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Two Sweet Techniques
Archive: 6 posts
The Sweet Hovering Technique Using this technique, you can create the illusion that an object is floating around. You can also use this and connect it to your boss to hide all the complicated machinery and mechanisms going on in the background. Pros: Looks sweet Hides complicated things to add to illusion. Cons: Takes up your back plane, leaving you with only 2 to work with. How it works: It's pretty easy actually. The trick relies on the fact that glue can pass through solid objects. How you ask? Simple. If you glue 2 objects together, on different planes, then stick the thin material between them, they'll stay glued together. So if you have the background object attached to some dark matter, via piston, string, whatever, the foreground object will appear to hover in the air magically! Using this, you can create some pivot points an such for your boss, animate them, and glue foreground parts to them and stick the thin layer between them, the boss will appear to move on it's own! There are many things this could be used for, the possibilities are endless! The Master Sticker Modeling Technique You need the eyetoy to do this one, but it is nice to make things look sweet. It's pretty simple. First get a long usb cable for the eyetoy. Then, say you want to model a porsche. Google a nice sideview pic of it. Now make a massive super thin cardboard wall on the farthest back layer. Take a pic of the Porsche on the background, set it to a too scale size for your sackperson, and viola! You now have a side view to model your object after, yay corner editing tool! | 2008-11-14 21:17:00 Author: lionhart180 Posts: 200 |
The hovering trick sounds like something I'd want to use for my Illusion levels I make, but I don't understand how it works or what it does. Could you explain it more clearly please? | 2008-11-15 02:12:00 Author: Unknown User |
This has also been discussed in this (https://lbpcentral.lbp-hub.com/index.php?t=t=4562) thread. | 2008-11-15 04:45:00 Author: aer0blue Posts: 1603 |
The hovering trick sounds like something I'd want to use for my Illusion levels I make, but I don't understand how it works or what it does. Could you explain it more clearly please? I think he's talking about gluing objects onto dark matter to make it look like its suspended in mid-air. But yeah, aer0blue pointed out that it is discussed in the topic linked in his post. | 2008-11-15 07:01:00 Author: Night Angel Posts: 1214 |
If you simply want objects to stay in the air, but still be moveable a much better solution is to just set up a piston with a minimum value of 0 and then attach a magnet switch that will never be activated. It will now function as an invisible rod I have tested this and it works perfectly, pistons can pass through other objects, and sackboy can pass through pistons. Limiting your play area to only two layers is very restrictive. It is best to use the four thin layers for hiding your mechanics. Extra tip: Pistons can function just like wobble bolts and can attain the same results using only a single layer | 2008-11-15 14:55:00 Author: accordion Posts: 76 |
Cool post, thanks for contributing. | 2008-11-16 21:19:00 Author: Zorez Posts: 83 |
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