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#1
Mouths with Dialogue Options
Archive: 6 posts
Imagine a magic mouth that could have an adjustable amount of dialogue selection options so that conversations could occur. Each of the answer choices would have an output represented on on the magic mouth so that choosing different options when conversing with a sackbot or other NPC would bring about selected changes using the outputs from the mouth. | 2011-02-03 05:43:00 Author: Unknown User |
You can do this with logic pretty easily. | 2011-02-03 06:11:00 Author: Yofig Posts: 288 |
You can do this with logic pretty easily. But could be done even easier if the Mouth Object had it in-built. I like this idea... I think it's got legs | 2011-02-03 12:03:00 Author: Macnme Posts: 1970 |
I think it could make RPG shop systems better... ...no wait, you can do that with materials and logic... ...but it wouldn't look nice. Nice idea! Mm should think about this. | 2011-02-03 13:26:00 Author: iArekusu Posts: 402 |
You can easily make it look nice. If it's really not that hard to make, nor is it hard to make it look nice, then we can survive without it. Don't worry, you won't die. | 2011-02-04 01:43:00 Author: Yofig Posts: 288 |
You can do this with logic pretty easily. But it pain to be done if you got lot of such dialogs (same as pain is to maintain LBP1 logic thing) or else you use magic mouth as an option selector | 2011-02-04 03:47:00 Author: Shadowriver Posts: 3991 |
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