#1
Upgraded water
Archive: 5 posts
| If you were like me, as soon as you saw water was comming out you were like whoa whoa awsome awsome. And you spent hours make water proof submarines with a floaty and wheight system. Only to be dissapointed that the water wasnt the way you expected it and your submarine just floated there half filled with water. I think that they should take a water system much like pixel junk shooter. http://www.youtube.com/watch?v=2ox57i8IJMQ&feature=related. | 2011-02-03 06:26:00 Author: Unknown User |
| After like ten minutes of hard thinking ive come up with a system. using small squares as parent objects and make the psysics so there always a couple of pixels away from eachother like to south pole magnets trying to get away from eachother and then use a child object with the actual water graphic this water effect could be acomplished. | 2011-02-03 06:39:00 Author: Unknown User |
| This has been asked many, many times before, and the reason that Mm don't make water like this is because it would be extremely taxing on the PS3. I think Pixeljunk only managed it because their liquid engine was the main focus of the game, while it isn't in LBP. | 2011-02-03 06:41:00 Author: FlipMeister Posts: 631 |
| Um, water was avaliable as DLC in LBP1, so this has been discussed quite a bit. It's almost impossible to make a perfect water physics engine, as it would take a massive toll on the PS3. As it stands, I think the water feature is pretty good. I'm still waiting for static water material, though :/ | 2011-02-03 14:42:00 Author: EliminatorZigma Posts: 173 |
Lol, well I guess you should've GOT WATER before making something for it But you can use strings and pistons and anti-grav. tweakers on it to help too ![]() | 2011-02-04 00:03:00 Author: chinook3 Posts: 453 |
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But you can use strings and pistons and anti-grav. tweakers on it to help too 