MM needs is it's users publishing their creations with unlicensed music in it. I'm not against finding a workaround - I'd love to import songs of my choosing into the game - but I can't imagine it being something that MM's legal department would be happy about. | 2011-02-03 15:00:00 Author: sixfearstheseven Posts: 19 |
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